Cannot Find My House Key [Note]

March 17, 2010 by admin  
Filed under Syndication

To: Crecente More

PSP Still In First In Japan, But It’s Still Nintendo’s Pie [Console Taisen]

March 5, 2010 by admin  
Filed under Syndication

Sony’s PlayStation Portable is still the bestselling (and worst selling) piece of hardware in Japan, moving another 37,000 PSPs of standard variety and nearly another 1300 of the “go” variety. The PSP secured the top spot on the hardware chart once again, in part thanks to the release of chart topper Kenka Bancho 4: Ichinen Sensou. Like previous weeks, the Wii was right behind it, with considerable distance between Nintendo’s home console and Sony’s PlayStation 3. The combined strength of the Wii and three flavors of the Nintendo DS give the house of Mario more pie than anyone else this week. Somebody needs a new runaway hit in Japan to liven this race up. PSP – 37,338 Wii – 36,241 PlayStation 3 – 27,763 Nintendo DSi LL – 24,605 Nintendo DSi – 15,586 Nintendo DS Lite – 5,029 Xbox 360 – 2,510 PlayStation 2 – 1,912 PSPgo – 1,296

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PSP Still In First In Japan, But It’s Still Nintendo’s Pie [Console Taisen]

PSP Still In First In Japan, But It’s Still Nintendo’s Pie [Console Taisen]

March 5, 2010 by admin  
Filed under Syndication

Sony’s PlayStation Portable is still the bestselling (and worst selling) piece of hardware in Japan, moving another 37,000 PSPs of standard variety and nearly another 1300 of the “go” variety. The PSP secured the top spot on the hardware chart once again, in part thanks to the release of chart topper Kenka Bancho 4: Ichinen Sensou. Like previous weeks, the Wii was right behind it, with considerable distance between Nintendo’s home console and Sony’s PlayStation 3. The combined strength of the Wii and three flavors of the Nintendo DS give the house of Mario more pie than anyone else this week. Somebody needs a new runaway hit in Japan to liven this race up. PSP – 37,338 Wii – 36,241 PlayStation 3 – 27,763 Nintendo DSi LL – 24,605 Nintendo DSi – 15,586 Nintendo DS Lite – 5,029 Xbox 360 – 2,510 PlayStation 2 – 1,912 PSPgo – 1,296

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PSP Still In First In Japan, But It’s Still Nintendo’s Pie [Console Taisen]

Crosshairs–Starcraft II, Just Cause 2, Nintendo

March 3, 2010 by admin  
Filed under Gamespot 360, Syndication

In this episode, we get our Zerg on by answering your questions about the Starcraft II closed beta, strap on a parachute to preview Just Cause 2, talk to the head of Nintendo Australia about all things House of Mario, and much more!

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Crosshairs–Starcraft II, Just Cause 2, Nintendo

Crosshairs–Starcraft II, Just Cause 2, Nintendo

March 3, 2010 by admin  
Filed under Syndication

In this episode, we get our Zerg on by answering your questions about the Starcraft II closed beta, strap on a parachute to preview Just Cause 2, talk to the head of Nintendo Australia about all things House of Mario, and much more!

Excerpt from:
Crosshairs–Starcraft II, Just Cause 2, Nintendo

Sonic & Sega All-Stars Racing Review: Remaster System [Review]

