Disney Eyes "High-End" Consoles For Marvel Games, Wii & DS For Disney [Marvel]

February 10, 2010 by admin  
Filed under Syndication

Now that Disney owns comic book company Marvel, what will become of the video game output of the two companies? Sounds like more Marvel games heading to the Xbox 360 and PS3, more Disney games to the Wii and DS. Disney CEO Bob Iger said during a quarterly earnings call that the home of Mickey Mouse will publish fewer games for so-called “high-end” platforms. It may release fewer Disney Interactive Studios titles for Microsoft and Sony’s current-gen platforms, as Disney brand games “seem to perform better on the Wii and DS platforms,” according to a report from Computerworld . “While we’ll continue to make high-end games,” Iger said during yesterday’s call, “we’ll be very judicious in how many we make and which ones we choose.” Disney’s current “high-end” console slate includes the racing game Split/Second, Pirates of the Caribbean: Armada of the Damned and games based on the new Tron film. On the Wii side, there’s Epic Mickey and forthcoming Toy Story game adaptations. Disney weighs bringing Marvel games to ‘high-end’ consoles [Computerworld]

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Disney Eyes "High-End" Consoles For Marvel Games, Wii & DS For Disney [Marvel]

Disney Interactive scaling back ‘highest end console games’

February 10, 2010 by admin  
Filed under Gamespot 360

Mickey Mouse outfit still expects high-end Marvel titles to do extremely well; gaming division sales slip 29%, but losses also declining.

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Disney Interactive scaling back ‘highest end console games’

Fat Princess Delayed In Japan [Psn]

November 19, 2009 by admin  
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Slated for release today, the Sony published capture-the-plump-princess title has been pushed back in Japan. Some on the Japanese internet are suggesting that the reason for the delay is that cute cartoon characters have four figures — “four” is the equivalent of “13″ in Japanese, a highly unlucky number that can reference death. Also, when yakuza chop off fingers to apologize for mistakes, they are left with four digits. However, Mickey Mouse has four fingers in Japan, so not sure if I entirely buy that reason. However, the cover art for Left4Dead ran into censorship issues in Japan regarding missing fingers… The release date for Fat Princess in Japan is TBA. PlayStation.com(Japan) | お知らせ | PlayStation®3専用ソフトウェア『ぽっちゃり☆プリンセス』(PlayStation®Storeダウンロード専用タイトル)発売日延期のご案内 [Sony via はちま起稿 ]

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Fat Princess Delayed In Japan [Psn]

Old News ‘01: "Star Fox Adventures… Should Keep Adventure Enthusiasts More Than Happy" [Old News]

October 29, 2009 by admin  
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Inspired by Crecente’s posts about Epic Mickey I went digging for some older Disney stories. That brought me to E3 2001 stories. That brought me to paragraphs about how awesome the GameCube debut line-up was at that show. You are reading Kotaku’s once-weekly (sort of) journey back to yesteryear. So, yes, E3 2001 was the debut event for Disney’s latest shock gaming production, the Square-Enix-developed Kingdom Hearts. That one was arguably a stranger project than a Mickey Mouse game made by the creator of Deus Ex. But E3 2001 was also the first time reporters, myself included, could play GameCube games. I remember being blown away, but I don’t think even I was so impressed as to suggest Star Fox Adventures was an adequate stand-in for a new Zelda. You know, Star Fox, the series we’ve also been discussing this week ? Here’s Nintendo at E3 2001, according to Robert Evatt, writing in the Arkansas Democrat-Gazette, in May of 2001. And the games! Everything they displayed was astounding. Leading the pack was Luigi’s Mansion, in which Mario’s timid brother does some low-tech ghostbusting with a vacuum cleaner. The lighting and mist effects were incredible, but the real kickers were the mirrors that reflected everything back perfectly. As beautiful as it was, it also managed to be extremely fun. Rogue Squadron 2 also blew audiences away, as it was the first game to create the ships from Star Wars with perfect accuracy while keeping amazingly fluid animation. Wave Race Blue sported water effects that looked absolutely real, with water droplets even splattering on the camera. Super Smash Brothers Melee had the Nintendo mascots beating the stuffing out of each other, while the odd Picmin [sic] allowed players to control more than 100 little creatures at once. There was no Zelda game on display, but Star Fox Adventures: Dinosaur Planet should keep adventure enthusiasts more than happy. Any Star Fox Adventures acolytes out there? [ PIC ]

