The Final Prince of Persia Movie Poster [Hollywood]
March 11, 2010 by admin
Filed under Syndication
This is it, here we go. From “Courage” to Russia , there have been a couple of Prince of Persia: The Sands of Time movie posters. You are looking at the final one. More
The Final Prince of Persia Movie Poster [Hollywood]
March 11, 2010 by admin
Filed under Syndication
This is it, here we go. From “Courage” to Russia , there have been a couple of Prince of Persia: The Sands of Time movie posters. You are looking at the final one. More
Prince of Persia: The Forgotten Sands Debut Trailer is Online
March 8, 2010 by newsbot
Filed under Planet Xbox, Syndication
Prince of Persia: The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Check out the very first gameplay trailer for Prince of Persia: The Forgotten Sands, embedded after the jump via our YouTube channel.
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Prince of Persia: The Forgotten Sands Debut Trailer is Online
Chesty Jake Keeps Shirt On For New Prince of Persia Trailer, Part II [Clips]
March 2, 2010 by admin
Filed under Syndication
Prince of Persia: The Sands of Time? More like the shirtlessness of Jake Gyllenhaal. Though, like the last trailer , it was short on Chesty Jake. Though, the promotional photos for this movie have been long on the Chesty Jake! Ditto for the behind-in-the-scenes clips . Based on the Ubisoft games, Prince of Persia is set in sixth century Persia. Gyllenhaal is Dastan and Sir Ben Kingsley is bald. This May, the big screen version of Prince of Persia kicks up sand in a theater near you, bare chest and all! News: Brand Spanking New Prince Of Persia Trailer! [Latino Review]
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Chesty Jake Keeps Shirt On For New Prince of Persia Trailer, Part II [Clips]
Chesty Jake Keeps Shirt On For New Prince of Persia Trailer, Part II [Clips]
March 2, 2010 by admin
Filed under Syndication
Prince of Persia: The Sands of Time? More like the shirtlessness of Jake Gyllenhaal. Though, like the last trailer , it was short on Chesty Jake. Though, the promotional photos for this movie have been long on the Chesty Jake! Ditto for the behind-in-the-scenes clips . Based on the Ubisoft games, Prince of Persia is set in sixth century Persia. Gyllenhaal is Dastan and Sir Ben Kingsley is bald. This May, the big screen version of Prince of Persia kicks up sand in a theater near you, bare chest and all! News: Brand Spanking New Prince Of Persia Trailer! [Latino Review]
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Chesty Jake Keeps Shirt On For New Prince of Persia Trailer, Part II [Clips]
Libraries vs. Zombies [Note]
February 25, 2010 by admin
Filed under Syndication
To: Ash From: Crecente Re: But… How Does He Know? Yeah, kids say the darnedest things. They also check out the darnedest things from the library. Tristan is 8, so he’s well, well into the reading phase. Trish takes him to the library once a week to peruse and select titles from their children’s section. Yesterday he came home with a book on Hummingbirds and another one on Zombies. Both were non-fiction. That’s right our library’s children’s section has books on the history and legends of and the practical methods for making zombies. Seriously. Yes, I think that’s awesome. In fact, last night I read it going to bed. Who knew there was such a thing as a Zombie Cucumber.. and that it has nothing to do with Plants vs. Zombies? What you missed: Alpha Protocol Slips Into Stores on June 1 Why We Play Games, And Why We Grumble About Them Mile Marker 14: Shank Super Mario Galaxy 2: Yoshi’s Back…and He Brought a Drill! Heavy Rain Explores Player Depression With Freezes And Glitches Unreal Modders Win Awards, Don’t All Clone Gears of War The Wii’s Prince of Persia: The Forgotten Sands Is Not a Ported Prince The Difference Between A Pinata Kill And A Hang Kill To-Do In Boston: Kotaku’s Very Own PAX East Panel Call of Duty: World At War: Zombies Verrückt Micro-Review: Solo Fun That Halo Reach Script Must Be Intense
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Libraries vs. Zombies [Note]
Biohazard 5 Alternative Edition Sees Gold Sales In Japan [Sales Get]
February 25, 2010 by admin
Filed under Syndication