March 2, 2010 by admin  
Filed under Syndication

Sega and developer Sumo Digital take a stab at kart racing with Sonic & Sega All-Stars Racing, a chance for Sega characters great and small to, for some reason, get together and settle their difference in go kart competitions. Sonic & Sega All-Stars Racing is Mario Kart for the gamer that aligned itself with Sega in its former rivalry with Nintendo, a brightly colored, simple arcade racer that follows the gameplay of long-running Mario-starring series closely. All-Stars Racing taps into 25 years worth of Sega memories for a high-speed racing game that’s heavy on both Sonic the Hedgehog and the more obscure mascot who couldn’t hold his own against the all-powerful Mario. The game features 20-plus characters of varying familiarity and two dozen Sega themed tracks on which to race them. If that Nintendo versus Sega feud was still roiling, how would Sonic & Sega All-Stars Racing hold up in debates with the Mario Kart fan? Loved Sega Nostalgia Bliss: Perhaps the primary reason to own a copy of Sonic & Sega All-Stars Racing is the high-grade hit of pure Sega nostalgia, administered by a cast of characters that ranges from the popular—you know Sonic the Hedgehog, right?—to the currently obscure—Alex Kidd, Billy Hatcher, Opa-Opa. Sega fans will bask in the characters, soundtrack, levels and Achievement/Trophy names unearthed just for them while getting a chance to revisit game properties like Jet Set Radio and The House of the Dead (or, as Sonic & Sega All-Stars Racing calls it, the safely E-rated “Curien Mansion.”) Sega Does What Nintendoes, Competently: Where Sonic & Sega All-Stars Racing doesn’t innovate, it wisely imitates, giving the kart-racing fan who may not already have a Wii, GameCube, Nintendo 64 or SNES a very capable, competitive casual driving game. Mechanically, Sonic & Sega All-Stars Racing is rather simple, requiring little more than a constant pull on the accelerator and liberal use of the game’s drift button. Many of the game’s power-up pick ups have Mario Kart equivalents—boxing gloves for blue shells, missiles for red ones, rainbows for Blooper ink—but some, like the track flipping attack, feel less like swipes from Nintendo’s famous kart racer. Blue Sky In Games & Casino Nights: Many of the game’s levels, which draw inspiration from game franchises like Super Monkey Ball and Samba de Amigo, look amazing, a chaotic spectacular of Sega references and well-designed tracks. Also, there are bright blue skies with characters wearing bright red shoes beneath them. It’s the Sonic the Hedgehog tracks that impress most, particularly the casino themed courses, filled with bright Vegas strip lights, oversized poker chips and kart launching bumpers. The Sonic courses offer enjoyment far beyond the Monkey Ball inspired tracks, which employ too many sharp, 90-degree angle turns. All-Star Moves: While they may not be so lovable when one is on the receiving end of an All-Star move, when a player is in last place and is offered a powerful, character-specific opportunity to boost ahead, these power ups feel great. That they’re of the more obscure nature, like Shenmue star Ryo Hazuki’s vicious forklift attack, makes them that much better. Hated Color Commentary: What is it with Sega and grating color commentary? Sonic & Sega All-Stars Racing’s announcer delivers a constant spew of annoying quips that wear thin quickly, offer no laughs (OK, maybe one) and aren’t delivered with the same speed a game of this pace requires. Meager Online Options: While online multiplayer is fun and functional, there’s just not much meat to it. It’s little more than a chance to compete in one-off races with other Sonic & Sega All-Stars Racing players, with no tournament or Grand Prix options. Getting into matches is also frustratingly slow and sometimes unnecessarily difficult, as it may take multiple attempts to find a worthy match. Sonic & Sega All-Stars Racing succeeds in evoking fond Master System and Dreamcast era memories while delivering a competent kart racing game. It may not exhibit the same level of polish that its Mario Kart competition can, but given Sega’s platform agnostic stance and Sumo Digital’s attractive game, we’re more than willing to forgive a fluid frame rate and a lack of innovation. The kart racing mechanics are solid and cameos from fondly remembered characters go a long way to making Sumo Digital’s effort a worthy purchase, but Sonic & Sega All-Stars Racing feels slightly underexploitive of Sega’s past. Sure, the inclusion of a playable Opa-Opa is welcome and Bonanza Bros. fans must be ecstatic to see Robo and Mobo return. While the character roster delves deep into Sega lore, the game’s music selection and race track collection don’t, relying too heavily on a short list of games. It would’ve been great to see the developer experiment with less well-known franchises here as well. Perhaps our Sega nostalgia will be further stoked with inevitable downloadable content, scratching that itch. Sonic & Sega All-Stars Racing was developed by Sumo Digital and published by Sega for the Xbox 360, PlayStation 3 and Wii on February 23. Retails for $39.99 USD to $49.99 USD. Copies of the game were given to us by the publisher for reviewing purposes. Played through Advanced difficulty in Grand Prix mode, completed all Missions on Xbox 360. Tested Wii version and online multiplayer modes on Xbox 360. Unlocked Ulala as quickly as possible. Confused by our reviews? Read our review FAQ .

