World of Warcraft “Thanks For The Memories” | Warcraft Videos

December 13, 2009 by admin  
Filed under World of Warcraft

World of Warcraft – Forge of Souls. Patch 3.3, Quest-helper. TNTM – Ep 3 This week we take a gander at Forge of… Warcraft: Orcs & Humans (1994) The first real-time strategy game by Blizzard Entertainment from. …

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World of Warcraft “Thanks For The Memories” | Warcraft Videos

World of Warcraft Quests |wow gold | RonPaulforPresident2008.com Blog

November 23, 2009 by admin  
Filed under World of Warcraft

Amazingly, World of Warcraft almost didn’t happen. The world’s most popular MMORPG has its roots in real-time strategy games Warcraft : Orcs & Humans and Warcraft II: Tides of Darkness. In 1998, while half of a Blizzard development team …

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World of Warcraft Quests |wow gold | RonPaulforPresident2008.com Blog

World of Warcraft Turns 5: How Blizzard Built A Nation [World Of Warcraft]

November 23, 2009 by admin  
Filed under Syndication

World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise’s fifteen-year history with key members of Blizzard’s development team. World of Warcaft is important. The developers tell Kotaku they even dared to dream that they’d some day get a million subscribers. But to tell the story of the fifth anniversary of WoW, we first have to look at the game that started 15 years ago, Warcraft. It All Started On Arrakis In 1992, Westwood Studios released a game that changed the way real-time strategy games were made. It was Dune II, the first RTS to incorporate mouse movement, resource gathering, technology trees, and unique weapons and units per faction, all elements that are still being used in RTS games today. The game caught the eyes and imaginations of several members of Silicon & Synapse, a game development studio that had mainly focused on porting games from other studios. After a brief stint as Chaos Games the studio took on the name Blizzard Entertainment in 1994. As Blizzard art director Sam “Samwise” Didier explains it, the team’s fascination with Dune II led directly to the development of its first blockbuster hit, Warcraft: Orcs & Humans. “Back in the Jurassic period we all loved playing games like Dune II. We got inspired and thought this game was awesome and wanted to make something like it. We were all big fans of Dungeons and Dragons and Tolkien, and we wanted to make a fantasy world real-time strategy game.” Taking cues from existing titles was the norm for Blizzard in the early days. Samwise points to another early Blizzard title, The Lost Vikings, which was born out of the team’s love for PC puzzle game Lemmings from DMA Design, the studio that would go on to become Rockstar North of Grand Theft Auto fame. So Blizzard took the formula established in Dune II and expanded upon it in Warcraft: Orcs & Humans, adding goals beyond simply building your army and decimating your enemies. Players found themselves rescuing friendly forces from enemy camps, assassinating key members of the opposition, and rebuilding ruined towns. It was also the first RTS game to feature hand-to-hand combat and magic. One more important innovation was borrowed from a decidedly different sort of game – Doom. Inspired by the fun of playing Doom together, Blizzard added the ability to play multiplayer battles via modem and local area network to Warcraft: Orcs & Humans, a feature that would become a key feature of the RTS genre. Expanding The Story While Orcs & Humans laid the groundwork for games to come, it was relatively light on story. Blizzard rectified that oversight with the game’s 1995 sequel, Warcraft II : Tides of Darkness, elevating Azeroth from game setting to fully realized fictional world. The game saw the Orcs and Humans gather allies in the Trolls, Goblins, Elves, Dwarves, Orcs, and Gnomes, laying the foundations for the Alliance and the Horde as we know them today. The game and it’s expansion pack, Beyond the Dark Portal, introduced characters and locations that would play a large part in the games to come. Tides of Darkness also expanded on the multiplayer of the original game. In 1999, Blizzard released both the game and its expansion as Warcraft II: Battle.net Edition, allowing players to engage in multiplayer matches