Publisher: PSP Is A "Bollocking Useless Waste Of Space" [Sony]
March 16, 2010 by admin
Filed under Syndication
Gavin Cheshire, VP of Codemasters (DiRT, Operation Flashpoint), owns a PlayStation Portable. Which may explain why he’s slagged the handheld off in the latest issue of Edge Magazine. More
Infinity Ward Still "Central To Call Of Duty’s Future" [Call Of Duty]
March 3, 2010 by admin
Filed under Syndication

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Infinity Ward Still "Central To Call Of Duty’s Future" [Call Of Duty]
New Screens For Carrier Command Remake [PC]
December 24, 2009 by admin
Filed under Syndication
Bohemia Interactive , creators of Operation Flashpoint and ArmA, are working on a remake of the classic Carrier Command . Things had been pretty quiet on that front, but then we got these new screens.

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New Screens For Carrier Command Remake [PC]
TRADEWEST GAMES APPOINTS NEW MD
November 13, 2009 by gamespress
Filed under Games, News
London – November 13th 2009 London-based Tradewest Games Ltd. (formerly Midway Games Ltd.), a European games publisher and full-service provider for the games industry, is proud to announce the promotion of Nick Howard to Managing Director UK.
In his new role, Nick will oversee sales, marketing and operations for the UK market, as well as business in distributed territories.
Nick is a true business professional with over 12 years experience in the interactive games industry. His career includes positions at GSP Software, Koch Media Ltd. and, most recently, Midway Games Ltd., as European Sales Director.
“We’re delighted to have Nick as our new Managing Director”, says Martin Spiess, CEO of Tradewest Games Ltd. ‘’Nick has been a key contributor to our business over the years and we are confident that his appointment will accelerate Tradewest’s growth strategy, strengthening relationships with our partners and clients even further.’’
Tradewest Games is currently busy building its games line-up for 2010. “We´re currently in final negotiations with renowned developers and publishers in order to create a well-balanced portfolio of products. Shortly we´ll be in a position to disclose further details”, says Nick Howard, new MD of Tradewest Games Ltd.
Please aim your browsers at www.twitter.com/tradewest in order to follow our newsfeed.
You can also visit our website at www.tradewest.co.uk as well as www.tradewest.fr
About Tradewest Games
Tradewest Games is a full-service provider for the international games industry. Tradewest Games consists of a European team of games industry professionals and benefits from a wide-reaching network to leading creative agencies, developers, manufacturing companies and proven service providers from all relevant sectors of the games industry. Tradewest Games offices are located in London, UK, and Paris, France.
FOR MORE INFORMATION CONTACT:
Tradewest Games Ltd, London:
Klaus Kock
Executive Consultant PR / Marketing
Tel: +49 (0) 40 25 33 02 62
Mobile: + 49 (0) 172 450 91 59
Phil Robinson
Head of Public Relations, UK
Tel: +44 (0) 20 7382 7722
Tradewest Games Ltd
23 Curtain Rd
London EC2A 3LT
United Kingdom
Tel: +44 (0) 20 7382 7720
Tradewest Games SAS, Paris:
Nadia Thevenot
International Marketing & PR Manager
Tel: +33 1 44 50 55 09
Tradewest Games SAS
13 Boulevard Rochechouart
75009 Paris France
Tel: +33 1 44 50 55 05
Fax : +33 1 44 50 11 05
Operation Flashpoint: Dragon Rising Review: Boom Headshot! [Review]
October 12, 2009 by admin
Filed under Syndication
While Operation Flashpoint: Dragon Rising touts itself as a tactical squad-based shooter, what really separates this franchise from all of the other gun games is its brutal difficulty and faithful adaptation to real battlefield conditions. In this first-person shooter sequel you command a squad of marines helping to retake the island of Skira from the Chinese in a near-future teetering on the brink of war. But no longer in the hands of developers Bohemia Interactive, can Codemaster’s Operation Flashpoint: Dragon Rising prove itself every bit as difficult and fun as the original? Loved Damage System: Getting shot in Operation Flashpoint: Dragon Rising can have a lasting impact on how you play the missions. Besides headshots killing you instantly, you can get tagged in the legs, the chest, the arms, the head. Injuries show up on a little version of your character on the screen, if you don’t fix yourself up fast (or have a medic do it) you’ll eventually bleed out. And even when you do patch yourself up you still won’t be able to run sometimes. The end result? More cautious gameplay, more thinking before you move. Perfect for this type of game. Sound: I’ve played my share of first-person and third-person shooters and, next to America’s Army 2, this game has some of the best sound effects out there. You’ll hear a sniper bullet whine by your ear urging your to drop to the ground and use the report of automatic fire to pin point an enemy and listen for footsteps to alert you to nearby bad guys. Difficulty: Played on the average setting, Operation Flashpoint: Dragon Rising is a brutal, unforgiving experience. If you don’t pace yourself, using tactics and squad commands, you’re going to be shot down in seconds. And those one-shot kills you land can happen to you too, so don’t stand in one place for too long. Realism: From the whine of bullets and full body damage modeling to the relatively open map, which allows for just about any sort of approach you want in a map, Operation Flashpoint: Dragon Rising plays more like a training exercise than it does a run-in-gun shooter. Hated Save System: Managing and creating save points in a game can be an art. Too many and players will just trudge through the game, regardless of loss of life, knowing that they can respawn feet from where they dropped. Too few and you have Dragon Rising, which has you play for 30 to 40 minutes, cross vast tracks of terrain, take out multiple units and then die only to do it all over again. The save points improve as you near the end of the game, but the beginning is brutal and unnecessary. Line of Sight: When a single shot can kill you instantly and save points are stretched between unforgiving distances of objectives and terrain, having a game that can’t render an enemy on the horizon doesn’t just look bad, it guts the action. In almost every map I played there were enemies who phased in and out of existence as they wavered on the edge of what the game could handle showing me, making sniping a near impossibility. Brain-Damaged Friendlies: Your squad mates can be life-savers, helping you flank enemies or patching you up after you’ve taken a shot to the chest. But man can they be stupid. It’s shocking how many times my men came to patch me up and then just stood over me with a med kit in hand, watching me die, or refused to mount a vehicle, or walked directly in front of me while I was shooting. Or the one time I had to restart a section of a mission because my squad had commandeered a jeep, drove to the other side of the map with it and then refused to join me at the extraction point. In a game so reliant on squad, this level of artificial intelligence problems is unacceptable. Plot: Maybe this is a plus for some gamers, but if you’re going to bother having a storyline, even a rudimentary one, then invest a little time in creating a story arch, characters with first names, some meaning. Look at Modern Warfare. It was a core shooting experience, but still managed to deliver a evocative and interesting story. Not So Online: I’d love to be able to tell you what playing on the Playstation Network is like with Operation Flashpoint: Dragon Rising, but I was never able to even connect to the servers. Going online I found a six-page thread about the problem and promises from the developer that they were looking into the issue. Apparently the same problems can be found on the PC and Xbox 360 versions of the game, according to the thread. Buggy: This game could have used a bit more time in the cooker, it also could have used a thorough once-over after it was finished. From spastic animations to clueless friendlies to missions that won’t end to missing radio communications, Operation Flashpoint: Dragon Rising is a mess. Despite the problems, and there were quite a few, I did love the concept of Operation Flashpoint: Dragon Rising. I think games these days are too forgiving. Gamers, especially “hard core” gamers need some tough love. That means permanent death in massively multiplayer online games, overwhelming odds in strategy titles and one-shot kills in shooters. Playing through the game was a painful, but fun experience. The bugs and overwhelming problems with the title made the time spent gaming often frustrating, but those times when the game was working properly it sang. Operation Flashpoint: Dragon Rising was developed and published by Codemasters for the PC, Playstation 3 and Xbox 360 on Oct. 6. Retails for $59.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played through the single-player campaign, but was unable to join any multiplayer servers over the course of four days. Confused by our reviews? Read our review FAQ .

