Hands-On, Sword Out With Red Steel 2 [Preview]
February 22, 2010 by admin
Filed under Syndication
Whether Ubisoft likes it or not, for many Red Steel 2 will define the potential of Nintendo’s Wii MotionPlus. While the sword and gun action title isn’t the first game to use Wii’s improved motion-sensing add-on, the franchise is inexorably connected to the Wii. The original Red Steel launched in 2006 alongside the Wii. While it sold briskly, it was critically panned. But I suspect things will be different this time around. While Red Steel 2’s motion controls deliver a more responsive, more entertaining experience, it wasn’t the result of one-to-one motion. Instead the game succeeds because of the developer’s decision early on to focus on the key elements of this game’s particular fantasy : Samurai-like sword play delivered in strong, wide motions. Red Steel 2 puts you in the shoes of a ousted member of the Kusagari clan, master of the sword and gun. The game opens with the protagonist delivered unceremoniously to the desert-bound town of his old clan. The Jackals have wiped out nearly everyone in the clan and it’s up to you to chase them down and kill them. The game’s story is delivered between the missions you select from a bulletin board packed with wanted posters and takes place over a number of maps that spread out from Red Steel 2’s four hub maps. Completing these missions both forwards the plot and rewards you with gold that can be used to unlock new weapons and new abilities. To play Red Steel 2, gamers use the Wii’s remote, with the MotionPlus add-on, and the nunchuk. Players move around with the nunchuk’s thumbstick and, very occasionally, swing it during quick-time events. Players aim the remote at the screen and pull the trigger to fire off shots, or swing the remote to attack with the sword. Holding in the A button on the face of the remote pulls the sword out for parries. The game can detect whether you hold the sword vertically or horizontally to block melee attacks or bullets. It can also detect whether you’re swinging side to side or down to trigger the correct sword attack animation. It felt as if the biggest use of MotionPlus wasn’t for angle of attack but to detect how hard and quickly you are swinging your virtual sword. While the game will detect wrist motion it translates that in-game into languid movements of your sword. To do any damage you need to put some strength behind the swing. Swinging at the elbow will typically result in a regular attack, but if you put your hips into a swing your character will deliver a strong, more devastating attack. Early on that’s not an issue, but once you start taking on armored enemies, it’s the only way you can win a fight. The game’s controls take a bit of getting used to, but once you come to grips with the fact that your motions are essentially triggers for the animation on the screen, like a fancy button push, the game becomes a lot more fun. Initially you can take out most of your enemies from a distance with your gun, if you have the ammo, or smack them down with sword attacks. But the difficulty level quickly increases as you make your way through the game. The first real challenge comes when you have to face down an enemy who can only be taken out with backstabs. To do this, you need to dash using the A button and the thumbstick. Later you face enemies that require skillful combinations of sword and gun attacks, something those enemies will rely heavily on to take you down. It’s when the game expects you to quickly slip between fairly precise gunplay and broad sweeps of your sword, that I had most fun. I also enjoyed some of the mini-games found in Red Steel 2. For instance, you can hunt for safes and then use your Wii remote to crack them. To do this, you hold the remote up to your ear and turn it back and forth, listening to the speaker for the sound of a click. Then you press a button and move to the next number until you’ve unlocked the safe. Neat idea and great execution. Graphically, Red Steel 2 is a fun game to experience. The hard outlines of the characters make their cartoonish appearance pop, which is the best sort of visuals for a Wii game. I’ve just played through the first quarter or so of Red Steel 2 so far, but what I’ve experienced I’ve liked. My 8-year-old son, Tristan, also likes the teen-rated game. Its combination of broad and precise motion, its colorful aesthetic, come together to deliver an experience far more fun than the original Red Steel. Being only about half-way through the title, it’s too early to tell if there will be enough of those complex fights and blending of motions to make the game the sort of deep experience I want, or whether the end result will be a game that feels too light, too easy to be satisfying.

