Peace Walker Has The Suff Of A "Masterpiece" [Hideo Kojima]
March 12, 2010 by admin
Filed under Syndication
Metal Gear Solid creator Hideo Kojima cannot be clear enough. Metal Gear Solid: Peace Walker isn’t just some PSP game. Oh no. More
Little Snake Has A Little Copy Of Metal Gear Solid 3 [Toys]
February 23, 2010 by admin
Filed under Syndication
You may remember reader Mark, who sent us his awesome, custom Half-Life 2 figure . Well, Mark’s back, with this amazing custom Metal Gear Solid 3 figure. This custom job goes beyond the usual trend of taking an existing action figure and painting over some slight additions. Mark sculpted an all-new head entirely by hand, cannibalised a range of accessories and outfits from Vietnam-era dolls and even made some to-scale items like a Playboy mag and a wee copy of Metal Gear Solid 3. You can see the full gallery of Mark’s incredible work here .

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Little Snake Has A Little Copy Of Metal Gear Solid 3 [Toys]
Konami nine-month profits tumble 40.4%
February 4, 2010 by admin
Filed under Gamespot 360, Syndication
April-December 2009 revenues slip 18.4%, suffer from unfavorable comparison to same Metal Gear Solid-ified period in 2008.
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Konami nine-month profits tumble 40.4%
Isn’t It A Little Late For MGS4-Themed Accessories? [Accessories]
January 14, 2010 by admin
Filed under Syndication
Running between $199 and $250, Astro Gaming ’s newly-released A40 Audio System : Metal Gear Solid 4 Edition is the perfect way to say $199-$250 on PlayStation 3 headphone solution with interchangeable MGS4 speaker tags. McWhertor reviewed the generic version of the A40 Audio System last year , and found it a highly capable if slightly pricey product. The quality of Astro Gaming’s A40 isn’t in question here. It’s just the timing seems a bit off. Metal Gear Solid 4 was released in June of 2008, and anyone with a couple hundred dollars to spend on a gaming headset has likely already played the game and moved on. Still, Astro is thrilled. “The Metal Gear Solid series has been thrilling gamers for years with its incredible graphics, stealth game play and cinematic presentation” said Jordan Reiss, VP of ASTRO Gaming. “We’re proud that Konami and Kojima Productions have chosen us as a partner and we anticipate that this will be the first in a series of products customized for the Metal Gear Solid franchise” There’s more on the way? Amazing! There’s still life in the game yet. You can order the Metal Gear Solid 4 Edition of the A40 at Astro’s official website .

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Isn’t It A Little Late For MGS4-Themed Accessories? [Accessories]
Metal Gear Movie Probably Not Happening [Hollywood]
January 11, 2010 by admin
Filed under Syndication
What seemed like a match made in heaven, Hollywood and Metal Gear Solid , does not look like it was meant to be. The stealth series, created by game designer Hideo Kojima , was known for its stealth game play and movie style cinematics. Metal Gear Solid looked, if not played, like a motion picture. These cinematic stylings were no accident — designer Hideo Kojima has cited numerous movies that have influenced the MGS games. When it was announced that a movie version of Metal Gear Solid was in the works, it seemed like a perfect fit. Initially there were rumors that Christian Bale would be snake, chatter that Snake voice actor and Hollywood scribe David Hayter wanted to do the script and word that Kurt Wimmer, whose directing credits include sci-fi action fodder like Equilibrium and Ultraviolet would be helming the project. Producer Michael De Luca, whose credits range from the good (Boogie Nights) to the not-so-good (Little Nicky), was spearheading the Hollywood version of the flick. In a recent interview with Collider.com, De Luca describes how the entire project has stalled: I don’t think it’s going to move forward because I got the sense that there may not be enough of a coordinated will at this point on the side of certain parties to see a movie get made.” According to De Luca, a movie can only hurt a franchise — not necessarily help. If the film is good, then it will sell games. If the film is a stinker, then it tarnishes the franchise’s image. It becomes a black eye. “Video game companies are very protective of their property and there are certain things a studio requires freedom-wise to market and distribute a movie effectively in a global marketplace and sometimes getting those two things to match up is really hard,” says the producer. “And in the case of Metal Gear Solid, the agendas just….not because the parties weren’t amicable, it was just kind of impossible to get the agendas to match up.” In spring 2008, De Luca spoke at length about the “rich universe” Hideo Kojima created and how cinematic the series is. “Not mess with the DNA of the game but provide a movie that is an adaptation but that has it’s own cinematic identity so even if you don’t play the game you know, you’ll come out of that movie feeling like you did at the end of The Matrix or the end of Robocop,” the producer said at the time. Several sources close to the project have confirmed that the Metal Gear Solid movie isn’t happening. The reason, however, seems to be an issue of money. Sony Pictures was willing to finance somewhere between $40 million ~ $80 million for the film; however, Kojima Productions and Konami balked, believing that the figure was not enough to create a proper cinematic version of the game. By today’s standard, the budget would have put Metal Gear Solid at the lower end of the production scale. For comparison’s sake, Sony Pictures film Spider-Man 3 had a $300 million budget.

