How To Play The Battlefield: Bad Company 2 Demo [Clips]
February 11, 2010 by admin
Filed under Syndication
If you’re having trouble making any progress in the Battlefield: Bad Company 2 multiplayer demo, this tutorial video should help. Or you could just ignore it and keep sniping me for no reason. Did you know the Battlefield: Bad Company 2 multiplayer demo had goals? You did? Well if I’ve played it with you on the PC you could have fooled me. Most matches I’ve been in have consisted of both teams killing the other team over and over again in the same place – that road that everyone tries to bring the tanks down. I spent an entire round sitting on one of the objectives, and only saw one enemy player, running past it. Perhaps I just have really bad luck? Maybe I should keep a link to this video handy, just in case.
Read more:
How To Play The Battlefield: Bad Company 2 Demo [Clips]
How To Play The Battlefield: Bad Company 2 Demo [Clips]
February 11, 2010 by admin
Filed under Syndication
If you’re having trouble making any progress in the Battlefield: Bad Company 2 multiplayer demo, this tutorial video should help. Or you could just ignore it and keep sniping me for no reason. Did you know the Battlefield: Bad Company 2 multiplayer demo had goals? You did? Well if I’ve played it with you on the PC you could have fooled me. Most matches I’ve been in have consisted of both teams killing the other team over and over again in the same place – that road that everyone tries to bring the tanks down. I spent an entire round sitting on one of the objectives, and only saw one enemy player, running past it. Perhaps I just have really bad luck? Maybe I should keep a link to this video handy, just in case.
Read more:
How To Play The Battlefield: Bad Company 2 Demo [Clips]
How To Play The Battlefield: Bad Company 2 Demo [Clips]
February 11, 2010 by admin
Filed under Syndication
If you’re having trouble making any progress in the Battlefield: Bad Company 2 multiplayer demo, this tutorial video should help. Or you could just ignore it and keep sniping me for no reason. Did you know the Battlefield: Bad Company 2 multiplayer demo had goals? You did? Well if I’ve played it with you on the PC you could have fooled me. Most matches I’ve been in have consisted of both teams killing the other team over and over again in the same place – that road that everyone tries to bring the tanks down. I spent an entire round sitting on one of the objectives, and only saw one enemy player, running past it. Perhaps I just have really bad luck? Maybe I should keep a link to this video handy, just in case.
See the original post:
How To Play The Battlefield: Bad Company 2 Demo [Clips]
How To Play The Battlefield: Bad Company 2 Demo [Clips]
February 11, 2010 by admin
Filed under Syndication
If you’re having trouble making any progress in the Battlefield: Bad Company 2 multiplayer demo, this tutorial video should help. Or you could just ignore it and keep sniping me for no reason. Did you know the Battlefield: Bad Company 2 multiplayer demo had goals? You did? Well if I’ve played it with you on the PC you could have fooled me. Most matches I’ve been in have consisted of both teams killing the other team over and over again in the same place – that road that everyone tries to bring the tanks down. I spent an entire round sitting on one of the objectives, and only saw one enemy player, running past it. Perhaps I just have really bad luck? Maybe I should keep a link to this video handy, just in case.

View post:
How To Play The Battlefield: Bad Company 2 Demo [Clips]
Star Trek MMO Log, Stardate 2010.09 [Mmo Log]
February 9, 2010 by admin
Filed under Syndication
Join us for the second installment of my weekly Star Trek MMO log, in which we explore the depths of unknown space and gain a taste for blood as the fiery Orion battle maiden, Verdania. In last week’s Star Trek MMO log , I started my Federation character Qix, raising him to the rank of Lieutenant Commander and securing him his second-tier Starfleet escort vessel. This week I tool about a little more with Qix before taking a long, dark walk on the player-versus-player oriented Klingon side of the game. Be sure to keep up with the Star Trek MMO Log every week, so when the review comes after the fourth installment, you know where I’m coming from. Wednesday, February 3rd, 7:00AM Eastern Having spent most of launch day either working or sleeping, I wake up a little earlier than usual the day after launch to see how the game is doing. Logging into my Federation character, Qix, I set course for the Xarantine sector to complete the patrol mission I was involved in when I reached Lieutenant Commander. As I travel, I check out the new ship. My Escort is slightly more powerful than my starter ship, the biggest difference being the addition of an extra tactical station on the bridge, and an additional weapon in the front. It seems that the ship upgrades in the game are focused in one of three directions, tactical, science, and engineering, with one specialty gaining extra focus with each level of vessel. Since Qix is a tactical officer himself, I’m following that path. So I have an extra tactical slot, which is nice, but both of my tactical officers have the same power, a special attack