over the internet using the Battle.net service introduced with 1997’s Diablo. Class Clowns And Failed Comedians Along with solidifying the world of Azeroth and strengthening the foundation for the fiction that would grow with each new game in the franchise, Warcraft II also established another signature feature of the series: its sense of humor. “We had lots of class clowns and failed comedians on the team,” explains Didier. “We never really took it too seriously. We wanted really cool characters and events while making fun classic fantasy stereotypes. We included anything we thought was cool, serious or humorous.” For instance, clicking on a unit once in Warcraft II elicits a normal verbal response. Click repeatedly on a unit for no reason and they become annoyed, spouting humorous phrases like “are you still touching me?” Samwise cites this feature as a prime example of adding humor to a game without alienating those craving a serious experience. “Only the people who wanted the comedy had to deal with it.” The Lost Chapter As Warcraft was inspired by Dune II, Warcraft Adventures : Lord of the Clans was inspired by classic LucasArts adventure games like The Secret of Monkey Island. Development on this adventure game began soon after the completion of Warcraft II. Using a combination of cartoons and point and click adventure gameplay it would tell the story of the Orcs trapped in Azeroth following the destruction of the Dark Portal, and the rise of the famed Orc warchief Thrall, Sadly, the game never saw the light of day. In a move that Blizzard would later repeat with StarCraft side-story Ghost, the company canceled the game days before the 1998 E3 Expo in Atlanta, despite the game being mostly complete. The animation was finished, the puzzles in place, and even the voice over work had been fully recorded, but Blizzard felt the game wasn’t up to their high standards. In an announcement issued on the 22nd of May, 2008, Blizzard explained the cancellation to fans. “The decision centered around the level of value that we want to give our customers. In essence, it was a case of stepping up and really proving to ourselves and gamers that we will not sell out on the quality of our games.” When asked if there was ever a chance of Adventures being released, Samwise was skeptical. “We’re not taking the old one and finishing it. It wasn’t up to par and we’d have to polish the hell out of it. DVDs are really popular because of deleted scenes, but when you watch them you can see why they weren’t included in the movie. That’s what Warcraft Adventures is.” Still, Blizzard felt the story of Thrall too important to gloss over, commissioning Star Trek novelist Christie Golden to write Warcraft: Lord of the Clans , a novel that bridges the gap between Warcraft II and the next game in the series, Warcraft III : Reign of Chaos. Further Evolution Warcraft III: Reign of Chaos, released in 2002, delved deeper into the lore of the series than ever before. It chronicles the rise and fall of Arthas Menethil, the prince who would become the Lich King; introduces the Night Elves and the Undead; and introduces the Burning Legion, the demonic scourge of the Warcraft universe. Deviating from previous entries in the series, Warcraft III and its expansion, The Frozen Throne, integrates storytelling into the gameplay itself, rather than feeding the player through mission briefings. This allowed for a more seamless and immersive game, further cementing Blizzard’s reputation as top-notch storytellers. Warcraft III, like Warcraft II, included a World Editor program, allowing players to craft their own scenarios and maps, and players took full advantage of the feature, creating their own game types. One such custom game, Defense of the Ancients, gave rise to a new sub-genre of RTS, in which players control a single champion that gains levels and abilities as it battles alongside computer-controlled units. Defense of the Ancients-inspired games like Gas Powered Games’ Demigod and the recently released League of Legends from Riot Games serve as a lasting reminder to the legacy of Warcraft III. Welcome To Our World In early 2000, Blizzard’s development team found themselves fascinated by another type of game. “Everyone here had been playing a bunch of Everquest and Ultima Online,” says Samwise Didier. “It goes all