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Metal Gear Movie Probably Not Happening [Hollywood]
Scrap Metal Hands-On: Calling All Twisted Metal Fans [Ces10]
January 9, 2010 by admin
Filed under Syndication
Slick Entertainment ’s Scrap Metal adds some much needed vehicular carnage to Xbox Live Arcade , a top down combat racer that evokes warm feelings of Twisted Metal and Ironman Ivan Stewart’s Super Off Road. The developers of N+ for XBLA look to have in Scrap Metal something for the Twisted Metal fan who might have been left wanting by the similar Calling All Cars—or never got a chance to play either of those PlayStation games. Scrap Metal seems to put a little more emphasis on the actual racing than the vehicular fisticuffs, with track designs and controls that conjure thoughts of Rare’s classic racer R.C. Pro-Am for the NES. In terms of content, Slick Entertainment is promising a campaign mode 60 missions strong, across multiple game types, including Demolition Derby, King of the Hill, Gasoline and Tank War. We tested a few of those modes, crushing contestants in a Demolition Derby ring, later outrunning Crooked Cops in a chase that escalated in intensity a la Grand Theft Auto as laps progressed, piling on more police cruisers and eventually police helicopters that rained bullets down upon us. Scrap Metal packs in a quirky cast of characters, each with their own well-equipped, fully-armed rides, ranging from muscle cars to bulldozers to monster trucks, decked out with machine guns, flame throwers, chain saws or rocket launchers. Those vehicles can be upgraded between battles using the scrap metal collected from the busted up, burned out carcasses of enemy cars. We cheated during our demo, maxing out the muscle car we were driving with better handling, more nitro boosts and a more powerful machine gun. That made the car a force to be reckoned with in Demolition Derby, also helping me come to grips the more challenging of the two control schemes. The game can be played with more R.C. Pro-Am like controls, with throttle, brake and standard left and right steering. It also features a second, beginner level control option relying only on the analog stick. Just point the stick in the direction you’re headed, relative to your position on screen, and you’ll… well, go there. And, like just about everything else at CES, it sports a 3D viewing mode, using a red and cyan anaglyph filter. So stock up on 3D glasses. Scrap Metal looks nice in motion, a little gritty a la Twisted Metal, and plays splendidly, with solid controls and gameplay that borrows smartly from some classic arcade style games. It’s due to hit Xbox Live Arcade some time in “Spring 2010.”