that lays out a spread of photon torpedoes. It’s an area-of-effect attack, which so far hasn’t proven too useful. I’m going to have to replace one of them soon. Officers are like equipment in the game. Some provide more damage, others more defense. It’s actually rather clever. I enter the Honed system, my last stop in my patrol, and am greeted by something a bit different. Local authorities hail my ship, explaining they need Federation help. Several unarmed ships have been attacked in the area. The authorities suspect Romulans, but they need me to find the wreckage and scan for evidence in order to verify their suspicions. Scanning the first wreck, my science officer reports that residual energy common to Romulan weapons is present, but we need to scan another two wrecks to be certain. I get the odd feeling I am going to be attacked at some point during this mission, but I soldier on. Aha! Two wrecks in and my science officer has detected residual traces of antiprotons. We reconfigure sensors to scan for them, and now have to find a few more wrecks. Still no sign of enemy ships, but I am wary. It turns out my hunch was wrong. It was the Romulans who instigated the attacks, but I don’t have to fight them! The local authorities now have what they need to seek sanctions against the Romulans, and my mission is complete, without a shot fired. This is exactly the type of mission I enjoy in Star Trek Online. Space combat is lovely, and ground combat is passable, but these missions that put me in the role of space detective really make the game for me. Plus, the mission is over in 10-15 minutes, giving me a quick fix without me having to invest significant time to get anything done. I suppose I should go ahead and get a head start on work for the day. After I check out the Hromi Cluster. The Hromi Cluster is a sector of space filled with spatial anomalies. Some produce components for Star Trek Online’s version of crafting, while others are unknown systems. In one system I have to land on a planet’s surface and scan strange plants. That’s over in a few minutes. The other two systems I visit feature new races, seeking to establish trade with the Federation. In other words, they need 10 units of trading materials. This brings me to the trade system in Star Trek Online. A savvy player can make energy credits by buying commodities in one system and flying them to another. It’s not an exciting way to make a living, but it’s certainly profitable. Unless you’re buying them to give away to new races seeking to establish trade with the Federation, that is. I “hearth” back to Earth Spacedock, warp out, visit a wandering trade ship to pick up supplies, and head back to Hromi. Easy experience. It’s now 8:00AM, and I really should get ready for work. It’s very hard to slack off when you know there’s a possibility your boss will be reading all about it. Oh look! You can enter your bridge and walk around! Okay, seriously working now. Thursday, February 4th, 8:00AM There are several things I should be working on, but I can’t resist hopping online for a few quick missions. I finally take the new ship into a combat situation, and it performs like a dream. The extra weapon slot makes a big difference, as does the added power of another tactical console. I guess I should explain. Your ship, like your crew, have inventory slots. In a way, it’s like you have several characters to equip: you, your crew, and your ride. The starting ship has slots for two fore weapons, one aft weapon, shields, deflectors, impulse engines, two devices (generally consumables, like shield batteries), and one slot each for engineering, tactical, and science consoles. In the show, the console would be the station your officers stand at during battle. In the game, they are special devices that add buffs to your ship. A tactical console might add to torpedo power, while an engineering console will help with power management. When you get a new ship, the three different types weigh heavily on your choice of vessels. My newer ship, for instance, comes with an extra tactical console spot, as well as room for another tactical officer. A science vessel, on the other hand, would have extra science slots. As you progress through the game, your ship choice ultimately defines your role. By the time I have my Defiant-class ship, I’ll be one bad space mother. Anyway, combat works, and I have to as well. Friday, February 5th, 9:30PM It’s time to try the Klingon side of things! Once your Federation character has reached level 5, you have a chance to create a character on the Klingon side, with a different selection of races, all of which tool around on Klingon ships. Meet Verdania Haru, Orion science officer, former slave girl, and captain of the I.K.S. Greenhorn. Since you have to reach level five before joining the side, Star Trek Online dispense with the tutorial, dropping you smack dab in the middle of The Great Hall of Qo’nos. Instead of earning officers gradually, like the Federation do, I have to prove myself in hand-to-hand combat with four different NPCs, showing that I have the Klingon spirit within me. A nice touch, I thought, even if the combat is a bit loose. After a quick tour of the facilities I gain an entire level, plus access to the Klingon