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Old News ‘01: "Star Fox Adventures… Should Keep Adventure Enthusiasts More Than Happy" [Old News]

Disney Considering Movie, Comics for Epic Mickey [Wii]

October 29, 2009 by admin  
Filed under Syndication

No decisions have been made, but Disney Epic Mickey designer Warren Spector has his way we’ll be seeing a lot more than a game coming out of the concept behind the moralistic reimagining of Walt Disney’s most beloved character. “I’ve had some discussions with people and really, really want to see some comics and cartoons and feature animation built around this,” he Spector told Kotaku. “There have been discussions about all sorts of things talking about other possibilities around this project. “I really hope it’s going to happen and I’m going to keep beating on that drum.” In Disney Epic Mickey , due out next fall, players will take on the role of a Mickey Mouse thrust into a dystopic world of his own accidental creation called The Cartoon Waste Land. Once there he will use a paint brush and thinner, controlled by the Wii’s remote, to reshape the world while battling the animated creations inside. Spector told Kotaku that he isn’t worried about bringing the game only to the Wii, despite the relative failures other third-party developers have seen on the platform. “I think there is always a risk,” he said. “The nintendo games are fantastic and do extremely well and third-party don’t do quite as well. “We are putting a lot of muscle behind this. We have an advantage that no one has. You say Mickey and Disney and the whole world changes, everything changes. If anyone has a chance of really delivering something special on the Wii, Nintendo-level special, it’s us.” Spector says that he has every intention, Disney has every intention, of this game becoming an established and beloved franchise. “I certainly have big plans,” he said. “Have they been approved? No. But I have had a lot of discussions about what is going to happen next. In my mind it’s already a franchise.” Succeed or fail, Spector and his team aren’t holding anything back on this game. “I really can’t abide the thought that it will be OK or mediocre,” he said. “We are going after Mario and Zelda, Ratchet and Clank, we all aspire to that. “I don’t always succeed, but we’re always shooting for the moon,” he said. “I’m a man of many motos and one of them is fail gloriously.”

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Disney Considering Movie, Comics for Epic Mickey [Wii]

Spector Tells Us How Disney Epic Mickey Will Challenge Gamers [Interview]