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Hands-On, Sword Out With Red Steel 2 [Preview]
Better Scores: Musical Selections For Your Next Game Video [Clips]
February 5, 2010 by admin
Filed under Syndication
It happens far too often. Some kind tipster submits a fascinating video game montage clip our way, full of impressive dexterity. Head to YouTube, click on the video, and the Drowning Pool starts playing. We’ve had enough. No offense, but we’re sick of hearing “Let the Bodies Hit the Floor,” tired of godspeed you black emperor! and the Requiem For A Dream soundtrack layered on top of otherwise excellent gameplay videos. No more Eminem, no more nu metal, no more Dragonforce. And far less Creed. Please. We’re big fans of unexpected musical selections. Gary Jules’ “Madworld” on your Gears of War ad? Great! Trans Am and Devotchka for your other Gears of War ads? That’s cool too. Bjork in your Spec Ops: The Line trailer? OK, whatever! La Roux in a Bayonetta commercial? Now we’re talking. So, tired of hearing the same music slapped on dozens of videos and just complaining about it, I solicited a little help from my colleagues and passionate music fans Luke Plunkett and Leigh Alexander in an attempt to suggest new soundtrack selections for your next carefully edited clip (or your next video game ad, publisher). Here are those suggestions, all from 2009, just to keep it nice and neat. Raekwon “House Of Flying Daggers” You need some hip hop? How about a little Raekwon? Obviously appropriate for the fighting game highlight reel of your greatest hits, but the consistent droning beat is applicable for just about anything. Thinking Eminem? Reconsider Raekwon! [ iTunes ] Baroness “A Horse Called Golgotha” Be less cheesy with your metal soundtrack with some Baroness, from the band’s Blue Album. A great build up that leads into a fantastic driving riff with no Cookie Monster vocals or butt rock influences. [ iTunes ] These New Puritans “We Want War” There’s seven minutes worth of tribal thumped up mood rock here, meaning you can pick and choose just how dramatic or spartan you want your video game clip montage to be. The video’s not so bad either. [ iTunes ] Slayer “Unit 731″ You really can’t go wrong with Slayer, even new Slayer, when stitching together a montage of impressive virtual murders. Please consider Slayer before resorting to something like “When The Bodies Hit The Floor.” Also consider running your entire clip at double speed. [ iTunes ] Clutch “50,000 Unstoppable Watts” You may only know Clutch from their inclusion in spots for Left 4 Dead 2. That’s a shame. But! At least now you know one of the go-to acts for future zombie killing footage. [ iTunes ] Clipse “There Was A Murder” It’s just what the doctor ordered when he prescribed a hip-hop jam with a fun murderous theme. There’s potty talk in here, but nothing you probably haven’t heard from some redneck on Xbox Live before. [ iTunes ] Jon Hopkins “The Wider Sun” You want minimal? We got minimal. “The Wider Sun” may be just the right mood setting music for your machinima. Not everything needs a godspeed you black emperor! soundtrack, you know. [ iTunes ] Blockhead “Attack The Doctor” From last year’s The Music Scene a low key tune from Blockhead that’s a great mood setter. [ iTunes ] Hyades “A.F.M.S.” Some videos just call for Italian thrash. “A.F.M.S.” should do the job. It also doubles as a good drinking anthem and/or call to arms for your next barroom brawl. The Big Pink “Dominos” Further emasculate your victims by posting video of their numerous deaths to The Big Pink. The whole album is pretty solid, but this toe-tapper feels most appropriate for a string of back stabs and head shots. [ iTunes ] Mariachi El Bronx “Cell Mates” Luke surprised me with this choice, but it could be just what your Call of Juarez: Bound in Blood or Red Dead Redemption video needs. Who knew? Older choices from The Bronx, the non-side project version, that is, are also viable montage options. [ iTunes ] Big Business “Found Art” From the Seattle band’s Mind The Drift album, a little sludge metal that’s potentially perfect for, Luke thinks, your next driving game montage. I’m finding it hard to disagree. [ iTunes ] Circulatory System “Overjoyed” You know, this list has a little too much rock, metal and rap on it. How about some grungy electronic stuff? [ iTunes ] Clues “Remember Severed Head” Hey, they’re from Montreal, so don’t be surprised by the abstract indie rock. Some good, moody psyche infused rock that is probably a good pairing with your next indie game video compilation. Perhaps you’ve got some great Braid jumps you’d like to show off? [ iTunes ] Sleigh Bells “Crown on the Ground” Turn down your speaker, because Sleigh Bells’ electronic pounder sounds like your woofers are being blown out at almost any volume. It’s ideal for decapitations and melee kills. Florence & The Machine “Kiss With A Fist” A great pop rock jam that’s got some violent lyrics to go along with your similarly violent clip or commercial. Not bad for your next Bayonetta highlight reel. [ iTunes ] White Rabbits “Percussion Gun” Starts off strong with a stellar drum beat and smoothly evolves into a strong rocker. Plus it has “gun” in the title! How appropriate for your next game video with guns prominently featured. [ iTunes ] —— Of course, we also want your suggestions for choice musical selections from the past year, especially if you’ve gone the difficulty of scoring your own videos. Leave ‘em in the comments.