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Operation Flashpoint: Dragon Rising Review: Boom Headshot! [Review]
World Of Warcraft Restarts Commercial Operation In China – RFID …
October 7, 2009 by admin
Filed under World of Warcraft
World Of Warcraft Restarts Commercial Operation In ChinaRFID射频快报网 (新闻发布)After over two months’ downtime and a long closed beta, World of Warcraft has finally resumed full operations in China over the weekend, opening the doors …
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World Of Warcraft Restarts Commercial Operation In China – RFID …
World Of Warcraft Restarts Commercial Operation In China – RFID …
October 7, 2009 by admin
Filed under World of Warcraft
World Of Warcraft Restarts Commercial Operation In ChinaRFID射频快报网 (新闻发布)After over two months’ downtime and a long closed beta, World of Warcraft has finally resumed full operations in China over the weekend, opening the doors …
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World Of Warcraft Restarts Commercial Operation In China – RFID …
Operation Flashpoint: Dragon Rising Video Review
October 7, 2009 by admin
Filed under Gamespot 360
Join Chris Watters in this review of Operation Flashpoint: Dragon Rising.
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Operation Flashpoint: Dragon Rising Video Review
Video: Operation Flashpoint: Dragon Rising launch trailer
October 7, 2009 by admin
Filed under Eurogamer 360
View this video on EGTV

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Video: Operation Flashpoint: Dragon Rising launch trailer
Review: Operation Flashpoint: Dragon Rising
October 6, 2009 by admin
Filed under Eurogamer 360
Beyond the call. Infinity Ward is a liar. An excellent liar with a clutch of fantastic, irresistible lies, but a liar nevertheless. Its Modern Warfare games claim to show players the future of professional conflict, a virtual replication of the horrors and thrills that will soon buffet soldiers to their particular nation’s greater good. And we swallow the story. Who knows if, like many of Hollywood’s action movie producers, Call of Duty is part-funded by the US military? It would certainly be money well spent. As an army recruitment tool the series is unrivalled: how many young men have been drawn to real battlefields, inspired to enlist by their glories on those virtual ones? But Modern Warfare’s relentless firework display of mortars and corridored, Michael Bay-esque set-pieces are, in truth, little more than a theme-park approximation of combat. The slick drama, that flows largely absent of reality’s upsets, is more military-themed rollercoaster than sober training tool. As a result, in some far-flung theatre of war, a gamer soldier today lies facedown in the sod, his friends dying all around, no mission checkpoint markers to guide his advances or soft-save his progress, cursing the day he swallowed the lie. Codemasters sidles up alongside him, drops to one knee and presses Operation Flashpoint: Dragon Rising into his wounded hands, whispering: “If it was truth you were after, soldier, you should have played this.” Mission 7: Bleeding Edge. My four-man squad is huddled close to the battle’s edge, but not quite close enough. It’s a long walk to the first objective: an enemy AT team blocking a road that must be cleared out before our vehicles can advance. If there’s one thing you’re going to be doing a lot of in Operation Flashpoint, it’s walking. The game’s much-touted 35-mile draw distance may be an excellent back-of-the-box boast, but you’ll rue the scale when you have to trek across it. As a simulation, even these fit marines tire soon enough when running at full pelt, the frantic pulse of their hearts soon vibrating loud through the controller. Moreover, take a stray bullet to the leg and you won’t be running anywhere in a hurry. Read more…

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Review: Operation Flashpoint: Dragon Rising