the way back to the whole Lost Vikings/Lemmings thing. It was a genre we enjoyed, and Warcraft was a good fit.” Blizzard announced World of Warcraft, the massively multiplayer take on the Warcraft universe in 2001, and for three years fans eagerly awaited their chance to take their first steps into the world of Azeroth, unfettered by the rules of the real-time strategy genre. The game would pick up the story four years after the events of Warcraft III: The Frozen Throne, with the world split into two major factions – the Alliance and the Horde. Players would experience the battle for Azeroth from an entirely new, more personal point-of-view. As the 2004 release approached, Blizzard was aware it had something special on its hands, though some members of the development team had more faith than others. World of Warcraft production director J. Allen Brack relates a particularly amusing story about a pep talk given by Blizzard co-founder and lead designer Allen Adham. “Allen Adham got everyone on the team in a room to talk about how great his confidence was in the game, and how he thought we had something great. He said, ‘One day this game will have a million subscribers.’ No one believed that. We thought it was crazy. We thought, ‘You’re a liar.’ There was no way that any game would have a million subscribers.” World of Warcraft launched in North America on November 23, 2004. Fan reaction to the release was so massive that the game was plagued with downtime and server queues for the first week, as Blizzard opened new worlds to deal with the exploding population. By December 2005, the game had 3.5 million subscribers. By December of 2008, that number had jumped to 11.5 million . How does a PC game attract 11.5 million players? World of Warcraft game director Tom Chilton says the game has something for everyone. “It’s easy to learn, but hard to master, which attracts different sorts of gamers. The hard to master part keeps the hardcore players around, while the casual players enjoy the wide variety of things to do,” Chilton explains. “Ultimately it’s just a really good game.” Massively Mainstream Appeal The success that World of Warcraft has achieved over the past five years is nothing short of astounding. It was the best-selling PC game of 2005 and 2006 according to NPD data, knocked from the top spot in 2007 by its own expansion, The Burning Crusade. In 2008 the game’s second expansion, The Frozen Throne, took the top spot. The success of the game goes far beyond sales numbers. World of Warcraft has become a pop culture phenomenon. It’s been used to advertise products like Coke and Toyota , while its own advertisements have feature pop culture icons such as Mr. T and William Shatner. A 2007 episode of Comedy Central’s cartoon South Park, “Make Love, Not Warcraft,” won the 2007 Creative Arts Emmy Award for Outstanding Animated Program. Like Super Mario Bros. or Grand Theft Auto, World of Warcraft is a game that has gained recognition far beyond its already expansive audience. For a fantasy game that is strictly PC-based, that’s no mean feat. The Future So where will the World of Warcraft be in another five years? Tom Chilton delivers a blissfully blurry outlook for the world’s most popular subscription-based MMO. “One of the cool things is: who knows where it will go next? The world itself is filled with so many possibilities. We’ve got outer space demons. We’re about to add little green guys and werewolves (in the upcoming Cataclysm expansion). There are so many different directions you can go in. Magic, guns, machines – anything we want to come up with we can fit into the World of Warcraft with no problem.” And the continuing success of World of Warcraft doesn’t preclude the possibility of a Warcraft IV. Just don’t expect it any time soon, with teams tied up with Diablo III and StarCraft II. Real-time strategy or massively multiplayer, the Warcraft universe continues to make its mark on the world, with each new game and expansion adding layer upon layer to a tale that J. Allen Brack believes could go on forever. “We’ve got quite a bit to do before we run out of ideas. New people are constantly joining the team, bringing their own ideas with them. The full story will never truly be written.” Check back all week for more stories related to World of Warcraft’s fifth anniversary .

