Dragon Quest VI DS Remake Racks Up Big Sales [Japan]

February 1, 2010 by admin  
Filed under Syndication

If Square Enix shipped, say, a million copies of the DS Dragon Quest VI remake at launch, how many copies would Japan buy? Approximately 910,000 copies. In the first four days that the game was on sale, 909,981 copies of Dragon Quest VI were sold in Japan, making it the highest selling DS Dragon Quest remake. In the first week that Dragon Quest IV DS went on sale in 2007, the game moved 602,000 units. The Dragon Quest V DS remake sold 679,000 in its first week back in 2008. 『ドラゴンクエストVI』初週販売本数は約91万本(エンターブレイン調べ [Famitsu]

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Dragon Quest VI DS Remake Racks Up Big Sales [Japan]

News: Crackdown 2 twice as tall as predecessor

January 8, 2010 by admin  
Filed under Eurogamer 360

Ruffian scaling new heights and depths. Ruffian Games has revealed that the Pacific City of Crackdown 2 isn’t just broader and more diverse than its predecessor, but towers over it as well. “All I can say is that in the first game, the distance between the highest and the lowest point was under 400 metres. Now we are looking at over 1000 metres,” lead designer Steve Iannetta told Eurogamer when asked about major geographical shifts, and in particular new underground areas. “While we have kept the basic island structure, and to some extent the road network, we have really focused on creating a city that shows the consequences of its history, specifically the 10 years that passed from Crackdown 1 to Crackdown 2. Read more…

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News: Crackdown 2 twice as tall as predecessor

Your Favourite Indie Xbox Games of 2009 [Indie]

December 31, 2009 by admin  
Filed under Syndication

Microsoft’s Xbox Live Indie Games platform isn’t exactly the main draw for the console, but it still has its fans. Let’s see what those fans thought of 2009’s lineup. IndieGames have compiled two lists profiling the highest rated games on the service in both the US and United Kindom. Remember: these aren’t the most popular games, or those raking in the most cash. They’re the ones that have the highest user ratings. As you’ll see, some of the games have had a little media coverage, but others haven’t, so don’t go blaming exposure for the results. Blame the quality . U.S. Top 20 (1) I MAED A GAM3 W1TH Z0MB1ES!!!1 (2) Inside Lacrosse’s CL2010 (3) Arkedo Series – 03 PIXEL! (4) Miner Dig Deep (5) Beat Hazard (6) ezmuze+ Hamst3r edition (7) ZP2K9 (8) Groov (9) Kodu Game Lab (10) Arkedo Series – 01 JUMP! (11) CarneyVale Showtime (12) Platypus (13) The Impossible Game (14) Solar (15) Avatar Wave: Snowball Fight (16) Square Off (17) Gerbil Physics (18) Johnny Platform Saves Xmas! (19) Avatar Drop (20) Twin Blades UK Top 20 (1) I MAED A GAM3 W1TH Z0MB1ES!!!1 (2) Miner Dig Deep (3) Arkedo Series – 03 PIXEL! (4) Avatar Wave: Snowball Fight (5) SFG Soccer (6) ezmuse + Hamst3r edition (7) Platypus (8) Beat Hazard (9) Johnny Platform Saves Christmas (10) ZP2K9 (11) Arkedo Series – 01 JUMP! (12) Kodu Game Lab (13) Leave Home (14) Avatar Drop (15) The Impossible Game (16) Johnny Platform’s Biscuit Romp (17) CarneyVale Showtime (18) Junkyard Battle (19) Inside Lacrosse’s CL2010 (20) Gerbil Physics Top 20 Rated US, UK Xbox Live Indie Games: Dec. 29th [IndieGames]

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Your Favourite Indie Xbox Games of 2009 [Indie]

Your Favourite Indie Xbox Games of 2009 [Indie]