The re-release of Resident Evil 5—aka Biohazard on that side of the Pacific—looks like it has already paid for itself, the zombie hunting adventures of Chris and Jill delivering another 143,000 scares to Japanese gamers. This week also saw another PlayStation 3 exclusive or two arrive in Japan, Quantic Dream’s Heavy Rain, selling well enough to score a top ten showing, but unable to push past the long term appeal of Nintendo’s Tomodachi Collection. Man, that thing can sell. Some of the week’s other new debuts, like Dante’s Inferno for the PS3 and Hyakumanton no Bara Bara for the PSP couldn’t muster enough interest in the Japanese consumer to put them in the top ten. But represented they are, alongside Media Create’s other top thirty bestselling games in Japan. Here they are… 01. Resident Evil 5 Gold Edition (PS3) – 143,000 / NEW 02. God Eater (PSP) – 64,000 / 470,000 03. New Super Mario Bros. Wii (Wii) – 44,000 / 3,366,000 04. Dragon Quest VI: Maboroshi no Daichi (DS) – 44,000 / 1,217,000 05. Tomodachi Collection (DS) – 31,000 / 2,849,000 06. Heavy Rain (PS3) – 27,000 / NEW 07. Wii Fit Plus (Wii) – 26,000 / 1,665,000 08. Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia (DS) – 24,000 / NEW 09. Star Ocean 4: The Last Hope International (PS3) – 15,000 / 113,000 10. Wii Sports Resort (Wii) – 11,000 / 1,761,000 11. Monster Hunter Portable 2nd G (The Best) (PSP) 12. Quiz Magic Academy DS: Futatsu no Jikuu Koku (DS) 13. The Prince of Tennis: Motto Gakuensai no Oujisama -More Sweet Edition- (DS) 14. Dante’s Inferno (PS3) 15. Sacred 2 (PS3) 16. The Legend of Zelda: Spirit Tracks (DS) 17. Dynasty Warriors Online (PS3) 18. End of Eternity (PS3) 19. Pokemon HeartGold / SoulSilver (DS) 20. New Super Mario Bros. (DS) 21. Inazuma Eleven 2: Fire / Blizzard (DS) 22. Zangeki no REGINLEIV (Wii) 23. Pop ‘n’ Music Portable (PSP) 24. Nodame Cantabile: Tanoshii Ongaku no Jikan Desu (DS) 25. Dragon Ball DS 2: Totsugeki! Red Ribbon Gun (DS) 26. Classic Dungeon: Fuyoku no Masoujin (PSP) 27. Mario Kart Wii (Wii) 28. San Goku Shi DS 3 (DS) 29. Hyakumanton no Bara Bara (PSP) 30. SOCOM: U.S. Navy SEALs Fireteam Bravo 3 (PSP)

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Biohazard 5 Alternative Edition Sees Gold Sales In Japan [Sales Get]
The Wii’s Prince of Persia: The Forgotten Sands Is Not a Ported Prince [Impressions]
February 25, 2010 by admin
Filed under Syndication
Ubisoft’s made it very clear that Prince of Persia: The Forgotten Sands, being released alongside the Jake Gyllenhaal-starring PoP film, is not another lame movie-to-game adaptation. It’s also not a lame port of a superior 360 or PS3 entry . In fact, aside from sharing the same time line-the seven years between Sands of Time and Warrior Within-Wii owners can expect an entirely unique Prince-driven adventure. Sure, sword-swinging acrobatics, puzzles, and sand-lots of sand-will play key roles in all versions of the game, but in terms of mechanics, Nintendo fans can look forward to wielding the Wii remote like a magic-conjuring wand. The defining feature of the Wii version is Sand Powers, abilities activated by pointing the Wii remote at specific areas and objects. Early in the game, players are granted the ability to create sand rings; these hand-holds can be placed anywhere you see a sparkling jewel encrusted into a surface. Point the remote at one of these shiny stones, and you now have a new object to grab onto. Similar stones yield different effects; some will open doors, while others will activate moving platforms that drop pesky archers to their deaths. As the Prince progresses through the game, so do his Sand Powers. By the title’s concluding chapters, for example, you’ll be able to place the hand-holds wherever you like, without the previous necessity of activating jewels. So, in theory, you’ll be able to create your own platforming path. Another wand-enabled trick allows the Prince to temporarily put enemies on ice. Simply point-and-freeze, then go in for the kill with an intuitive-although not WiiMotion Plus-enabled-sword swipe. A quick jab of the nunchuck will also punch or block. You can also pop baddies in the air with a neat little bit of magic that recalls BioShock’s cyclone trap plasmid. This ability erupts a blue pillar from the ground, sending any unfortunate squatters flying, or providing the Prince with a pedestal which he can utilize