Original post:
Better Scores: Musical Selections For Your Next Game Video [Clips]
Better Scores: Music Choices From 2009 For Your Next Game Video [Clips]
February 5, 2010 by admin
Filed under Syndication
It happens far too often. Some kind tipster submits a fascinating video game montage clip our way, full of impressive dexterity. Head to YouTube, click on the video, and the Drowning Pool starts playing. We’ve had enough. No offense, but we’re sick of hearing “Let the Bodies Hit the Floor,” tired of godspeed you black emperor! and the Requiem For A Dream soundtrack layered on top of otherwise excellent gameplay videos. No more Eminem, no more nu metal, no more Dragonforce. And far less Creed. Please. We’re big fans of unexpected musical selections. Gary Jules’ “Madworld” on your Gears of War ad? Great! Trans Am and Devotchka for your other Gears of War ads? That’s cool too. Bjork in your Spec Ops: The Line trailer? OK, whatever! La Roux in a Bayonetta commercial? Now we’re talking. So, tired of hearing the same music slapped on dozens of videos and just complaining about it, I solicited a little help from my colleagues and passionate music fans Luke Plunkett and Leigh Alexander in an attempt to suggest new soundtrack selections for your next carefully edited clip (or your next video game ad, publisher). Here are those suggestions, all from 2009, just to keep it nice and neat. Raekwon “House Of Flying Daggers” You need some hip hop? How about a little Raekwon? Obviously appropriate for the fighting game highlight reel of your greatest hits, but the consistent droning beat is applicable for just about anything. Thinking Eminem? Reconsider Raekwon! [ iTunes ] Baroness “A Horse Called Golgotha” Be less cheesy with your metal soundtrack with some Baroness, from the band’s Blue Album. A great build up that leads into a fantastic driving riff with no Cookie Monster vocals or butt rock influences. [ iTunes ] These New Puritans “We Want War” There’s seven minutes worth of tribal thumped up mood rock here, meaning you can pick and choose just how dramatic or spartan you want your video game clip montage to be. The video’s not so bad either. [ iTunes ] Slayer “Unit 731″ You really can’t go wrong with Slayer, even new Slayer, when stitching together a montage of impressive virtual murders. Please consider Slayer before resorting to something like “When The Bodies Hit The Floor.” Also consider running your entire clip at double speed. [ iTunes ] Clutch “50,000 Unstoppable Watts” You may only know Clutch from their inclusion in spots for Left 4 Dead 2. That’s a shame. But! At least now you know one of the go-to acts for future zombie killing footage. [ iTunes ] Clipse “There Was A Murder” It’s just what the doctor ordered when he prescribed a hip-hop jam with a fun murderous theme. There’s potty talk in here, but nothing you probably haven’t heard from some redneck on Xbox Live before. [ iTunes ] Jon Hopkins “The Wider Sun” You want minimal? We got minimal. “The Wider Sun” may be just the right mood setting music for your machinima. Not everything needs a godspeed you black emperor! soundtrack, you know. [ iTunes ] Blockhead “Attack The Doctor” From last year’s The Music Scene a low key tune from Blockhead that’s a great mood setter. [ iTunes ] Hyades “A.F.M.S.” Some videos just call for Italian thrash. “A.F.M.S.” should do the job. It also doubles as a good drinking anthem and/or call to arms for your next barroom brawl. The Big Pink “Dominos” Further emasculate your victims by posting video of their numerous deaths to The Big Pink. The whole album is pretty solid, but this toe-tapper feels most appropriate for a string of back stabs and head shots. [ iTunes ] Mariachi El Bronx “Cell Mates” Luke surprised me with this choice, but it could be just what your Call of Juarez: Bound in Blood or Red Dead Redemption video needs. Who knew? Older choices from The Bronx, the non-side project version, that is, are also viable montage options. [ iTunes ] Big Business “Found Art” From the Seattle band’s Mind The Drift album, a little sludge metal that’s potentially perfect for, Luke thinks, your next driving game montage. I’m finding it hard to disagree. [ iTunes ] Circulatory System “Overjoyed” You know, this list has a little too much rock, metal and rap on it. How about some grungy electronic stuff? [ iTunes ] Clues “Remember Severed Head” Hey, they’re from Montreal, so don’t be surprised by the abstract indie rock. Some good, moody psyche infused rock that is probably a good pairing with your next indie game video compilation. Perhaps you’ve got some great Braid jumps you’d like to show off? [ iTunes ] Sleigh Bells “Crown on the Ground” Turn down your speaker, because Sleigh Bells’ electronic pounder sounds like your woofers are being blown out at almost any volume. It’s ideal for decapitations and melee kills. Florence & The Machine “Kiss With A Fist” A great pop rock jam that’s got some violent lyrics to go along with your similarly violent clip or commercial. Not bad for your next Bayonetta highlight reel. [ iTunes ] White Rabbits “Percussion Gun” Starts off strong with a stellar drum beat and smoothly evolves into a strong rocker. Plus it has “gun” in the title! How appropriate for your next game video with guns prominently featured. [ iTunes ] —— Of course, we also want your suggestions for choice musical selections from the past year, especially if you’ve gone the difficulty of scoring your own videos. Leave ‘em in the comments.