October 28, 2009 by admin  
Filed under Syndication

When Disney Epic Mickey hits the Wii next fall it won’t rely on the console’s latest technology to deliver its visionary experience. Instead the reinvention of Disney’s animated world will strive to both entice children and enlighten adult with a meaty, moralistic story, famed game designer Warren Spector told Kotaku today. In Disney Epic Mickey , gamers take on the role of an edgier Mickey Mouse, using the Wii remote to wield magical paint and thinner to reshape the around them. Mickey uses these abilities as he fights his way through a cartoon wasteland in what Disney describes as an “adventure-platforming game with light role-playing elements.” Spector says that the game won’t support the Wii Remote’s MotionPlus technology because the technology became available to developers too late to the studio. “We played with it and I think that it would be a great fit for our core mechanic, but the best I can say is that in the future we’d love to do more with it,” he said. In the game’s fiction Yen Sid, the sorcerer first seen in 1940’s Fantasia during The Sorcerer’s Apprentice, creates a Cartoon Wasteland for Disney’s forgotten and retired creations. The first inhabitant of this wasteland is Oswald the Lucky Rabbit, Walt Disney ’s first cartoon star created in 1927. As the years pass Oswald starts to resent Mickey’s growing fame. When Disney’s mouse accidentally warps Oswald’s Cartoon Wasteland by spilling paint thinner on it, Mickey is drawn into the warped world. “Having Warren combine creativity and innovation with one of the world’s most famous characters takes Mickey back to his creative roots and allows fans to deepen their engagement with him as a character – especially in video games,” said Graham Hopper, executive vice president and general manager of Disney Interactive Studios . Spector says that he was drawn to the idea of working on this tale of Disney fiction both because it was a chance to “mess around with one of the world’s most recognizable icons” and a chance to tell a story that is interesting to both children and adults. “We are telling a story in this game that is more sophisticated than save the princess or you are the last space marine on Earth,” Spector said. “I think what you will find is that there is some commentary about consumerism and what is truly important in life. “If I went much further than that it would be the height of pretension.” But, Spector admits, there are some allusions in the game to T.S. Elliots’ modernist and deeply influential poem The Waste Land . In the Waste Land a hero is drawn to a kingdom made sterile by the wounding of its king. To restore the king and the land, the hero must go on a quest. The concept of the poem draws on prevalent proto-themes like the Grail legend. And while Spector, who started his career as an academic, admits that he’s aware of the potential connection, he doesn’t want people to draw too many connections. “You have to throw in literary references every once in awhile,” he said. What seems to have influenced Spector more is a children’s book author who deals with heady ideas like theology, philosophy and John Milton’s Paradise Lost . “What Philip Pullman does is inspiration in everything I want to do,”he said. “You can make something that appeals to kids but is interesting to adults as well. In December 2007, Spector wrote on his blog about how much he would love to create a game based on Pullman’s Golden Compass. At the time he was already in the midst of working on Disney Epic Mickey, he said. “I had my first discussion with Disney in September 2005, then boring business stuff happened and then we did concept art and then we separated for awhile and came back together,” he said. In September 2007 Disney acquired Spector’s studio, Junction Point Studios , which was well into game concept work. I asked Spector if creating a game based on such a beloved and widely known character had satisfied the itch he expressed in his blog about Golden Compass. “To some extent it did,” he said. “But if you ever stop itching it’s time to retire. “I think getting the opportunity to play in the playground that Disney offers, that is what this opportunity is really about for me.” “When you say you’re messing with Mickey Mouse people’s eyes really light up.” While Spector’s vision of Mickey seems to be darker than the character’s most recognizable appearances, there are still lines the game won’t be crossing. “There are lines, lines you don’t want to cross,” he said. “When you talk about Mickey Mouse, people are like ‘Give him a gun, give him a knife,’” he said. “I don’t want to do that. Why would you want to do that? “There are lines you don’t cross. I discovered there are lines that (Mickey Mouse) used to cross that are now uncrossable. He did some pretty crazy stuff, but nowadays times have changed.” What Mickey will be doing in the game is allowing gamers to make moral decisions about how to change the world around them with paint and thinner. Those decisions will have consequences that affect the environment, interactions with other characters, and even Mickey’s appearance and abilities. “The core of this game is the idea of choice and consequence, and how that defines both the character and the player,” Spector wrote in a prepared statement. “By putting the mischievous Mickey in an unfamiliar place and asking him to make choices – to help other cartoon characters or choose his own path – the game forces players to deal with the consequences of their actions. Ultimately, players must ask themselves, ‘What kind of hero am I?’ Each player will come up with a different answer.” The initial concept for the Wii-exclusive game was born at Disney Interactive Studios’ Think Tank, Spector told Kotaku. “The idea of a wasteland with lost characters, Oswald’s return, the Phantom Blog, that stuff existed, that core was there when they pitched it to me,” Spector said. “They were all sitting there showing me this stuff in Power Point saying ‘You don’t have to do all of this, you can ignore it’ and I thought ‘Why would I ignore this, it’s fantastic.’” While the heart of the idea came from the Think Tank, the way the game and its look evolved is all Spector and his team. The team spent huge amounts of time in Disney’s many vast archives, pulling concept art and files. “I’m a research junkie,” Spector said. “I started out as an academic and film historian so I had shelves and shelves and shelves of books and articles. I came into this with a good background. But Disney has amazing resources. I spent a bunch of time out there digging through files.” During one of his earliest visits Spector was shocked to have one of the archivists apologize for having only scanned 90,000 images so far. “Honestly, you could spend days digging through the stuff we dug out of the archives.” One thing that surprisingly didn’t inspire Disney Epic Mickey was Square-Enix’ hugely popular role-playing game Kingdom Hearts. “I played the Kingdom Hearts games, but they weren’t much of an inspiration,” Spector said. “They treated the Disney characters much more conventionally than I wanted to. “They are not reintroducing or reimagining as much as they are offering these characters as folks you are going to interact with in a new medium.” Spector was coy about how much inspiration the game developers are drawing from the Disney theme parks. “You might sort of, kind of recognize some scenes,” he said. “I don’t want to give too much away.” The designer, best known for making games like Deus Ex and Thief, said that he wasn’t worried about moving from typically adult-themed games to one that may be viewed as being more for children or families. “When this opportunity arose I had to decide, do I want to keep working on this original stuff I’ve been doing or do I want to mess around with one of the world’s most recognizable icons,” he said. “The opportunity to work with something this recognizable and profound comes around once in a lifetime. The decision was pretty straight forward. “I’m not making a game for kids, I’m making a game gamers will be happy with.”

