Shippin’ Out March 21-27: Just Cause 2, Red Steel 2, XBL Game Room

March 19, 2010 by admin  
Filed under Syndication

Square Enix’s open-world actioner joins Ubisoft’s swordplay pseudo-sequel and Microsoft’s virtual Xbox Live arcade on the week’s docket; Settlers 7, Shin Megami Tensei DS also on tap.

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Shippin’ Out March 21-27: Just Cause 2, Red Steel 2, XBL Game Room

Japan’s 2ch. Replies To RPG Complaints [Rpg]

January 18, 2010 by admin  
Filed under Syndication

Last week, website IGN published a list of ten ways to fix Japanese role-playing games. Japan’s 2ch., the largest internet forum in the world, has responded. IGN’s list criticized things in Japanese role-playing games like the lifeless environments, linear gameplay, stereotypical stories and traditional battle systems. (Read the full list here .) 2ch., where users post anonymously, has responded. Keep in mind: These remarks were posted anonymously by people on the internet. Some of the remarks might be serious, some might not be. They do point to a larger sentiment, however. “Oblivion and Fallout fanatics are exponentially more annoying than any Final Fantasy fanatic.” “Hey foreigners: we find your first-person shooters boring as shit. What do you say to that?” “When I see all the ’sniping’ and corpse-desecrating ‘teabagging’ going on in US games, the thought of what what foreigners do when they get mad [in real life] freaks me out.” “Japanese RPGs are created for the express purpose of letting one experience the blooming of their full powers from a total zero starting point. They’re necessary for keeping public order in Japan.” “Okay, so give us some foreign RPGs that are more interesting than Japanese ones. I just don’t find foreign RPGs interesting at all.” “Oblivion’s okay, but foreign games lack subtlety. They lack detail, and the character design and stories are bad.” “Americans can’t understand complexity so a lot of the best stuff doesn’t get translated. Like Megami Tensei” “I call ‘cultural differences’!” “Show me an American-made RPG that satisfactorily addresses all of these complaints.” “Do foreign companies even make RPGs anymore? The only games that come to mind are first-person shooter action games. If we followed this ‘advice’ to the letter they’d have us making Grand Theft Auto clones.” Freedom vs Teabagging: Japanese Gamers Sound Off [AltJapan]

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Japan’s 2ch. Replies To RPG Complaints [Rpg]

Japan’s 2ch. Replies To RPG Complaints [Rpg]

January 18, 2010 by admin  
Filed under Syndication

Last week, website IGN published a list of ten ways to fix Japanese role-playing games. Japan’s 2ch., the largest internet forum in the world, has responded. IGN’s list criticized things in Japanese role-playing games like the lifeless environments, linear gameplay, stereotypical stories and traditional battle systems. (Read the full list here .) 2ch., where users post anonymously, has responded. Keep in mind: These remarks were posted anonymously by people on the internet. Some of the remarks might be serious, some might not be. They do point to a larger sentiment, however. “Oblivion and Fallout fanatics are exponentially more annoying than any Final Fantasy fanatic.” “Hey foreigners: we find your first-person shooters boring as shit. What do you say to that?” “When I see all the ’sniping’ and corpse-desecrating ‘teabagging’ going on in US games, the thought of what what foreigners do when they get mad [in real life] freaks me out.” “Japanese RPGs are created for the express purpose of letting one experience the blooming of their full powers from a total zero starting point. They’re necessary for keeping public order in Japan.” “Okay, so give us some foreign RPGs that are more interesting than Japanese ones. I just don’t find foreign RPGs interesting at all.” “Oblivion’s okay, but foreign games lack subtlety. They lack detail, and the character design and stories are bad.” “Americans can’t understand complexity so a lot of the best stuff doesn’t get translated. Like Megami Tensei” “I call ‘cultural differences’!” “Show me an American-made RPG that satisfactorily addresses all of these complaints.” “Do foreign companies even make RPGs anymore? The only games that come to mind are first-person shooter action games. If we followed this ‘advice’ to the letter they’d have us making Grand Theft Auto clones.” Freedom vs Teabagging: Japanese Gamers Sound Off [AltJapan]

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Japan’s 2ch. Replies To RPG Complaints [Rpg]

The Twelve Days Of Atlus [Swag]

December 31, 2009 by admin  
Filed under Syndication

Twelve days – twelve fabulous prizes. Atlus keeps the holiday spirit alive well into 2010 with twelve days of random prize packages for members of the Atlus Faithful. Look at that JPEG, filled with wondrous prizes. Atlus has bundled up twelve unique prize packages filled with some of those items and is giving them away to certain fans of Atlus titles. Which fans? Only the truest….the bravest…the ones willing to sign up for the Atlus Faithful mailing list. Yes, simply adding your name to a list can score you one of the twelve packages, with one given away every day starting January 4th. It’s a rather lovely assortment too. There’s plenty of swag from Demon’s Souls , Luminous Arc, and Persona 4 , including art books, t-shirts, and soundtrack CDs. Hell, they’re giving away the soundtrack to Rule of Rose, as well as copies of upcoming games like Shin Megami Tensei : Strange Journey and Shiren the Wanderer . Hit the link below to see a list of prizes, rules, and to sign up for the Atlus Faithful. Seeing as Atlus will often send out press releases to the fans before the press, it’s almost silly not to be a member. The Twelve Days of Atlus [Atlus]

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The Twelve Days Of Atlus [Swag]

Atlus Brings Shin Megami Tensei: Strange Journey Stateside [Game Announce]

November 5, 2009 by admin  
Filed under Syndication

Atlus, publishing a Shin Megami Tensei game in North America? I know, I was pretty shocked too to learn that Shin Megami Tensei: Strange Journey , the company’s first-person science fiction RPG, was being localized for a stateside Nintendo DS release. The latest in the SMT series, already released in Japan to favorable reviews—the highest Famitsu-rated Shin Megami Tensei entry yet, according to Atlus—will come to the DS in North America next spring, bringing with it the mind-scrambling box art you see above. Go on, admire it. Shin Megami Tensei: Strange Journey’s science-fiction flavored storyline tasks the player with unraveling the mystery of a “growing, black void” that has appeared at Earth’s southern pole. The SMT standard role-playing and demon managing rules apply, with Atlus saying that Strange Journey follows in the tradition of Shin Megami Tensei: Nocturne. The game’s web site is now live, offering more information, should you want it.

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Atlus Brings Shin Megami Tensei: Strange Journey Stateside [Game Announce]