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Better Scores: Music Choices From 2009 For Your Next Game Video [Clips]
Logitech Brings the Home Theater Experience to Your Crotch [Ces10]
January 6, 2010 by admin
Filed under Syndication
Finally, audio for your crotch. Packing dual high-definition speakers, a fan and a padded base, Logitech’s Speaker Lapdesk N700 promises to deliver theater-quality audio to the one place you probably thought you didn’t need it. “The Logitech Speaker Lapdesk N700 helps transform your laptop into a private theater in the cozy confines of your lap,” said Denis Pavillard, Logitech vice president of product marketing for laptop accessories. Now you can enjoy thundering bass while playing World of Warcraft laying in bed surrounded by a halo of Cheetos and beer cans. The $80 accessory hits the U.S. next month February and Europe in March, though I don’t think there will be lines of people waiting to pick it up.
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Logitech Brings the Home Theater Experience to Your Crotch [Ces10]
Logitech Brings the Home Theater Experience to Your Crotch [Ces10]
January 6, 2010 by admin
Filed under Syndication
Finally, audio for your crotch. Packing dual high-definition speakers, a fan and a padded base, Logitech’s Speaker Lapdesk N700 promises to deliver theater-quality audio to the one place you probably thought you didn’t need it. “The Logitech Speaker Lapdesk N700 helps transform your laptop into a private theater in the cozy confines of your lap,” said Denis Pavillard, Logitech vice president of product marketing for laptop accessories. Now you can enjoy thundering bass while playing World of Warcraft laying in bed surrounded by a halo of Cheetos and beer cans. The $80 accessory hits the U.S. next month February and Europe in March, though I don’t think there will be lines of people waiting to pick it up.

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Logitech Brings the Home Theater Experience to Your Crotch [Ces10]
Dragon’s Lair Micro-Review: Small Scenes from the Mind’s Eye [Review]
December 18, 2009 by admin
Filed under Syndication
When it landed in 1983, Dragon’s Lair was truly unlike anything ever seen in an arcade. The gorgeous cartoon visuals not only justified an unthinkable 50-cent spend back then, they became the most memorable of pre-crash arcade classics. With Dragon’s Lair’s port to the iPhone and iPod Touch , EA Mobile and Digital Leisure are banking that the game’s nostalgia and its basic simplicity have found the perfect medium – an impulse buy on a mobile platform. But does Dragon’s Lair still feel the same on the small screen? Loved Bona Fide Dragon’s Lair: This is a scene for scene port of the 1983 classic, which started the short-lived but much beloved craze of laserdisc games. You can dial up your nostalgia however you want it. Arcade mode will present you the game and will randomize its scenes the same way you played them in the cabinet 25 years ago. “Home mode” includes additional scenes that were cut from the arcade version, allows you to immediately replay levels you fail, and will be most familiar to those who played ports of this on the PC or Mac in the past. You can give yourself three, five or unlimited lives in both modes, the latter being most useful if you’re trying to finally make it all the way through. Just know that you will not record a high score with unlimited lives unless you actually do finish the game. Finally, the correct-move beep can be enabled, both as a gameplay assist, and also to complete the full arcade experience. Hated The Move Guide: You have a movement assist feature in this game that will light up the correct direction (or sword button) to press to advance the scene, if you just want to see the game all the way through. On some levels, the sequence of moves you must make is faster than what the guide can display. The level with the black knight on the electrified floor is a perfect example, and very frustrating to die repeatedly when you think you’re doing what you’re told. But when the guide does work, you’re just watching the controls, and not the scenes as they play out, which are the point of the game in the first place. You can’t enable or disable the guide mid-game, in case you run into a tough spot and need help for just one section. Even playing without the guide, Dragon’s Lair was and always will be a very difficult game of pinpoint reactions with a small window of opportunity to execute them. Unlike its cousin Space Ace, which was a breeze to play on the iPhone, Dragon’s Lair’s trial-and-error process includes finding not only the correct move, but the correct millisecond to make it – even when you think you know when to do it. For example, I remembered that making it past the swinging “socker-boppers” was pegged to pressing forward when they both lined up – Dirk’s grunting was a second cue. But the screen is small and the speaker can be blocked by how you hold the device, making picking up such things very difficult. The game still works, but you’re going to die a ton of times before you get the hang of how to move through a level, even