for a platforming puzzle. The sand sphere serves a similar dual purpose. It can temporarily surround the Prince in a protective shell-perfect for when a barrage of arrows is about to rain down on him-or it can briefly suspend him in mid-air, granting a few precious seconds so he can plot his next pole-swing, wall-run, or ledge-shimmy. Although my demo was hands-off, it appeared these powers were introduced gradually, allowing players to become comfortable with them before throwing too much their way. All the sand powers work as effective tools on their own, but later in the game, when they’re combined with each other, or used alternately between platforming and fighting, they promise to demand more strategy and open a variety of dynamic gameplay scenarios. While Ubisoft believes more seasoned players will appreciate the increasing complexity of the sand powers, they also want newcomers to feel welcome in their rich fantasy world (this is a Wii title after all.) With that in mind, they’ve included an assist mode-similar to the one made popular in Super Mario Galaxy-that doesn’t offer a full-on cooperative experience, but allows a second player to help the Prince along the way. This could mean breaking vases and crates by pointing a second Wii remote at them, slowing down moving traps, or even drawing navigational tips. While this sort of limited interaction won’t appeal to experienced gamers, children and parents may not mind playing second fiddle to the Prince. Visually, The Forgotten Sands looks damn good on the modestly powered hardware. It runs at a steady 60 FPS, and great effects like whipping sand and falling rain look like the real deal. Some nice lighting and shadowing effects are also utilized in the varying indoor environments and exteriors. Fighting and acrobatic animations also looked fluid, even when the screen was cluttered with multiple scimitar-wielding baddies. By not simply porting a watered down version of the 360 and PS3 entries, Ubisoft is providing the Prince’s loyal following with an alternative adventure, while also adding enough optional accessibility to introduce new fans to the franchise. While my demo was strictly eyes-only, what I saw has me pining for the day when I can wield the world-altering sand for myself.
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The Wii’s Prince of Persia: The Forgotten Sands Is Not a Ported Prince [Impressions]
The Wii’s Prince of Persia: The Forgotten Sands Is Not a Ported Prince [Impressions]
February 25, 2010 by admin
Filed under Syndication
Ubisoft’s made it very clear that Prince of Persia: The Forgotten Sands, being released alongside the Jake Gyllenhaal-starring PoP film, is not another lame movie-to-game adaptation. It’s also not a lame port of a superior 360 or PS3 entry . In fact, aside from sharing the same time line-the seven years between Sands of Time and Warrior Within-Wii owners can expect an entirely unique Prince-driven adventure. Sure, sword-swinging acrobatics, puzzles, and sand-lots of sand-will play key roles in all versions of the game, but in terms of mechanics, Nintendo fans can look forward to wielding the Wii remote like a magic-conjuring wand. The defining feature of the Wii version is Sand Powers, abilities activated by pointing the Wii remote at specific areas and objects. Early in the game, players are granted the ability to create sand rings; these hand-holds can be placed anywhere you see a sparkling jewel encrusted into a surface. Point the remote at one of these shiny stones, and you now have a new object to grab onto. Similar stones yield different effects; some will open doors, while others will activate moving platforms that drop pesky archers to their deaths. As the Prince progresses through the game, so do his Sand Powers. By the title’s concluding chapters, for example, you’ll be able to place the hand-holds wherever you like, without the previous necessity of activating jewels. So, in theory, you’ll be able to create your own platforming path. Another wand-enabled trick allows the Prince to temporarily put enemies on ice. Simply point-and-freeze, then go in for the kill with an intuitive-although not WiiMotion Plus-enabled-sword swipe. A quick jab of the nunchuck will also punch or block. You can also pop baddies in the air with a neat