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World of Warcraft Turns 5: How Blizzard Built A Nation [World Of Warcraft]

Blood Bowl: Dark Elves Edition – In Video and on Steam Starting November 26!

November 20, 2009 by gamespress  
Filed under News, PC

New video and screens showcase the newest race to join the game

Blood Bowl, the imaginary forerunner of football, is an ultra violent team sport set in the Warhammer fantasy universe. It lets players compose a team of Orcs, Elves, Humans, Dwarves and many other fantasy creatures before jumping into the bloodiest arenas. The sport game is both strategic and violent. It requires tactics, a certain amount of game-sense and a lot of self-confidence.

Recently released in Europe where it reached first place on the PC charts, Blood Bowl will be launched in the United States on the Steam digital platform starting November 26. Preorders will start on Thursday, November 19th.

A brand new version of the game will be available for American players and Steam aficionados. In this new edition, the eight races already in place in the original game will be joined by a ninth playable race: the dreadful Dark Elves.

A dozen new players enter Blood Bowl’s fields with their own Star Player, their cheerleaders, their design and their unique animations.

We invite you to meet the new race right away with an exclusive video showing these warriors that combine Elves’ agility with more obvious brutality. A real treat to play and to watch!

- Blood Bowl official website

http://www.bloodbowl-game.com/

Blood Bowl: Dark Elves Edition, will be available on November 26th on Steam

About Focus Home Interactive

Founded in 1996, Focus Home Interactive is a French publishing and distribution company based near Paris, France. Known for the diversity, quality and originality of its catalogue, Focus now publishes and distributes many of its titles throughout Europe and also world-wide in both boxed retail and digital distribution formats. The last five years have been very successful for Focus in France, with many of its PC licenses becoming top-sellers. Focus has also published several original titles, including the adventure game Runaway, the renowned Cycling Manager and the much-loved TrackMania. The coming months will be exciting and full of surprises with the release of high-quality games such as Blood Bowl, TrackMania DS, Runaway: A Twist of Fate, Sherlock Holmes and sport games dedicated to major events such as the America’s Cup or the Tour de France.http://www.focus-home.com

About Cyanide Studio
Founded in 2000, Cyanide is a privately-held video game development studio. It employs a total of 70 staff, divided between its headquarters in Paris, France, and its subsidiary studio in Montreal, Canada. Best known for its sport management sims such as the popular Cycling Manager series and Pro Rugby Manager, Cyanide also developed Chaos League and the Hack’n’Slash Loki. 2009 will see the release of Blood Bowl, the video game adaptation of Games Workshop’s well-known board game, as well as the new edition of Pro Cycling Manager – Tour de France 2009 and the studio’s first MMOG, Dungeon Party! http://www.cyanide-studio.com

About Games Workshop
Games Workshop is the world’s largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, miniature soldiers, novels and resin models through more than 330 of its own Hobby centers, mail order, Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com

Games Workshop, Warhammer, Blood Bowl, the foregoing marks’ respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, locations, weapons, units and unit insignia, characters, products, illustrations and images are either®, ™ and/or ©. Games Workshop Ltd 2000-2009. Used under license.

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For media enquiries, please contact:
Ted Brockwood
Calico Media Communications
ted@calico-media.com ph. 503.342.8067

What You Call C3PO And R2-D2 When You Don’t Know Star Wars [Note]

November 3, 2009 by admin  
Filed under Syndication

To: Crecente From: Bashcraft RE: Belated Halloween Long rough weekend with brief and traumatic baby scare, but the tyke seems fine now. Went to the doctor and hasn’t had any further breathing issues. Doctor said it was something we should keep an eye on because it could happen again… Halloween was great — the kids in the neighborhood went trick or treating, which is the first time I’ve ever seen it in Japan. I do think the holiday is getting bigger and bigger each year. Hey, candy and cosplaying, that’s an easy sell for Japan. There were some bright spots, too! Like, when Mrs. Bashcraft asked me why Yoda and the other “monsters” in Star Wars were on the same “team” and out to “kill” Luke Skywalker. She’s never seen Star Wars! But I can tell you right now: That plot like is far more interesting than any of the newer films Lucas made… She started asking me about the robots, the gold one and the one who “looks like a garbage bin”. She’s heard their names, but didn’t know what they were really. During the course of the conversation, she came up with a laundry list of names she thought were correct, but sadly are not. For C3PO: C2AL, CPR, CUP, CPU, CPA2, C3O3, C323, CCO2 and CO2. For R2-D2 APC, APL, AP-AM, AM-PM, AL2 and A2-B2. Yes, in my wife’s head, Star Wars is about a small green monster who teams up with other monsters to take on the humans who are friends with the robots CUP and AM-PM. Awesome. What you missed last night Here Are Some More King of Fighters Promo Images TF2’s Mann Co. Responds to Its Customers Once More Microsoft Starts Xbox LIVE Pilot Program The Bayonetta That Could Have Been… Heroes’ Hiro On Relationships, Filtered Through Chrono Trigger

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What You Call C3PO And R2-D2 When You Don’t Know Star Wars [Note]

But PlayStation Home Is A Priority Now, Says SCEA Exec [PS3]