if you know the correct moves or have them presented to you by the guide. The Pause that Doesn’t Refresh: You’d better really want to finish Dragon’s Lair because you will be playing it all the way through in one shot if you’re trying to beat it. Which, once you get the hang of this game, won’t take long. But getting the hang of it will. If you pause anywhere in the middle of a level, you return to the beginning of that level. OK, fine, I can plan my bathroom breaks accordingly. What I forgot to do was put the phone in airplane mode, because any incoming call ends the game where you are and reboots it. Incoming text? You’re back to the title screen. Whether because no effort was made, or it was a limitation with no workaround, players have no way to preserve their state in this game. If it’s your first encounter with Dragon’s Lair, this version is not ideal. Find a playable DVD or PC port instead. If it were any other game, honestly, I would have given up. But I just had to see Dirk get all bug-eyed and shriek “Wow!” the first time he spies Daphne, who really knows how to sex up the protips. (“To slay the Dragon, use the magic sword…! ” she purrs.) Then again, I don’t know a soul who ever beat Dragon’s Lair in the arcade, and my friends and I fired stacks of quarters down it, often without ever successfully passing a level. So I have been conditioned to the abuse and have paid lots more than $4.99 for it. If Dragon’s Lair has a problem, aside from the pause/interruption issue, it’s one very common to iPhone/iPod Touch games, and I’ve complained about it relentlessly. You must obscure what you’re looking at to control the action. And it’s on a small enough screen to begin with. So it’s telling that I got through a lot of these levels with no recollection of what it looked like doing so, and that’s half the fun – and point – of the vintage laserdisc games. Dragon’s Lair was developed by Digital Leisure and published by Electronic Arts for the iPhone and Ipod Touch on Dec. 7. Retails for $4.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played all game types; completed Home mode. Died, like, a billion times, though. Confused by our reviews? Read our review FAQ .

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Dragon’s Lair Micro-Review: Small Scenes from the Mind’s Eye [Review]
Rabbids Developers Remembered Wii’s Neglected Features [Wii]
November 3, 2009 by admin
Filed under Syndication
The Wii has more special features than motion-sensitive controllers, a stand that tilts the system back and a power cord. The developers of Ubisoft’s latest Wii game seem to have remembered and decided to support some more neglected Wii features. The Controller Speaker : Did you remember that your Wii Remote has a speaker and that developers, if they have the time and money and desire, can use it to produce sounds from the Remote? The team behind this week’s Ubisoft platformer, Rabbids Go Home , did. One of the concepts in their new game is that a Rabbid — a bunny-like character — is alive inside the player’s Wii Remote. If you shake the Remote at certain times during your play-through of the game, he’ll yell from within it. Or at least the speaker will make it seem that way. And when you toss him from the Remote to the TV, his yell transfers from Remote to TV, an imitation of the sound-design used for the bow and arrow in The Legend of Zelda: The Twilight Princess. When the Wii launched with that Zelda game, Nintendo reps talked about the speaker enabling experiments in sound design. Not many have come to market. The Wii Channels : When the Wii launched, Channels were a big deal. Nintendo offered photo and Mii channels, and, later, a shopping channel. Games could have their own channels, which could be installed onto the Wii’s dashboard from the game’s disc. Mario Kart Wii offered a tournament-tracking channel. Wii Fit offered a fitness test channel. The idea in both cases is that a slice of a game would be available to players even if their disc for that game wasn’t in the Wii. Few other Wii games have offered any Channels for installation, but, surprisingly, Rabbids Go Home has one. Its channel even supports the system’s online connection. The Rabbids Channel is similar to the Mii contest channel in that it lets players enter any Rabbids that they’ve morphed using the game’s character editor into Ubisoft-administered contests. (The character editor is something of a Rabbid torture device, allowing you to paint, prod and pull the body parts of an always-game Rabbid.) There’s a Halloween contest on the channel right now. You can enter a Rabbid or vote on the ones already submitted. A user can also download contestant Rabbids that they like to use in the game, either as the Rabbid stuck in the Remote or as one of those running around on the player’s TV. I downloaded a pair from the now-closed Freestyle contest, which I snapped a photo of for the top of this post. I’m not sure why these Wii features are rarely used. It’s subject for future interviews I do with developers. At least Rabbids Goes Home serves a reminder that the options are there and can be put to good, creative use.