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Spector Tells Us How Disney Epic Mickey Will Challenge Gamers [Interview]

To Be Perfectly Clear, Epic Mickey Is Wii "Exclusive" [Disney]

October 8, 2009 by admin  
Filed under Syndication

Any lingering doubts that Warren Spector ’s new Disney game Epic Mickey was bound for the Wii ? Didn’t think so. But if you’re wondering if it will also be coming to, well, anything else, here’s your unfortunate answer. Game Informer , as part of their epic Epic Mickey coverage, reconfirm that the game is a Wii “exclusive.” Given that the game appears to feature a mechanic that’s reliant on motion control, rumored to let Mickey Mouse paint and erase the environment, how could it possibly come to anything else? Epic Mickey Coming Exclusively To Wii [Game Informer]

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To Be Perfectly Clear, Epic Mickey Is Wii "Exclusive" [Disney]

To Be Perfectly Clear, Epic Mickey Is Wii "Exclusive" [Disney]

October 8, 2009 by admin  
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Any lingering doubts that Warren Spector ’s new Disney game Epic Mickey was bound for the Wii ? Didn’t think so. But if you’re wondering if it will also be coming to, well, anything else, here’s your unfortunate answer. Game Informer , as part of their epic Epic Mickey coverage, reconfirm that the game is a Wii “exclusive.” Given that the game appears to feature a mechanic that’s reliant on motion control, rumored to let Mickey Mouse paint and erase the environment, how could it possibly come to anything else? Epic Mickey Coming Exclusively To Wii [Game Informer]

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To Be Perfectly Clear, Epic Mickey Is Wii "Exclusive" [Disney]

Epic Mickey Revealed, Warren Spector Speaks [Game Announce]

October 5, 2009 by admin  
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It should come as little surprise that Warren Spector and his Junction Point development studio have been working on Epic Mickey , a game half-revealed by rumor , concept art and sparse details . But now it’s official. Disney’s Epic Mickey is also the subject of the latest issue of GameInformer magazine , which should appear in subscribers’ mailboxes starting next week. The Wii game , said to be a Mickey Mouse platformer that involves the painting and erasing of levels, a struggle by Disney’s lower caste of characters to dethrone the mouse. Based on the cover art from the latest GI, it looks that, if anything, Spector and crew have managed to create something visually intriguing, with the rumored gameplay mechanics only slightly less interesting. GI also has a video interview with Spector up, in which he talks about his love for things Mickey Mouse. It’s light on actual Epic Mickey game details, but heavy on Spector face time. Warren Spector & Mickey Mouse [GameInformer]

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Epic Mickey Revealed, Warren Spector Speaks [Game Announce]