content. Warping to my ship, I take on my first mission: patrolling for Federation ships in the Kahless Expanse. The Klingon content is mainly focused on battle. The map of the area I start in is littered with fleet actions, random battles, war zones, and areas like the Kahless Expanse, which I head to immediately. My first mission involves scanning unknown signals to see if the Federation is nearby. I scan the first, and bingo! Engaging Federation ships. Immediately upon entering the battle zone I am in a firefight. The Klingons don’t screw around. Gaining my bearings quickly I dispatch several smaller ships, and then look about the area. There are Federation patrols everywhere, and I quickly take out the six necessary to complete my mission. The next mission? More battle! An hour into playing my Orion slave girl gone good (or bad ,depending on your viewpoint), I hit level seven (Lieutenant 7). At this rate I could be in a new ship by late tonight / early this morning. Or I could eat some Chinese food and watch television. I’ll do that. Saturday, February 6th, 11:00AM I return to Klingon space, this time hoping to get a taste of actual PVP combat, but first I take a detour to check out one of the Fleet Actions, to see if the large, static missions were any different on the Klingon side. Not particularly. In fact, this Borg mission is pretty much the same as a Federation mission I ran last week, only this time I blew up in a Bird-of-Prey. Nursing my wounded honor, I limp over to sign up for the player-versus-player queue. There are several options for queues to join, and once I join up the game seems to automatically assign me to three of them: two Klingon House Battles, which involve Klingons battling other Klingons, and a large-scale territory battle, in which Klingons fight against rival houses or the Federation for control of points in space. I wind up in a House Battle moments after joining the queue, with my team playing against another group of like-minded ridge-heads. Immediately one tactic comes to my attention. Most Klingon ships have cloaks, so one player on the opposing team plays the decoy, flying about in circles like an idiot. One or two enemies will head for him, taking potshots, and then the rest of the enemy team decloaks, tearing the attackers several new hull breaches. I play several rounds over the course of the next three hours, taking the tactic and making it my own. The key to winning seems to be staying together; lone ships are picked off easily, but large-scale battles can go either way, depending on the skill of the players. Speaking of skill, I have a quest in my queue called “It Is A Good Day To Die.” In order to complete it, you have to be killed 25 times by enemy players. I’ve not completed it yet. (Writer’s note: As of Sunday evening I still hadn’t completed it.) I have to say that I enjoy the ability to hop online, get into a quick PVP battle, and then hop off again. The Klingon side of things feels more like your typical online action game than an online role-playing game. I constantly hear players on the main channel complaining about the lack of Klingon content, but it hasn’t affected me so far, as I have plenty of other things to keep me busy. Like my review of White Knight Chronicles, which is due on Monday. I should probably go play that. Sunday, February 7th, 7:00PM It’s Super Bowl Sunday, everybody, and you know where I am! Yes, I’m at Starbucks. My girlfriend has a closing shift, and since the store is dead on Super Bowl Sunday, I decided to lend my support by playing Star Trek Online in a chair close to where she was. I’m so romantic. More Klingon time for me today. I take Valeria through several more House Battles, at one point scoring hits on each of the fifteen kills needed to win the round, which lends itself to some very impressive screenshots. (Writer’s note: Of course it helps if you actually take said screenshots.) After a few House Battles and one relatively quick territory game against the Federation, who we trounce quite soundly, I reach Lieutenant grade 11, which means it’s time for a new ship. Behold Verdania’s new Raptor-class ride! It packs a bigger punch than the Bird-of-Prey models, but lacks a combat cloak, meaning once I’m under fire, I stay under fire. Oh well. I’m a big girl. I can handle it. I spent most of Monday writing up my review of White Knight Chronicles , and most of today recovering from the lack of sleep that comes from having to complete a major role-playing game, so I didn’t get a chance to go online over the past two days, but I often thought of the game fondly, which certainly accounts for something. The Game So Far As much as I’ve been enjoying my time on the Klingon side, I find myself missing Qix and his Federation starship. Fighting an endless string of battles can only keep you going for so long. Perhaps that’s why Cryptic made having a Federation character a requirement for participating in Klingon gameplay. It certainly isn’t enough to stand on its own. Perhaps they’ll expand on it in time. As for the next week, I plan on seeking out new life and new civilizations with good old Captain Qix. Perhaps I can get into a Fleet? Perhaps mentioning my character’s in-game identifier is Qix@Bunnyspatial will help.