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Sonic & Sega All-Stars Racing Review: Remaster System [Review]

PS3s Suffering From Global Network Lockdown [UPDATE 7] [Psn]

March 1, 2010 by admin  
Filed under Syndication

Around the world, PlayStation 3 consoles simply aren’t working like they’re supposed to, with an error — Error: 8001050F — preventing people from not just going online, but from playing some PS3 games offline as well. [Post updated throughout day.] From Europe to the Americas to, well, my house in Australia, users (mostly of older “Fat” consoles, those released before 2009’s “PS3 Slim”) have been complaining since Sunday that upon booting their consoles up, they’re unable to sign into their accounts, check their trophies, use dynamic themes or access the PlayStation Network. That’s fine, Sony say there are PSN connection problems, and that they are “looking into it”. Problem is, the error does more than just prevent you from going online. It prevents you from playing certain games offline as well. Even for some consoles that aren’t connected to the PSN, like debug units. The screen above is what I was greeted with on a retail console when attempting to play Heavy Rain, and pressing out of it simply reboots the PS3, returning you to the main menu screen. It’s the same story for other games that feature dynamic trophy support. PSN games are no different; I tried to boot up “Flower”, only to be greeted with a similar message about failed copyright protection, and it was right back to the XMB. Sony say “stay tuned” for updates on the problem. In turn, we’ve emailed Sony for comment and will update if we hear anything more. While theories abound that this has something to do with the calendar on older PS3s (some users are reporting their date/time settings have been reset), bear in mind Sony has redesigned its PlayStation website over the weekend, so it could be the result of some tinkering under the hood for the PlayStation Network. Then again, if consoles not connected to the PSN are also affected, it could be something else . Who knows! Whatever it is, though, you have to wonder at the design process that turns a network outage into something stopping you from playing an offline, singleplayer title. UPDATE – Sony has updated, saying “We’re narrowing down the issue and continue to work to restore service to all. Updates as soon as we have them.” UPDATE 2 – A mass story-telling session on internet gaming forum NeoGAF points towards the issue potentially being related to a calendar bug in older PlayStation 3 consoles, not the PlayStation Network as was first suspected. Bear in mind this is mob science, however, and is by no means official confirmation on the cause of the problem. UPDATE 3 – Citing unnamed “developers and studios”, British site Develop say that the issue is affecting titles currently in production for the PlayStation 3, with debug consoles – used by developers to actually make games – thrown “into a rebooting cycle, due to an endlessly-looping error message”. UPDATE 4 – PS3’s still aren’t working, and there has been no official update from Sony in over 9 hours. Their last Twitter update says that they believe the issue does not appear to be impacting PS3 Slim consoles. UPDATE 5 (8:20 am Mountain Time) – Sony U.S. silent since Sunday, but PlayStation Europe Tweets three times in the past hour: “Rest assured, we’ve many people working on fixing this issue. As soon as we have some news, we’ll let you know.” and then “Please don’t trust info regarding this issue unless from an official Sony source. On Twitter this means @PlayStationEU and @SonyPlayStation.” and then “We will be updating you the second we have some news.” UPDATE 6: Error code 8001050F was causes by a fault in the PS3’s clock functionality, Sony tells Kotaku. A fix should be coming within 24 hours. Until then, stay off your console, they say. More details here. UPDATE 7: Around 24 hours after the problem was first reported, people’s PlayStation 3 consoles finally seem to be returning to normal .

