Kotaku Talk Radio is Live: Let’s Talk With Randy Pitchford [Podcast]

December 16, 2009 by admin  
Filed under Syndication

Randy Pitchford , the man behind Gearbox Software , the studio behind Borderlands is today’s guest host on our live Kotaku podcast. We’re starting now. Give us a ring and you could be live on the air with me and Randy. Ask good questions! To listen, head over to our BlogTalkRadio page . Unfortunately, you can only listen live on the BlogTalkRadio website. Want to be heard on Kotaku Talk Radio ? Call us on the air LIVE at (347) 857-3782 or use Skype to dial in! Listen to the show here.

More here:
Kotaku Talk Radio is Live: Let’s Talk With Randy Pitchford [Podcast]

Gearbox’s Randy Pitchford Talks Borderlands And More In This Week’s Podcast [Podcast]

December 15, 2009 by admin  
Filed under Syndication

While our boss is away, Gearbox Software ’s boss plays, when the Borderlands developer’s head honcho Randy Pitchford takes Crecente’s place beside Totilo in this week’s installment of Kotaku’s call-in podcast. Mr. Pitchford will be on hand to discuss anything and everything Pitchford and Gearbox related, from Borderlands to Brothers in Arms; that one Half-Life game they did to that other Half-Life game they did. Did you know he was once a professional magician in Hollywood? Well now you do, and you can ask him about that. If we’re lucky, he’ll be so caught off-guard he’ll fall over, because “Randy Pitchford Pitches Forward” would be an amazing headline. Pitchford joins Amy Hennig, Ken Levine, Tim Schafer, Cliff Bleszinski, and Michael McWhertor as the latest in our all-star and McWhertor cast of Kotaku Talk Radio guests, all of which are merely placeholders as we prepare the ultimate all-Fahey edition that will only be airing in my head. Join us at 11am Kotaku Time (that’s 1pm ET, 10am PT) tomorrow, when you will be able to call in grill Randy about anything your little heart desires – his games; his career; his favorite food – you name it. Look for a reminder post about the podcast at 10:55 AM mountain time (12:55 ET) on Wednesday. The post will include call-in info so you can ask your questions. The show will be live at 11am MT, 1pm ET, which would be an excellent time to call in.

Read the original post:
Gearbox’s Randy Pitchford Talks Borderlands And More In This Week’s Podcast [Podcast]

Gearbox Said Nothankyou.jpg To A Blade Runner Game [Gearbox]

November 17, 2009 by admin  
Filed under Syndication

Here’s a story close to our hearts . Gearbox boss Randy Pitchford has revealed that his studio recently wanted to develop a Blade Runner game. A game that, sadly, never saw the light of day. “One of my partners, Brian Martell, had Blade Runner on the list [of IPs we wanted to use],” he told the Official Xbox Magazine. “We chased it down and we coulda had it. But that one failed on the business side, because the way we wanted to do it we wanted to spend 25 million dollars. And when you do the math on that, we weren’t going to make it back.” Shame. Then again, the world already has a Blade Runner game and , advanced years or not, it’s fantastic. So it’s not a total loss. And what is it with Gearbox and movie adaptations? Blade Runner, Aliens, Heat …what’s next, Robot Jox? Because that would be awesome . Gearbox: Blade Runner canned because it wouldn’t sell [OXM]

Read more here:
Gearbox Said Nothankyou.jpg To A Blade Runner Game [Gearbox]

So Apparently No One Cares About Valve’s Conflict-of-Interest [News]

October 20, 2009 by admin  
Filed under Syndication

We’ve heard one developer say they didn’t feel exploited by Valve, despite Gearbox CEO Randy Pitchford ’s assertion that that’s exactly what Steam does. Today, Ars Technica lets us hear from a few more. Indie devs 2D Boy , Dylan Fitterer, Amanita Design and small but not indie dev Telltale Games all lent their voices to the “Valve’s not so bad/Steam is awesome” tune when Ars asked if anybody was feeling exploited. For some developers, Steam is actually quite the opposite of exploitation: Ron Carmel, 2D Boy “…Valve offers the most developer-friendly terms for digital distribution in the industry. Do you know the saying ‘there’s nothing better than a good king and nothing worse than a bad one’? I think it applies here, and Steam has clearly been a good king so far.” So, really, Pitchford — what’s got you on edge? Is your Borderlands promotional slot not high enough on Steam’s marquee queue? Game devs speak out on Valve, Steam and conflict of interest [Ars Technica]

Continue reading here:
So Apparently No One Cares About Valve’s Conflict-of-Interest [News]