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Star Trek MMO Log, Stardate 2010.09 [Mmo Log]
Star Trek MMO Log, Stardate 2010.02 [Star Trek Online]
February 2, 2010 by admin
Filed under Syndication
Welcome to the first weekly installment of the Star Trek Online MMO Log , a four-part weekly series, leading up to our review. In this first installment, I take my first steps, and lose a great deal of sleep. Star Trek Online is the first MMO title to be a part of Kotaku’s new MMO review process. Our standard reviews require that we complete the game we are playing. That doesn’t work with an MMO title. Instead, we’ll be posting new updates every week for four weeks, logging our play time and letting our readers follow us through the experience. After four weeks we review the game based on our experiences. Got it? Good. Let’s begin. Friday, January 29th, 1:00PM Eastern The early start program for Star Trek Online goes live, and so do I, becoming one of the first new starship captains inhabiting this new universe. My first task it to create a character. There are several classic Star Trek races to choose from when creating a Federation character, from the empathic Betazed to the blue-skinned Andorians, but I opt to create a custom alien, testing out Cryptic’s character creation system. And this is what I came up with. Having been programmed by years of the television show to expect humanoid aliens to have strange foreheads and nose ridges, I couldn’t help myself. After a little fine-tuning I wound up with Mr. Qix Qbert, a joke name I chose as a placeholder, only to find I didn’t have the ability to change my name after the fact. When I try, I am told I have to purchase the ability to change my name from Cryptic’s C-Store in-game, and the ability isn’t up for sale. Oh well, Qix isn’t too bad. Before I get command of my own vessel, I have to go through a multi-part tutorial mission. Having gone through the mission multiple times during beta, I opt to take a little break. Friday, January 29th, 6:00 PM My work for the day is done, so I slip back online to take Qix through the tutorial. Set against the backdrop of a conflict between the Federation and the Borg, I learn how to interact with objects in my environment, target and fire upon my enemies, and most importantly, I learn how to roll. Does the rolling help? I can’t really tell from a combat standpoint, but the immersion factor is immediately through the roof. After my run-in with the Borg is completed, I am beamed back aboard my ship. With the captain and much of the crew conveniently killed during the battle, I am suddenly the highest ranking officer on the ship, and the only one fit for command. Starfleet must really be hurting for people if I am the only one fit for command. This portion of the tutorial features a little combat, but starships aren’t just about fighting. First I have to beam the crew off of several damaged vessels, transferring them to a transport. Then I get a little stationary target practice on some inactive Borg drones. Eventually I find myself a part of the fleet, taking on a fully-functional Borg vessel. Thanks to the efforts of some powerful AI companions, the fully-functional bits are soon so much space debris, and I’m told I need to report to the Admiral at Earth Spacedock for debriefing. The Admiral explains that yes, Starfleet is indeed hurting for people, and my little Ensign is now a Lieutenant, ready to take command of his first ship. I’m so proud. I also need to be at Starbucks. Friday, January 29th, 9:00 PM My girlfriend works at a Starbucks on the other side of town, so I grab what passes for my gaming laptop and head out that way. Once there I take advantage of the free Wi-Fi, pulling out my trackball and wireless headset, establishing myself as the biggest geek in the store. If only they could see my screen. My first ship is a Miranda class, which makes sense, considering the vessel has been used throughout the TV shows and movies as everything from science vehicle to patrol vessel to escort. With such varied function, it’s the perfect ship for players who’ve yet to find their role in the Star Trek Online universe. I give mine yellow and pink detailing, and the U.S.S. Kotaku is born. The Kotaku has two forward weapons; one rear weapon; and one station each for engineering, tactical, and science officers. Assigning officers to stations allows me to access special powers during combat. For instance, assigning my sole officer, an engineer, to the engineering station, gives me the ability to recharge the forward shields during space combat. Officers also have special abilities during away team missions, when you leave the safety of your giant warship to go traipsing about on star bases and the surface of dangerous alien planets. Tactical officers generally receive combat-oriented skills, with science officers offering buffs and healing and engineers close to useless without Jefferies tubes nearby. With my ship situated, I take on my first mission, patrolling the Vulcan sector of space. Traveling in Star Trek Online takes place on a galactic map, split into sectors. I suppose this simulates warp travel, which is generally uneventful. Once you drop from warp into one of the countless systems dotting the map, the real action begins. Let’s look at your standard patrol mission. You’re tasked with dropping in on four or five systems, at which point you are given a task. In one system you might be completely confined to your ship, travelling around a planet’s orbit, taking out Orion smugglers. Kill a set number, and you’re on to the next system. In other instances, you beam down onto a planet or into a space station, at which point your objective either involves combat or problem solving. Combat is relatively easy at first. Once you attack, so does your crew, healing you and repairing your personal shields as they drop. Later in the game it takes a bit more strategy, but let’s not get ahead of ourselves. Once again, it isn’t all about combat. During my first patrol I am tasked with beaming down to the surface of a mining planet, where I have to hear the miners’ grievances. Afterwards the head of the miners quizzes me on what the NPC characters have told me, to ensure I was capable of bringing their grievances before the Federation Council. It is a silly, simple little mission, no more than running back and forth hitting the interaction