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PS3s Suffering From Global Network Lockdown [UPDATE 7] [Psn]

PS3s Suffering From Global Network Lockdown [UPDATE 7] [Psn]

March 1, 2010 by admin  
Filed under Syndication

Around the world, PlayStation 3 consoles simply aren’t working like they’re supposed to, with an error — Error: 8001050F — preventing people from not just going online, but from playing some PS3 games offline as well. [Post updated throughout day.] From Europe to the Americas to, well, my house in Australia, users (mostly of older “Fat” consoles, those released before 2009’s “PS3 Slim”) have been complaining since Sunday that upon booting their consoles up, they’re unable to sign into their accounts, check their trophies, use dynamic themes or access the PlayStation Network. That’s fine, Sony say there are PSN connection problems, and that they are “looking into it”. Problem is, the error does more than just prevent you from going online. It prevents you from playing certain games offline as well. Even for some consoles that aren’t connected to the PSN, like debug units. The screen above is what I was greeted with on a retail console when attempting to play Heavy Rain, and pressing out of it simply reboots the PS3, returning you to the main menu screen. It’s the same story for other games that feature dynamic trophy support. PSN games are no different; I tried to boot up “Flower”, only to be greeted with a similar message about failed copyright protection, and it was right back to the XMB. Sony say “stay tuned” for updates on the problem. In turn, we’ve emailed Sony for comment and will update if we hear anything more. While theories abound that this has something to do with the calendar on older PS3s (some users are reporting their date/time settings have been reset), bear in mind Sony has redesigned its PlayStation website over the weekend, so it could be the result of some tinkering under the hood for the PlayStation Network. Then again, if consoles not connected to the PSN are also affected, it could be something else . Who knows! Whatever it is, though, you have to wonder at the design process that turns a network outage into something stopping you from playing an offline, singleplayer title. UPDATE – Sony has updated, saying “We’re narrowing down the issue and continue to work to restore service to all. Updates as soon as we have them.” UPDATE 2 – A mass story-telling session on internet gaming forum NeoGAF points towards the issue potentially being related to a calendar bug in older PlayStation 3 consoles, not the PlayStation Network as was first suspected. Bear in mind this is mob science, however, and is by no means official confirmation on the cause of the problem. UPDATE 3 – Citing unnamed “developers and studios”, British site Develop say that the issue is affecting titles currently in production for the PlayStation 3, with debug consoles – used by developers to actually make games – thrown “into a rebooting cycle, due to an endlessly-looping error message”. UPDATE 4 – PS3’s still aren’t working, and there has been no official update from Sony in over 9 hours. Their last Twitter update says that they believe the issue does not appear to be impacting PS3 Slim consoles. UPDATE 5 (8:20 am Mountain Time) – Sony U.S. silent since Sunday, but PlayStation Europe Tweets three times in the past hour: “Rest assured, we’ve many people working on fixing this issue. As soon as we have some news, we’ll let you know.” and then “Please don’t trust info regarding this issue unless from an official Sony source. On Twitter this means @PlayStationEU and @SonyPlayStation.” and then “We will be updating you the second we have some news.” UPDATE 6: Error code 8001050F was causes by a fault in the PS3’s clock functionality, Sony tells Kotaku. A fix should be coming within 24 hours. Until then, stay off your console, they say. More details here. UPDATE 7: Around 24 hours after the problem was first reported, people’s PlayStation 3 consoles finally seem to be returning to normal .

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PS3s Suffering From Global Network Lockdown [UPDATE 7] [Psn]

PS3s Suffering From Global Network Lockdown [UPDATE 6] [Psn]