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Rabbids Developers Remembered Wii’s Neglected Features [Wii]
PSPgo In Chinese Knock Off Form [China]
October 8, 2009 by admin
Filed under Syndication
Sony’s just released the new PSP, the PSPgo. Know what that means, time for a lower-priced Chinese copy. Thanks, China! Dubbed the PXP-2000, it sports a load of features: built-in camera, FM radio, drag and drop MP3/MP4, speakers, MP5 player, SD card slot, and 4GB of built-in memory. The portable also boasts a built-in emulator and can run ROM titles. It’s currently available only in Black, but more colors are expected at a later date. Yours for US$83.99. Full specs below: MP4 Specifications Memory: 2GB (holds 500 songs, or Countless Games) External Memory: SD Card (4GB Max) TV-Out Function Display: 3.5 Inch QVGA(320×240) LTPS TFT LCD (16:9) Video Format: AVI Conversion formats: RM, RMVB, AVI, WMV, ASF, MPG, MPEG, MPE, MP4, DAT, MOV, DAT Video Resolution: 320×240 FPS (Frames per Second): 25fps Music Format: MP3, WMA, WAV, APE, FLAC, RM-Audio, AMR, AAC+ Bit rate: MP3 8-320Kbps WMA 5-384Kbps Picture Format: JPEG, GIF, BMP with zoom Record Format: WAV Earphone Jack: dual 3.5mm SNR (Signal to Noise Ratio): > 90dB Output of earphones: 2×23mW(16Ohms) Output of Speaker: 23mW Languages: English, Chinese USB: 2.0 System: Windows 98/SE/ME/2000/XP Mac OS 10 Linux2.4.2 Power Source: Built-in Rechargeable Lithium Batteries Sliding Screen D-Pad Plus 4 button Control Still Pictures Fornat: Single/Continuous/Self Size: 320×240/ 640×1280/ 1280×960 Quality: High/Med/Low Effect: Normal/Negative/SOLARIS/Relief/BIARIES/SEPIA/Black & White Movie Clips Format: 3GP Size: 160×128/ 320×240 Quality: High/Med/Low Effect: Normal/Negative/SOLARIS/Relief/BIARIES/SEPIA/Black & White x2 Zoom NES Emulator Built in Calculator/Notepad/English to Chinese dictionary E-Book Two preloaded background themes Any Picture can be used as background theme 6 EQ Modes AV OUT – PAL/ NTSC Accessories include user manual, earphones, USB, power adapter, mini CD with driver, conversion software, NES emulated games, and AV cable. No idea about quality, but a lot of these so-called “knock-offs” actually come from the same factories or have factory parts in them. This is completely unconfirmed in the case of the PXP-2000, however. 4GB 4.3″ Slide Panel Game Mp5 Player w/ Camera, Mp3, Mp4 – PXP-2000 [China Grabber Thanks Dz!]

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PSPgo In Chinese Knock Off Form [China]
Brütal Bus Sets Soapbox Derby Record [Brutal Legend]
September 28, 2009 by admin
Filed under Syndication
Remember the Brütal Bus Soapbox ? Not only did it finish this weekend’s Los Angeles Red Bull Soapbox Race intact, it set a top speed record of 46.1 mph. Team Ironheade of San Francisco took top honors and a VIP NASCAR experience for their winning entry. What’s more, their speed record is an all-time track and event best. Team member Christine Phelan says that hunk of debris clinging to the front “is actually a piece of the speaker we busted through at the start of our skit.” In profile, however, it looks kind of like a nasty gargoyle face, so all’s still cool. And here’s a video. Ironheade’s epic run (and speaker smash) is toward the end:

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Brütal Bus Sets Soapbox Derby Record [Brutal Legend]
For PSP Movie Dock Stand +Speaker +Remote +Protector (NOT Compatible with PSP 2000 Slim)
Compatible with : Sony PSP For SONY PSP 1000 ONLY, NOT compatible with PSP 2000 Slim