button, but it’s definitely Star Trek. Soon it’s 11:30 PM, and time for Starbucks to close. I pack things up, wait for my girlfriend to get off work, and head home. I play for another 20 minutes or so before the urge to sleep overpowers the urge to play. Saturday, January 30th, 2:00 PM I wake up extremely late today, slipping into the computer room to get a few more hours of gameplay time in before Saturday evening festivities begin. I try my hand at a large-scale battle, travelling to Starbase 24, where an ongoing conflict with the Klingon wages constantly. Players fight in large groups, taking on hordes of ships, with a set number required to move on to the next stage of the conflict. It’s much like the public quests in Warhammer Online or Cryptic’s own Champions Online. Once the ships have been defeated, I’m given a chance to warp to the Starbase itself, taking the fight to the Klingons invading the station. While I generally prefer the starship battles in Star Trek Online to the on-foot bits, in this situation I found my preference reversed. The large-scale of the space battles makes it far too easy for the player to find his or herself alone against a fleet of enemy ships. Perhaps it’s better when you group up, but I don’t know where these people have been. Retreating from the fray to patrol a few more sectors, I log off for the day. Sunday, January 31st, 12:00 PM Today I am filled with a strong sense of purpose! I am now a Lieutenant 5, the lowest of five ranks in Star Trek Online. It goes Lieutenant – Lieutenant Commander – Commander – Captain – Admiral, each rank consisting of 11 levels. Each rank also qualifies for an upgraded ship, and the U.S.S. Kotaku is getting a bit too cramped for my style. With launch two days away, I decide that I shall be a Lieutenant Commander before Tuesday morning, or die trying. After playing for 20 minutes, the servers go down. Drat. I decide to check out Global Agenda, another MMO that went live last Friday. Its servers are also down. I get a lot of reading done. Sunday, January 31st, 11:00 PM I awake after a post-dinner nap to find the servers back online, and I immediately jump back into patrol duty, which players in the main chat channel keep assuring everyone who asks is the fastest way to level. During my journeys this evening I receive a distress call from a nearby system. The mission that it leads me to is ultimately forgettable, but I received a distress call! That’s how a good 30% of Star Trek episodes start! I also take some time to explore crafting, or what crafting there is in Star Trek Online. As you travel in the game, you come across anomalies, both in space and on foot. Scanning them earns you materials, which you can trade in certain combinations for rare equipment at Memory Alpha, a base in the Alpha Centuri sector of space. It’s not exactly crafting, but it scratches my itch slightly. With my immersion levels through the roof, I continue fighting, exploring, and by the time I am ready for bed I am at Lieutenant 9. And it’s 6AM, with three hours to go before work. Today is going to hurt. Tuesday, February 1st, 1:30 AM After my work day is done I take a nap on the couch in front of the latest episode of Battlestar Galactica spinoff Caprica, only to wake up around 1AM with terrible heartburn. Pepperoni and gas station donuts do not mix. Lesson learned and heart burned, I decide to see if I can reach my goal within the time allotted. Things are slow going, however. While early space combat encounters were easily surmountable by simply flying within weapons range and firing your torpedoes and disrupters while the enemy came straight for you, as I level the enemy ships are getting smarter, using tricks, and maneuvering to conserve their shields. It’s not hard to adjust to; it simply takes more time. The same goes for ground combat. After seven or so levels of easy encounters, the enemies are beginning to wise to my tactics. I find myself using team commands more, ordering my crew to consolidate fire on a single target rather than letting them make their own decisions. For the most part, the away team are morons, getting trapped behind walls as I navigate station corridors, causing me to have to sit and wait while they catch up. They are dumb as bricks, but they are my bricks, and I am becoming attached. At 5AM Eastern time, Cryptic announces that the severs will be going down at 6AM for a patch. At 5:20AM, I reach the rank of Lieutenant Commander. The ceremony was lovely. After graduating to the next rank, I head up to ship requisitions to choose my next ride. My choices consist of a Science Vessel, a large Cruiser, or a sleek, dangerous Escort ship. I go with Escort, heading down to the customization vendor to craft a bizarre, pink and yellow-trimmed amalgam of the Saber, Rapier, and Ushaan class vessels. Then I take it for a spin, and explode. The feeling of accomplishment is tremendous. The Game So Far After four or so days of playing Star Trek Online, I am both intrigued by the game’s promise, and worried about the repetition I’m seeing at such an early stage. Missions requiring me to fly around a planet, shooting X number of enemy squadrons have been plentiful, while those that involve diplomacy and deduction are few and far between. Away team missions either feel me with joy or dread, depending on how many team members are given me. If a fully party is required, it means repetitive ground combat against countless hordes of Klingons, Gorn, or Orions. If it’s just me and one other crewmate, that means I’ll be mediating a dispute, or perhaps solving some sort of mystery. I live for the latter, while the latter quickly grow stale. Still, with enemies becoming more intelligent as I gain more experience, there is definitely promise here. Technically the game has been semi-solid. I’ve had a few disconnects, and experienced a bit of server downtime, but nothing far from normal for a major MMO launch. Unfortunately, that could be about to change. As of this morning, the game has opened up to the masses, officially going live. I logged on long enough to see that lag was taking its toll on the servers, an issue that Cryptic should be ironing out over the coming days, and to set up the next phase of my Star Trek Online experience, seeing how things work from the more player-versus-player, Klingon side of the game. Next week, it’s the revenge of the Orion slave girl.

