Studios Dial Up Dollars From Smartphone Games [Syndicated]

March 16, 2010 by admin  
Filed under Syndication

There is one bright spot in the flailing videogame industry, and Hollywood already has started taking notice. More

I work with Gravity Bear and I can tell you… [From Comments]

March 16, 2010 by admin  
Filed under Syndication

I work with Gravity Bear and I can tell you that, for us, Achievements are important and we wouldn’t give them away like candy. :) I understand you’re asking a larger question and it’s not specifically about Battle Punks or Gravity Bear. But I just wanted to comment to make sure it’s clear that it doesn’t apply to our game in particular. Our team has been making games for a long time (Diablo 2 and many others). What was shown in this demo was strictly that… a demo. We ported a tiny subset of our full game to the Windows Phone 7 in order to show that the device could run a 3D game, connected to XBox Live and Facebook. When thinking about the demo, you have to figure that Microsoft has maybe a minute or two to show each game in a press interview, and we all wanted to show off the fact that you could earn some Achievements. So, we made the demo such that a couple Achievements could get unlocked easily and quickly, in order to illustrate the point in a brief press interview. The fact that games on Windows Phone 7 are fully connected to Xbox Live and can unlock Achievements is pretty awesome, I think, and it’s also a pretty huge advantage for Microsoft vs other mobile phones. Unlocking Achievements as easily as we showed in the demo, however, is not indicative of what a full release will be like, at least for us. Hope this reply is helpful! Anyway, if you want to check out Battle Punks and get a sense for what kind of game it is, feel free to check it out on Facebook now: [apps.facebook.com] Fair warning: it’s a very casual, social game and the gameplay is 100% asynchronous, so it’s not going to be your cup of tea if you’re only looking for hardcore play. But hopefully you can appreciate the fact that while most Facebook games are extremely simple and fairly junky, we’re trying to kick up the quality a bit. What you see in live beta today is just the beginning for what we plan to do with Battle Punks in the future, and we’re developing the game live with player feedback, which is pretty fun compared to the old way of making games! More

Windows Phone 7 Playing an Xbox Live-Linked Game [Clips]

March 15, 2010 by admin  
Filed under Syndication

The MIX10 conference kicked off today in Las Vegas. Most of the stuff they’ll be talking about puts me to sleep instantly, but Microsoft let us know to expect some Windows Phone 7 news to hit as well. More

Stream Netflix, Read Comics, Track Sports, Play Games With Windows Phone 7 [Clips]

March 15, 2010 by admin  
Filed under Syndication

Windows Phone 7 is shaping up to be a mighty powerful looking platform for all forms of entertainment. What’s that mean? Well check out all of the things you can do on the upcoming mobile phone platform. More

Electronic Arts Cuts Ties With In-Game Ad Brokers [Ads]

March 13, 2010 by admin  
Filed under Syndication

Apparently tired of giving space to “Knobby Tires” and “Synthetic” on its virtual stadium walls, Electronic Arts is dropping its two in-game advertising partners and moving that sales operation in-house, beginning with Madden NFL 11 . More

Transformers: G1 Awakening Review: One Shall Stand [Review]

March 11, 2010 by admin  
Filed under Syndication

Take Advance Wars, replace tanks with Transformers, then release it on the iPhone. Sounds like a dream, but that’s exactly what Glu Mobile has done with Transformers: G1 Awakening. More

Splinter Cell Conviction in Your Pocket [Gdc]

March 10, 2010 by admin  
Filed under Syndication

Gameloft’s upcoming release of Tom Clancy’s Splinter Cell Conviction looks to bring over the feel and style of the Splinter Cell reboot to the iPhone in a four to five hour experience. And in many ways, it seems to succeed. More

Win Phone 7 Games Include Achievements, Avatars, Gamertags [Gdc]

March 9, 2010 by admin  
Filed under Syndication

Windows Phone 7 games will include the ability to unlock achievements on a phone as well as pulling in a user’s gamertag, 2D avatar and even let gamer’s know when it’s their turn to play. More

Watch A Man Start A Game On a PC, Continue On Windows 7 Phone, Finish on Xbox 360 [Clips]

March 8, 2010 by admin  
Filed under Syndication

Microsoft’s “Live Anywhere” concept, whereby Xbox Live can be shared across multiple platforms, isn’t quite yet with us . But when it is , it may look something like this. Speaking at TechEd Middle East, Microsoft’s Eric Rudder has shown off this demo of a platformer than is able to be played across a Windows 7 phone, Xbox 360 and PC. Not only is the game mostly comprised of the same code (only around 10% has to be specifically reserved for multiplatform stuff), but as Rudder shows, you can play on your phone, pause, then resume playing on a 360 at the exact point you stopped on the phone. Pretty great. [via Engadget ]

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Watch A Man Start A Game On a PC, Continue On Windows 7 Phone, Finish on Xbox 360 [Clips]

EA Shows Off Mirror’s Edge, Skate-It, And World Adventures On The iPhone [EA Mobile]

March 3, 2010 by admin  
Filed under Syndication

EA Mobile passes along a set of new screenshots showing off three big titles they’re bringing to the iPhone in the coming months – Skate-It, Mirror’s Edge, and The Sims 3 World Adventures. We’ve seen plenty of MIrror’s Edge for the iPhone over the past few months, and The Sims 3 World Adventures was a given, considering the strong sales of the iPhone version of The Sims 3. That leaves Skate-It, the iPhone version of EA’s popular skateboarding game, more popular than ever thanks to the failure of Activision’s Tony Hawk Ride. The iPhone version features the fictional city of San Vanelona as well as several real world locations, through which players will use their fingers to pull off moves using the series’ signature Flick-it controls. They’ve even packed in the series’ recording option, so you can save your moves and show off to your friends. EA Mobile has done a fine job of porting EA titles to the iPhone so far. Let’s hope they keep it up the trend with these three.

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EA Shows Off Mirror’s Edge, Skate-It, And World Adventures On The iPhone [EA Mobile]

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