little bit of magic that recalls BioShock’s cyclone trap plasmid. This ability erupts a blue pillar from the ground, sending any unfortunate squatters flying, or providing the Prince with a pedestal which he can utilize for a platforming puzzle. The sand sphere serves a similar dual purpose. It can temporarily surround the Prince in a protective shell-perfect for when a barrage of arrows is about to rain down on him-or it can briefly suspend him in mid-air, granting a few precious seconds so he can plot his next pole-swing, wall-run, or ledge-shimmy. Although my demo was hands-off, it appeared these powers were introduced gradually, allowing players to become comfortable with them before throwing too much their way. All the sand powers work as effective tools on their own, but later in the game, when they’re combined with each other, or used alternately between platforming and fighting, they promise to demand more strategy and open a variety of dynamic gameplay scenarios. While Ubisoft believes more seasoned players will appreciate the increasing complexity of the sand powers, they also want newcomers to feel welcome in their rich fantasy world (this is a Wii title after all.) With that in mind, they’ve included an assist mode-similar to the one made popular in Super Mario Galaxy-that doesn’t offer a full-on cooperative experience, but allows a second player to help the Prince along the way. This could mean breaking vases and crates by pointing a second Wii remote at them, slowing down moving traps, or even drawing navigational tips. While this sort of limited interaction won’t appeal to experienced gamers, children and parents may not mind playing second fiddle to the Prince. Visually, The Forgotten Sands looks damn good on the modestly powered hardware. It runs at a steady 60 FPS, and great effects like whipping sand and falling rain look like the real deal. Some nice lighting and shadowing effects are also utilized in the varying indoor environments and exteriors. Fighting and acrobatic animations also looked fluid, even when the screen was cluttered with multiple scimitar-wielding baddies. By not simply porting a watered down version of the 360 and PS3 entries, Ubisoft is providing the Prince’s loyal following with an alternative adventure, while also adding enough optional accessibility to introduce new fans to the franchise. While my demo was strictly eyes-only, what I saw has me pining for the day when I can wield the world-altering sand for myself.
More here:
The Wii’s Prince of Persia: The Forgotten Sands Is Not a Ported Prince [Impressions]
EXCER-CISE! [Note]
February 24, 2010 by admin
Filed under Syndication
To: Ash From: Crecente Re: Yes, I Have Barfy Kids So I finally got off my fat backend and got around to exercising. After a lifetime of being underweight, and mostly fit, it was a pretty big shock to hear I was so completely unfit earlier this week. I looked into a number of exercise options, mostly thanks to all of the nice people who emailed and Twittered me, but finally decided on something I’ve always wanted to try out. As a kid I bowled (yes on a team), was on a swim team, tennis team, baseball team, soccer team, basketball team. Later I took taekwondo, took shotokon karate, I fenced for nearly a decade, skied snowboarded, rock climbed, hiked, mountain biked and road biked. But I’ve always wanted to try out Kendo. Yesterday I tracked down an impressive dojo in Denver, drove to the place, paid my fees and dropped directly into my first two hour class. It marked what I hope will be the first of many twice weekly, two hour workouts. Now, I know you’ve told me you want to do this too. So do it. That way, one day we could spar! FIGHT!!! What you missed: Points For Toothbrushing: The Gaming Speech Everyone Is Talking About What Ever Happened to That Other Prince of Persia? Assassin’s Creed II: Bonfire Of The Vanities Micro-Review: Once More, With Fleeing Speak-Up On Kotaku: Game Mash-Ups, T-Shirts, Singalongs, And Viewtiful Woes David Jaffe Took Your Calls, Needed 15 Bleeps Nintendo Summit News Round-Up Is Valve Bringing Steam To The Mac? In Defense of – and a Salute to – The Pro Killer Whale’s Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter

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EXCER-CISE! [Note]