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Star Trek MMO Log, Stardate 2010.02 [Star Trek Online]
Star Trek Online Boldly Goes Live [Early Start]
January 29, 2010 by admin
Filed under Syndication
Star Trek Online is now online, with early start players flooding the game in order to get a leg up on the Starfleet captains waiting until launch day. Ensign Qbert Qix of the U.S.S. Kotaku, reporting for duty. Don’t worry, the name will change as I play, I was just at a loss for what to call my new pink and yellow alien, colored to match our website. He’s a tactical officer, and he’s also in the middle of the tutorial at the moment, so he has no ship of his own. Won’t be long now. I’m introducing him because he’ll play a big part in our review coverage for Star Trek Online, the game we’ve chosen to test out a new review system. Starting Monday, I’ll be posting four weekly logs of my game time, letting you folks know what I’ve experienced and how much I’ve played. That way, once the review goes up at the end of the fourth week, you’ll have a pretty good idea of how I’ve spent my time, which should help add or subtract weight to the final verdict. Things are a bit rocky right now in game, with the on-foot portions of the tutorial chugging and the in-space portions floating along rather smoothly. Check back Monday for the first Star Trek Online MMO journal.

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Star Trek Online Boldly Goes Live [Early Start]
The PlayStation Recap
January 17, 2010 by newsbot
Filed under Featured Post, PlayStation Games, Syndication, mag, recap
Coming to PSN this Week: ZEN Pinball Ninja Gaiden Sigma 2 Table — Unleash the fury of Ryu in the brand spankin’ new Ninja Gaiden Sigma 2 ZEN Pinball table. Coming to PSN this Week: Magic Orbz Winter Pack — Mental note: Magic Ball is now Magic Orbz. Let’s celebrate the name change with the new Winter Pack! Introducing the Official Heavy Rain Box Art — Feast your eyes on the shiny new box art for Heavy Rain…and the game is just around the corner! MAG CES Event and New Tournament Details — Ditch 3D for a little while and check out the highlights of our MAG CES event, or better yet, head on over to IGN to take part in the MAG Tournament! Pre-Order Your Copy of God of War III at 7-Eleven NOW! — It’s simple. Stop by your local 7-Eleven, pre-order God of War III and get an exclusive poster! And while you’re at it, snag me a cherry-Coke Slurpee. IREM Square Comes to PlayStation Home + Wizard’s Den, LittleBigPlanet and More! — This week’s Home update comes with the IREM square carnival scene, Assassin’s Creed virtual items and LittleBigPlanet game launching! Be a LittleBigPlanet “Game Changer” and Earn up to $50,000 — Help support America’s youth by designing LBP levels that integrate gaming and STEM learning. Full details inside! Mark Cerny: Hall of Fame Game Developer — Mark Cerny of Cerny Games is going to be the inducted as the 13th member of the AIAS Hall of Fame in Las Vegas next month. See how he has been a huge impact on PlayStation. ModNation Racers Beta Recap — Just the tip of the iceberg in terms of content that was created during the ModNation Racers Beta. Videos, too! PlayStation Comics Store Update — A long list of comics hit the Comics Store this week, including Blade, Daredevil, The Incredible Hulk and Uncanny X-Men. MAG Trophies Revealed — Yep, you got it. The complete list of MAG Trophies you’ll be earning when you pick up the game on Jan 26. Ratchet and Resistance Action Figures Now Available for Purchase — Show your Insomniac love with these awesome Ratchet and Resistance action figures! PlayStation Store Update — Time to bust out Guitar Hero 5 to get down with the new Vampire Weekend tracks. Plus, GT PSP players get a free car pack! PlayStation Network Video Content Update — Be sure to check out the new Just Reduced Movies category in the Video Store for all the new deals. We Track Down the Final Fantasy XIII Twitter Tour Bus — We found the FFXIII Twitter Tour Bus in San Francisco, and grab Square Enix and fans for an interview! Update — PS3 3.15 System Software — If you are using an older firmware