October 30, 2009 by admin  
Filed under Syndication

A recent report from Europe indicated that PlayStation Home was no longer a Sony priority. I checked with the U.S. office where a different tune is being sung. In the grand, Kotaku-Sony-Home tradition , let’s reprint their e-mail response in full. This is from Jack Buser, director of PlayStation Home in the U.S. in response to my query about Sony Computer Entertainment of America’s take on the comment from the Sony exec in Europe who was quoted as saying Home was “not a priority”: Hi Stephen, Thanks so much for following up on this. You guys & gals at Kotaku are great for exactly this reason. I can assure you that Home is absolutely a priority for the PlayStation 3, PSN, and SCEA. As the Kotaku team have covered in depth, there continues to be massive and rapid growth of Home across the board. It hasn’t even been a year since we launched, and already we have over 50 public and private spaces to visit, over 1000 rewards and virtual items, and have hosted more than 200 events and parties in SCEA alone. We’ve had friendships founded, marriages performed, disabilities overcome, community rallies for important causes like Breast Cancer Awareness and 911 remembrance; as well as the less serious moments like Horror Bowling tournaments, epic battles between Hamsters and Humans, zombie revolutions, and tons of celebrity and developer appearances. Literally thousands of important and memorable personal events occur in Home every day, making this a platform an important milestone in the evolution of gaming, and unlike anything else the world has ever seen. To illustrate how fast we are growing, in the last month, we’ve launched spaces for Uncharted 2, Ratchet and Clank, Street Fighter 4, Motorstorm Tekken, Pixel Junk, the Neptune’s Suite, an updated Central Plaza, as well as the 1.3 client, making universal game launching a reality. Needless to say, the SCEA Home team is made up of a very passionate group of developers and community managers, and we never rest. Home’s growth and success is a huge priority for us from a business standpoint, a platform standpoint, a community standpoint, as well as a personal standpoint. Everyone on the team is a heavy user of Home, and we love and use it ourselves nearly every day! Oh, and tonight, be sure to check out our huge “Undead Yourself” party, as there will be a massive zombie revolution in Home that you won’t want to miss! Check it out here: www.undeadyourself.com Stephen, thank you again for following up on this and giving us a chance to set the record straight. It really illustrates the quality of Kotaku reporting, and is the reason why I personally read your site every day. Oh, and I love the Kotaku talk radio podcast as well. Keep it up! Best, Jack & the SCEA Home team Hey, it’s not easy to butter me up, but when you compliment our podcast … that does the trick.

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But PlayStation Home Is A Priority Now, Says SCEA Exec [PS3]

The Lady is a Spider in Dragon Age: Origins [Spider Tits]

October 12, 2009 by admin  
Filed under Syndication

Not to say Demerol , or whatever its name is, is a patriarchal society, but when the humans send two dudes and two females to go hike up K2, guess who’s not going to be fully dressed for the weather. Oh, they’re not just there for eye candy. While one woman headshots orc zombies with her bow and does a full back layout from a crumbling stone pillar, the other turns into a giant anti-personnel spider. Then Tiamat swoops in to regulate and Spider-Lady shapeshifts back and totally hadoukens it. I’m not kidding, I’m so in the bag for this game it’s not funny. Dragon Age: Origins gets here Nov. 3, and I can’t wait. Dragon Age: Origins – Sacred Ashes Trailer [Gametrailers]

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The Lady is a Spider in Dragon Age: Origins [Spider Tits]

BioWare: Mass Effect 2 Is Kinda Like Empire Strikes Back. [Mass Effect 2]

October 9, 2009 by admin  
Filed under Syndication

Brooding, more serious. Can we expect that from Mass Effect? According to BioWare co-founder Greg Zeschuk: “If you recall, Empire Strikes Back was the darker chapter and that is how we designed the ME2 story and experience: to try and make the player reflect on the challenges of the character.” Continuing, he tells IGN, “If you put ME2 next to the original it is definitely a darker, harder game.” The second Empire Strikes Back took the Star Wars characters and put them in the worst situation imaginable — well, not as bad as putting them in the newer Star Wars movies, but still pretty bad. Mass Effect 2 picks up “soon after” the first game as Commander Shepherd is crewing up “a dozen of the galaxy’s most dangerous operatives” just as a new menace threatens to wipe out the humans. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! Mass Effect 2: New Details Revealed [IGN via VG247 ]

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BioWare: Mass Effect 2 Is Kinda Like Empire Strikes Back. [Mass Effect 2]

First Dragons Sighted in Runes of Magic

October 8, 2009 by gamespress  
Filed under News, PC

‘Patch 2.1 – Aotulia Volcano’ Now Heating up Players

Berlin – October 8, 2009: What does a volcano and a dragon have in common, apart from their ability to spew fire? Both of them appeared yesterday for the very first time in Taborea, the game world of Runes of Magic, courtesy of Patch 2.1. Just a few weeks following the release of the second chapter of Runes of Magic, the ‘Aotulia Volcano’, the hellish heart of the evil Naga empire, is now open for all gamers. The recently announced six-player dungeon, ‘Cave of the Water Dragon’, is also now live as player groups prepare to conquer the deranged dragon Lytfir.