March 1, 2010 by admin  
Filed under Syndication

Around the world, PlayStation 3 consoles simply aren’t working like they’re supposed to, with an error — Error: 8001050F — preventing people from not just going online, but from playing some PS3 games offline as well. [Post updated throughout day.] From Europe to the Americas to, well, my house in Australia, users (mostly of older “Fat” consoles, those released before 2009’s “PS3 Slim”) have been complaining since Sunday that upon booting their consoles up, they’re unable to sign into their accounts, check their trophies, use dynamic themes or access the PlayStation Network. That’s fine, Sony say there are PSN connection problems, and that they are “looking into it”. Problem is, the error does more than just prevent you from going online. It prevents you from playing certain games offline as well. Even for some consoles that aren’t connected to the PSN, like debug units. The screen above is what I was greeted with on a retail console when attempting to play Heavy Rain, and pressing out of it simply reboots the PS3, returning you to the main menu screen. It’s the same story for other games that feature dynamic trophy support. PSN games are no different; I tried to boot up “Flower”, only to be greeted with a similar message about failed copyright protection, and it was right back to the XMB. Sony say “stay tuned” for updates on the problem. In turn, we’ve emailed Sony for comment and will update if we hear anything more. While theories abound that this has something to do with the calendar on older PS3s (some users are reporting their date/time settings have been reset), bear in mind Sony has redesigned its PlayStation website over the weekend, so it could be the result of some tinkering under the hood for the PlayStation Network. Then again, if consoles not connected to the PSN are also affected, it could be something else . Who knows! Whatever it is, though, you have to wonder at the design process that turns a network outage into something stopping you from playing an offline, singleplayer title. UPDATE – Sony has updated, saying “We’re narrowing down the issue and continue to work to restore service to all. Updates as soon as we have them.” UPDATE 2 – A mass story-telling session on internet gaming forum NeoGAF points towards the issue potentially being related to a calendar bug in older PlayStation 3 consoles, not the PlayStation Network as was first suspected. Bear in mind this is mob science, however, and is by no means official confirmation on the cause of the problem. UPDATE 3 – Citing unnamed “developers and studios”, British site Develop say that the issue is affecting titles currently in production for the PlayStation 3, with debug consoles – used by developers to actually make games – thrown “into a rebooting cycle, due to an endlessly-looping error message”. UPDATE 4 – PS3’s still aren’t working, and there has been no official update from Sony in over 9 hours. Their last Twitter update says that they believe the issue does not appear to be impacting PS3 Slim consoles. UPDATE 5 (8:20 am Mountain Time) – S ony U.S. silent since Sunday, but PlayStation Europe Tweets three times in the past hour: “Rest assured, we’ve many people working on fixing this issue. As soon as we have some news, we’ll let you know.” and then “Please don’t trust info regarding this issue unless from an official Sony source. On Twitter this means @PlayStationEU and @SonyPlayStation.” and then “We will be updating you the second we have some news.” UPDATE 6: Error code 8001050F was causes by a fault in the PS3’s clock functionality, Sony tells Kotaku. A fix should be coming within 24 hours. Until then, stay off your console, they say. More details here.

Excerpt from:
PS3s Suffering From Global Network Lockdown [UPDATE 6] [Psn]

As you guys might know, an 8.8 degree earthquake… [From Comments]

March 1, 2010 by admin  
Filed under Syndication

As you guys might know, an 8.8 degree earthquake hit my country (Chile) on Saturday at 3:35 a.m. At that time I was with my GF, we had just finished watching some TBBT episodes and we went to bed at 3:25 approx. We were talking and laughing an then the eartquake struck the house, lights went off, I live in an 8th floor of a 14 story building and the oscillating movement was out of this world. I grabbed my gf and we went under the frame of the door waiting for the quake to stop, in the meantime the background sounds were like a thunderstorm, I could hear all my stuff falling into the floor and on the outside lights all over the sky, caused by electric failures. When it stopped, I took my girlfriend and we went outside, I knocked the door of one of my neighbors to see if she was ok but no one answered, suddendly I felt it was raining! The pool on the last floor collapsed and the water was falling through some of the apartments and the walls of the building. I had internet on my phone for about 5 minutes and it was slow as hell, not enough time to check the news or put a message online to tell everyone I was ok. No phones, no lights, nothing… It was a complete mess. In the morning when the light came the devastation was not as much as one could imagine, some of my things were on the floor but it was nothing terrible, I just lost a cup that smashed into the floor. At the moment I only have electricity, water and cellphone signal. The earth still moves from time to time (6.2 degrees today in the morning) and the cities are slowly recovering. But the destruction path was big, a tsunami hit some cities and the origin of the earthquake was in the Bio-Bio region (500 kms to the south of Santiago, where I live) where the richter scale pointed 9 and where I have some relatives I still haven’t heard a single word of. But this proved something, our structural resilience as a country is amazing considering the energy liberated in the Haiti earthquake was 500 times weaker (seems like the richter scale is a logarithmic function) and the body count is going (sadly) on the 300+ and there aren’t major structural damages. It was a terrible thing to live.

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As you guys might know, an 8.8 degree earthquake… [From Comments]

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