version, you’ll will be prompted to update to 3.15 when you start up your system. White Knight Chronicles International Edition Online Tutorial — White Knight fans, be sure to watch this great tutorial video to help you with your online quest! God of War: Unearthing the Legend for the Ultimate Fan! — Get a sneak peek at the official documentary that will come exclusively with the God of War III Ultimate Edition! LittleBigPlanet: Sack it to Me – “The Game Changers FAQ” Edition — Have questions about entering the Game Changers Competition? Get all your answers here. Courtesy of Jeremy Dunham MAG Beta 5.0 Statistics – How long did people play? Who won the pint-sized Shadow War? Who was the top experience-getter? All those questions and more answered here. MAG Trophies Revealed – Will you be the first to get them all? MAG CES Aftermath and IGN Tournament – Over 100 fans came to see us, and we celebrate by revealing a new tournament with cool prizes. Plus, a video interview with designer Ben Jones! MAG on Facebook – Raven – The official page for Raven Industries. Connect with fellow operatives, share resources, voice your opinions and find out the latest news. MAG on Facebook – S.V.E.R. – Join up with S.V.E.R. and its relentless pursuit of victory with constant updates from CEO Priya Khan and Field Commander, Sergei Maslov! MAG on Facebook – Valor – Follow the private military corporation that has committed itself to improving today’s economic and political conditions. Updated often! The Official Zipper Interactive Fan Page – Do you like Zipper’s games and want to tell the world? Then have we found the place for you! Follow Zipper Interactive on Twitter – Jump on the bandwagon and follow the MAG developer’s tweets.

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The PlayStation Recap
Video Games Let Down Mike Tyson On Live TV [Clips]
January 12, 2010 by admin
Filed under Syndication
If you are Mike Tyson , the former baddest man on the planet, and you are appearing on WWE’s Monday Night Raw, make sure that the boxing video game running behind you doesn’t show Muhammad Ali thrashing you. The blurry image above shows Tyson confronting WWE wrestler Shawn Michaels on Monday Night Raw last night. Tyson had (pretend) punched out Michaels at a Wrestlemania in the late 90s and Shawn was trying to make nice. Tyson, in the segment here, was talking tough and having none of the apology. Behind these two men was a TV playing last year’s Fight Night Round 4 , running in its attract/demo mode. Tyson and co-cover-athlete Muhammad Ali boxed. And, unfortunately for Tyson’s image, virtual Ali put a pounding on virtual Tyson. Can you see Tyson being punched in that still shot? See it here in video form on YouTube: and note that it appeared to be on the verge of happening again when, in another segment, Tyson was interrupted by the WWE’s fake Leprechaun: I used to work in TV. I know it’s hard to show video games on TV. There are many risks. So, TV producers out there, be careful! Reminds me of the time I saw people try to do Wii Sports boxing on a talk show and didn’t have someone skip the tutorial before they were live on the air.

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Video Games Let Down Mike Tyson On Live TV [Clips]
PlayStation Store Update: Starting Off 2010 Slow [North America]
January 7, 2010 by admin
Filed under Syndication
Aside from Matt Hazard: Blood Bath & Beyond and some downloadable content for Disgaea 2 on the PSP, we’ve got a very video and theme-centric fist PlayStation Store update for 2010. It’s a slow start, but it’s certainly a start. Blood Bath & Beyond looks like it has potential, and there’s always the Dark Void demo if you’d rather play something priced closer to free. Downloadable content for PSP games is nothing to scoff at either, with Disgaea 2 and Buzz representing for the fans. I was hoping for a few new items to make my PSPgo seem like less of a dust-collecting brick on my desk, but its still early in the year. I’ve high hopes left to shatter! Qore Episode 20: January 2010 ($2.99) Ubisoft Game Sale Cellfactor Psychokinetic Wars (sale price $4.99, reg price $9.99) Prince