High level players in particular will benefit from the free content update. Under glowing, ashen skies in the infernal zone around the ‘Aotulia Volcano’, there are numerous quests for players to complete. On their way through the almost impassable region to the heart of the enemy, only the bravest will be able to survive against the Naga and other aggressive creatures on their way to reaching the level 55 cap. In the new instance, ‘Cave of the Water Dragon’, player groups of six level 55 adventurers take on the epic challenge as they put their hard earned abilities to the test in combat with elemental beings and the unrestrained dragon.

Runes of Magic – A Free-to-Play Game Full of Magic and Adventure
Runes of Magic has redefined the standard for free-to-play MMORPGs in terms of gameplay, fun and quality. It features an exciting, multi-layered story, driven by more than 2,300 quests set in the atmospheric fantasy world of Taborea. To date, Runes of Magic has attracted more than 2 million registered users, making it one of the most successful titles in the free-to-play segment, and a must play game for all fans of MMOs and RPGs.

Runes of Magic features a unique dual class system enabling players to combine one of eight primary classes with a secondary class. The result is a deep player experience that expands upon the game’s deep customization offering. There are two different playable races, Elves and Humans, from which players can choose. Each dual class combination produces its own powerful elite skills. Another popular feature is the opportunity to furnish your own completely individual virtual home, and guilds can construct guild castles, which can be expanded with additional buildings. Thanks to comprehensive crafting and reputation systems, gripping PvP features, deep customization and demanding dungeons, Runes of Magic has something for everyone.

Taiwanese developer Runewaker regularly expands the game world with new free content and challenges.

Runes of Magic Features
- Dual class system with eight classes and unique elite skills
- Individual furnishing of player housing and guild castles
- In-depth story experienced through above 2,300 quests laced with epic quest-lines
- Gripping Player-versus-Player duels in arenas and on the battlefield
- Easy travel using portal stones and a wide range of rideable animals
- Challenging boss-combat in dangerous and extensive dungeons with up to 36 simultaneous players
- Entertaining mini-games offering variety to the hero’s routine
- Dynamic crafting and customization of items
- Regular comprehensive free updates with new game content
- New style ‘Pet’ system with levelable companions
- Free-to-Play: No monthly subscriptions, free to download the game

About Runewaker Entertainment Ltd.
Runewaker Entertainment was founded in August of 2004, with the headquarters located in Taichung, Taiwan. The founding members are all very experienced in the field and decided to come together to pursue their own dream. Currently Runewaker employs over 40 highly skilled programmers, designers and artists and is constantly expanding. Runewaker specializes in making massively multiplayer online role playing games (MMORPG). The company has built their own engine from scratch that rivals some of the best that is available out on the market. Their first product, Radiant Arcana (Runes of Magic), is already completed and currently in the open beta phase in China. Runewaker is currently producing more content for Runes of Magic. Webpage: http://www.runewaker.com/

About Frogster Interactive Pictures AG
As a holding with different shares in the computer games industry, the listed Frogster Interactive Pictures AG based in Berlin is focusing on the growth sector of massively multiplayer online games. The company licenses, markets and operates different online games in the German speaking market and internationally. Its Korean joint venture Frogster Asia Co., Ltd. based in Seoul develops MMO Games and markets their own as well as licensed virtual worlds in Asia. Frogster America Inc. based in San Francisco, USA, markets and operates MMO Games in North America since January 2009. At their offices in Berlin, Seoul and San Francisco, the Frogster group employs more than 100 staff members in the fields of development, marketing, PR, web design, community management, customer support, hosting, billing and administration. Internet: www.frogster-interactive.de

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Media Contacts

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Frogster America Inc.
Sean Kauppinen
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press@frogster-america.com

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Frogster Interactive Pictures AG
Philipp Senkbeil
+49 (0) 30 – 28 47 01 -42
psenkbeil@frogster.de

Warcraft: Orcs & Humans

May 2, 2009 by admin  
Filed under News

Warcraft: Orcs & Humans

The original game in the now-classic Warcraft series that has culminated in the immensely-popular World of Warcraft. Though it has some interface quirks that seem primitive by today’s evolved standards (example: you must select a unit, then click on the “move” action before you can move it), the story and gameplay are still great fun for RTS and Warcraft fan alike.

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