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Scrap Metal Hands-On: Calling All Twisted Metal Fans [Ces10]
Scrap Metal Hands-On: Calling All Twisted Metal Fans [Ces10]
January 9, 2010 by admin
Filed under Syndication
Slick Entertainment ’s Scrap Metal adds some much needed vehicular carnage to Xbox Live Arcade , a top down combat racer that evokes warm feelings of Twisted Metal and Ironman Ivan Stewart’s Super Off Road. The developers of N+ for XBLA look to have in Scrap Metal something for the Twisted Metal fan who might have been left wanting by the similar Calling All Cars—or never got a chance to play either of those PlayStation games. Scrap Metal seems to put a little more emphasis on the actual racing than the vehicular fisticuffs, with track designs and controls that conjure thoughts of Rare’s classic racer R.C. Pro-Am for the NES. In terms of content, Slick Entertainment is promising a campaign mode 60 missions strong, across multiple game types, including Demolition Derby, King of the Hill, Gasoline and Tank War. We tested a few of those modes, crushing contestants in a Demolition Derby ring, later outrunning Crooked Cops in a chase that escalated in intensity a la Grand Theft Auto as laps progressed, piling on more police cruisers and eventually police helicopters that rained bullets down upon us. Scrap Metal packs in a quirky cast of characters, each with their own well-equipped, fully-armed rides, ranging from muscle cars to bulldozers to monster trucks, decked out with machine guns, flame throwers, chain saws or rocket launchers. Those vehicles can be upgraded between battles using the scrap metal collected from the busted up, burned out carcasses of enemy cars. We cheated during our demo, maxing out the muscle car we were driving with better handling, more nitro boosts and a more powerful machine gun. That made the car a force to be reckoned with in Demolition Derby, also helping me come to grips the more challenging of the two control schemes. The game can be played with more R.C. Pro-Am like controls, with throttle, brake and standard left and right steering. It also features a second, beginner level control option relying only on the analog stick. Just point the stick in the direction you’re headed, relative to your position on screen, and you’ll… well, go there. And, like just about everything else at CES, it sports a 3D viewing mode, using a red and cyan anaglyph filter. So stock up on 3D glasses. Scrap Metal looks nice in motion, a little gritty a la Twisted Metal, and plays splendidly, with solid controls and gameplay that borrows smartly from some classic arcade style games. It’s due to hit Xbox Live Arcade some time in “Spring 2010.”

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Scrap Metal Hands-On: Calling All Twisted Metal Fans [Ces10]
N+ Developer Reveals New 3D XBLA Game – Scrap Metal
January 8, 2010 by newsbot
Filed under Planet Xbox, Syndication
Independent development studio Slick Entertainment, best known for its work on the N+ for Xbox LIVE Arcade, announced today that it would put the pedal to the metal at this year’s (CES) with its newest XBLA gaming creation, Scrap Metal.
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N+ Developer Reveals New 3D XBLA Game – Scrap Metal
Metal Slug XX Runs And Guns In February [Game Announce]
January 5, 2010 by admin
Filed under Syndication
Atlus is bringing the latest installment of SNK’s classic run and gun shooter series to the PSP next month, with tons of extra content, downloadable Leona, and a chance to win a pair of Metal Slug boxers. Metal Slug boxers! An alert sent through the Atlus Faithful mailing list heralded the coming of Metal Slug XX to the PSP on February 23rd, with the clever tagline of “One X Short of ESRB Trouble.” The latest title in the series features sees the return of Marco, Fio, Eri, Ralf, Tarma, and Clark, along with the option to purchase SNK’s Leona for an additional $.99 for a little extra replayability. Speaking of replayability, Metal Slug XX also features Combat School, with more than 70 mission-based challenges to keep you occupied long after the story has ended. All that, plus ad hoc two-player co-op, all for just $19.99. But wait, there’s more! Head over to the PlayStation Blog post on the game and you could win one of four pairs of Metal Slug boxers or a Japanese promotional poster. Your life probably won’t be complete until you have a pair of Metal Slug boxers. Look for Metal Slug XX on PSN and store shelves come February 23rd.
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Metal Slug XX Runs And Guns In February [Game Announce]
Metal Slug XX Runs And Guns In February [Game Announce]
January 5, 2010 by admin
Filed under Syndication
Atlus is bringing the latest installment of SNK’s classic run and gun shooter series to the PSP next month, with tons of extra content, downloadable Leona, and a chance to win a pair of Metal Slug boxers. Metal Slug boxers! An alert sent through the Atlus Faithful mailing list heralded the coming of Metal Slug XX to the PSP on February 23rd, with the clever tagline of “One X Short of ESRB Trouble.” The latest title in the series features sees the return of Marco, Fio, Eri, Ralf, Tarma, and Clark, along with the option to purchase SNK’s Leona for an additional $.99 for a little extra replayability. Speaking of replayability, Metal Slug XX also features Combat School, with more than 70 mission-based challenges to keep you occupied long after the story has ended. All that, plus ad hoc two-player co-op, all for just $19.99. But wait, there’s more! Head over to the PlayStation Blog post on the game and you could win one of four pairs of Metal Slug boxers or a Japanese promotional poster. Your life probably won’t be complete until you have a pair of Metal Slug boxers. Look for Metal Slug XX on PSN and store shelves come February 23rd.
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Metal Slug XX Runs And Guns In February [Game Announce]