of Persia Classic (sale price $4.99, reg price $9.99) TMNT: Turtles in Time Re-Shelled (sale price $4.99, reg price $9.99) Games & Demos for PlayStation 3 Dark Void Demo Matt Hazard: Blood Bat & Beyond ($14.99) Matt Hazard: Blood Bath and Beyond Demo Games & Demos for PSP Pinball Heroes Bundle ($9.99) Bomberman Land ($11.99) Dungeon Explorer ($11.99) Expansions & Add-ons PAIN Mae Ryder Character ($0.99) Dragon Ball: Raging Blast Androids Pack (free) The Saboteur: The Midnight Show DLC ($2.99) MX vs ATV Reflex Track Pack 1 ($4.99) BUZZ! Quiz World PSP Videogames Pack ($2.99) Disgaea 2: Dark Hero Days DLC 1: Almaz ($1.99) Disgaea 2: Dark Hero Days DLC 2: Sapphire (free) Disgaea 2: Dark Hero Days DLC 3: Plenair (free) Disgaea 2: Dark Hero Days DLC 4: Ash ($1.99) Disgaea 2: Dark Hero Days DLC 5: Marona ($1.99) Disgaea 2: Dark Hero Days DLC 6: Pram ($1.99) Disgaea 2: Dark Hero Days DLC 7: Hanako ($1.99) Rock Band tracks “Good Time”- Alan Jackson ($1.99) “Cry Lonely”- Cross Canadian Ragweed ($1.99) “She’s Country”- Jason Aldean ($1.99) “I Told You So”- Keith Urban ($1.99) “The Gambler”- Kenny Rogers ($1.99) “This One’s For the Girls”- Martina McBride ($1.99) “Any Man of Mine”- Shania Twain ($1.99) Going Country Pack 2 ($10.99)- Build your Rock Band library by purchasing this song game track pack: Going Country Pack 02. This pack includes: “Good Time” by Alan Jackson, “Cry Lonely” by Cross Canadian Ragweed, “She’s Country” by Jason Aldean, “I Told You So” by Keith Urban, “The Gambler” by Kenny Rogers, “This One’s For the Girls” by Martina McBride, and “Any Man of Mine” by Shania Twain. For music credits, visit www.RockBand.com. “Adam’s Song”- Blink-182 ($1.99) “First Date”- Blink-182 ($1.99) “I Miss You”- Blink-182 ($1.99) Blink-182 Track Pack 2 ($5.49)- Build your Rock Band library by purchasing this song game track pack: Blink-182 Pack 01. This pack includes: “Adam’s Song,” “First Date,” and “I Miss You” by Blink-182. “Band on the Run (Live)”- Paul McCartney ($1.99) “Jet (Live)”- Paul McCartney ($1.99) “Sing the Changes (Live)”- Paul McCartney ($1.99) Paul McCartney Pack 1 ($5.49)- Build your Rock Band library by purchasing this song game track pack: Paul McCartney Pack 01. This pack includes: “Band on the Run (live),” “Jet (live),” and “Sing the Changes (live)” by Paul McCartney. “Love My Way”- Psychedelic Furs ($1.99) “Sister Europe”- Psychedelic Furs ($1.99) “Rock ‘n’ Roll High School”- Ramones ($1.99) Game Videos PULSE 1/7 Edition Ratchet & Clank Future: ACIT – Rift Inducer Weapons Video Ratchet & Clank Future: ACIT – Spiral of Death Weapons Video Ratchet & Clank Future: ACIT – Top 5 Things You Missed Video Dante’s Inferno Developer Diary Anger Network Trailer Dante’s Inferno Developer Diary Gluttony Network Trailer Dante’s Inferno Developer Diary Greed Network Trailer Dante’s Inferno Developer Diary Hersey Network Trailer Dante’s Inferno Developer Diary Limbo Network Trailer Dante’s Inferno Developer Diary Lust Network Trailer Yakuza 3 Teaser Trailer Inferno Pool Endurance Tutorial Video Inferno Pool Nominations Tutorial Video Inferno Pool Skill Shots Tutorial Video Inferno Pool Swerve Tutorial Video Army of Two: The 40th Day “Jonah Reveal Trailer” Army of Two: The 40th Day “Weapon Customization Trailer” Avatar Launch Trailer Sonic & SEGA All-Stars Racing Gamescon Trailer Sonic & SEGA All-Stars Racing Halloween Trailer Sonic & SEGA All-Stars Racing Ryo Trailer UFC Undisputed 2010 Teaser Trailer UFC Undisputed 2010 Announce Trailer MX vs ATV: Reflex Developer Diary Armored Core Silent Line Promo Trailer Themes & Wallpapers PixelJunk Shooter Theme (free) Azmodeus Dark Angels Premium Theme 2 ($1.99) Vampires Premium Theme ($1.99) PixelJunk Shooter Wallpaper South Park PSP Theme ($1.49) (US only) Pinball Heroes Hot Shots Golf PSP Theme (free) Pinball Heroes PAIN PSP Theme (free) Savage Moon: The Hera Campaign Alien PSP Theme (free) Savage Moon: The Hera Campaign Grey Map PSP Theme (free) Armored Core Silent Line Custom PSP Theme (free) Armored Core Silent Line PSP Wallpaper 1 Armored Core Silent Line PSP Wallpaper 2
Link:
PlayStation Store Update: Starting Off 2010 Slow [North America]

