Warren Spector So Not Done With Deus Ex [Deus Ex]
November 4, 2009 by admin
Filed under Syndication
Warren Spector , creator of Deus Ex , isn’t letting the fact he no longer has access to the series stop him from dreaming up more games in the series. Well, maybe not series. “Series”. Spector – currently at work on Epic Mickey – has told Variety that prior to picking up work the Disney gig, he and his wife had been kicking some ideas around for new projects, one a massive piece of original IP, the other a “spiritual successor” to Deus Ex. He says that at one time he tried to get the rights to his game back from publishers Eidos, but they weren’t willing to part with it, so Spector was forced to come up with a Go-Bots to Deus Ex’s Transformers. “There were and still are ‘Deus Ex’ stories I would like to tell. That story is not done for me,” he told Variety. “[For the sci-fi game] I sort of filed the serial numbers off. ‘Deus Ex’ was very much a game of the millennium.” Behind the scenes at “Epic Mickey” – Part One [Variety]

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Warren Spector So Not Done With Deus Ex [Deus Ex]
Disney Considering Movie, Comics for Epic Mickey [Wii]
October 29, 2009 by admin
Filed under Syndication
No decisions have been made, but Disney Epic Mickey designer Warren Spector has his way we’ll be seeing a lot more than a game coming out of the concept behind the moralistic reimagining of Walt Disney’s most beloved character. “I’ve had some discussions with people and really, really want to see some comics and cartoons and feature animation built around this,” he Spector told Kotaku. “There have been discussions about all sorts of things talking about other possibilities around this project. “I really hope it’s going to happen and I’m going to keep beating on that drum.” In Disney Epic Mickey , due out next fall, players will take on the role of a Mickey Mouse thrust into a dystopic world of his own accidental creation called The Cartoon Waste Land. Once there he will use a paint brush and thinner, controlled by the Wii’s remote, to reshape the world while battling the animated creations inside. Spector told Kotaku that he isn’t worried about bringing the game only to the Wii, despite the relative failures other third-party developers have seen on the platform. “I think there is always a risk,” he said. “The nintendo games are fantastic and do extremely well and third-party don’t do quite as well. “We are putting a lot of muscle behind this. We have an advantage that no one has. You say Mickey and Disney and the whole world changes, everything changes. If anyone has a chance of really delivering something special on the Wii, Nintendo-level special, it’s us.” Spector says that he has every intention, Disney has every intention, of this game becoming an established and beloved franchise. “I certainly have big plans,” he said. “Have they been approved? No. But I have had a lot of discussions about what is going to happen next. In my mind it’s already a franchise.” Succeed or fail, Spector and his team aren’t holding anything back on this game. “I really can’t abide the thought that it will be OK or mediocre,” he said. “We are going after Mario and Zelda, Ratchet and Clank, we all aspire to that. “I don’t always succeed, but we’re always shooting for the moon,” he said. “I’m a man of many motos and one of them is fail gloriously.”

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Disney Considering Movie, Comics for Epic Mickey [Wii]
Epic Mickey’s Animatronic Donald Gives Me The Creeps [News]
October 20, 2009 by admin
Filed under Syndication
Game Informer’s keeping a steady stream of Epic Mickey articles coming between its November 2009 reveal issue and its online supplements. This article takes a look at character design and art. We’ve already been told that this Wii exclusive game will be all about Mickey painting in parts of his environment to get through levels (a la Okami, perhaps). But something I hadn’t heard until today was that how you problem-solve your way through the game directly affects how your Mickey looks. “How you decide to play the game should make a difference. You get to determine what kind of hero you are. Everybody solves the problem. Everybody saves the day. Everybody gets to save the world and gets the girl,” Warren Spector tells us, in regards to the shifting spectrum of play styles that change the appearance of Mickey throughout the game. “But how you do it, and how you end up looking is up to you. What abilities you have is up to you. Who likes you is up to you. What missions you hear about or not is up to you.” Each version of Mickey has a distinct look crafted by the character artists at Mickey, from the crouching and feral scrapper to the stalwart hero. Each of the Mickeys and all of their movements, though, are drawn directly from classic Mickey inspiration. Get a look at the render videos in Game Informer’s piece and see if you can recognize motions from old school Mickey Mouse cartoons, like The Brave Little Taylor. Inside the Game: Epic Mickey [Game Informer]

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Epic Mickey’s Animatronic Donald Gives Me The Creeps [News]
Epic Mickey’s Animatronic Donald Gives Me The Creeps [News]
October 20, 2009 by admin
Filed under Syndication
Game Informer’s keeping a steady stream of Epic Mickey articles coming between its November 2009 reveal issue and its online supplements. This article takes a look at character design and art. We’ve already been told that this Wii exclusive game will be all about Mickey painting in parts of his environment to get through levels (a la Okami, perhaps). But something I hadn’t heard until today was that how you problem-solve your way through the game directly affects how your Mickey looks. “How you decide to play the game should make a difference. You get to determine what kind of hero you are. Everybody solves the problem. Everybody saves the day. Everybody gets to save the world and gets the girl,” Warren Spector tells us, in regards to the shifting spectrum of play styles that change the appearance of Mickey throughout the game. “But how you do it, and how you end up looking is up to you. What abilities you have is up to you. Who likes you is up to you. What missions you hear about or not is up to you.” Each version of Mickey has a distinct look crafted by the character artists at Mickey, from the crouching and feral scrapper to the stalwart hero. Each of the Mickeys and all of their movements, though, are drawn directly from classic Mickey inspiration. Get a look at the render videos in Game Informer’s piece and see if you can recognize motions from old school Mickey Mouse cartoons, like The Brave Little Taylor. Inside the Game: Epic Mickey [Game Informer]

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Epic Mickey’s Animatronic Donald Gives Me The Creeps [News]