December 31, 2009 by admin  
Filed under Syndication

Microsoft’s Xbox Live Indie Games platform isn’t exactly the main draw for the console, but it still has its fans. Let’s see what those fans thought of 2009’s lineup. IndieGames have compiled two lists profiling the highest rated games on the service in both the US and United Kindom. Remember: these aren’t the most popular games, or those raking in the most cash. They’re the ones that have the highest user ratings. As you’ll see, some of the games have had a little media coverage, but others haven’t, so don’t go blaming exposure for the results. Blame the quality . U.S. Top 20 (1) I MAED A GAM3 W1TH Z0MB1ES!!!1 (2) Inside Lacrosse’s CL2010 (3) Arkedo Series – 03 PIXEL! (4) Miner Dig Deep (5) Beat Hazard (6) ezmuze+ Hamst3r edition (7) ZP2K9 (8) Groov (9) Kodu Game Lab (10) Arkedo Series – 01 JUMP! (11) CarneyVale Showtime (12) Platypus (13) The Impossible Game (14) Solar (15) Avatar Wave: Snowball Fight (16) Square Off (17) Gerbil Physics (18) Johnny Platform Saves Xmas! (19) Avatar Drop (20) Twin Blades UK Top 20 (1) I MAED A GAM3 W1TH Z0MB1ES!!!1 (2) Miner Dig Deep (3) Arkedo Series – 03 PIXEL! (4) Avatar Wave: Snowball Fight (5) SFG Soccer (6) ezmuse + Hamst3r edition (7) Platypus (8) Beat Hazard (9) Johnny Platform Saves Christmas (10) ZP2K9 (11) Arkedo Series – 01 JUMP! (12) Kodu Game Lab (13) Leave Home (14) Avatar Drop (15) The Impossible Game (16) Johnny Platform’s Biscuit Romp (17) CarneyVale Showtime (18) Junkyard Battle (19) Inside Lacrosse’s CL2010 (20) Gerbil Physics Top 20 Rated US, UK Xbox Live Indie Games: Dec. 29th [IndieGames]

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Your Favourite Indie Xbox Games of 2009 [Indie]

Your Favourite Indie Xbox Games of 2009 [Indie]

December 31, 2009 by admin  
Filed under Syndication

Microsoft’s Xbox Live Indie Games platform isn’t exactly the main draw for the console, but it still has its fans. Let’s see what those fans thought of 2009’s lineup. IndieGames have compiled two lists profiling the highest rated games on the service in both the US and United Kindom. Remember: these aren’t the most popular games, or those raking in the most cash. They’re the ones that have the highest user ratings. As you’ll see, some of the games have had a little media coverage, but others haven’t, so don’t go blaming exposure for the results. Blame the quality . U.S. Top 20 (1) I MAED A GAM3 W1TH Z0MB1ES!!!1 (2) Inside Lacrosse’s CL2010 (3) Arkedo Series – 03 PIXEL! (4) Miner Dig Deep (5) Beat Hazard (6) ezmuze+ Hamst3r edition (7) ZP2K9 (8) Groov (9) Kodu Game Lab (10) Arkedo Series – 01 JUMP! (11) CarneyVale Showtime (12) Platypus (13) The Impossible Game (14) Solar (15) Avatar Wave: Snowball Fight (16) Square Off (17) Gerbil Physics (18) Johnny Platform Saves Xmas! (19) Avatar Drop (20) Twin Blades UK Top 20 (1) I MAED A GAM3 W1TH Z0MB1ES!!!1 (2) Miner Dig Deep (3) Arkedo Series – 03 PIXEL! (4) Avatar Wave: Snowball Fight (5) SFG Soccer (6) ezmuse + Hamst3r edition (7) Platypus (8) Beat Hazard (9) Johnny Platform Saves Christmas (10) ZP2K9 (11) Arkedo Series – 01 JUMP! (12) Kodu Game Lab (13) Leave Home (14) Avatar Drop (15) The Impossible Game (16) Johnny Platform’s Biscuit Romp (17) CarneyVale Showtime (18) Junkyard Battle (19) Inside Lacrosse’s CL2010 (20) Gerbil Physics Top 20 Rated US, UK Xbox Live Indie Games: Dec. 29th [IndieGames]

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Your Favourite Indie Xbox Games of 2009 [Indie]

And 2009’s Biggest iPhone Games Were… [Apple]

December 10, 2009 by admin  
Filed under Syndication

With December 31 almost upon us, Google have released two lists, each showcasing the biggest iPhone games of 2009. The first has the ten top-selling games, and is dominated by established franchises and intellectual property. Indeed, only a single title – Firemint’s Flight Control – crashing the party. The other list highlights the ten games with the highest user ratings, and on this one, things are a little more interesting. Real Racing makes the cut, as does Zemonia, and even Canabalt warrants a mention. Sadly, my pick for the year’s best – Rolando 2 – was nowhere to be seen.

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And 2009’s Biggest iPhone Games Were… [Apple]

Joana's 1-80 Horde Leveling Guide for World of Warcraft | Games tips

November 16, 2009 by admin  
Filed under World of Warcraft

The launch of Wrath of the Lich King has been a great for all WoW players. As you know, the highest level is 70, but no more than 80. The second event was the.

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Joana's 1-80 Horde Leveling Guide for World of Warcraft | Games tips

Carmack: Working With Apple Is a Rollercoaster Ride [IPhone]

November 6, 2009 by admin  
Filed under Syndication

John Carmack has a long history working with Apple on gaming products, not all of it positive. “My relationship with Apple has been long standing, but it’s a rollercoaster ride,” he told Kotaku. “I’ll be invited up on stage for a keynote one month and then I’ll say something they don’t like and I can be blacklisted for six months.” Working with Apple on iPhone games has been no different, Carmack said, but he is happy to see that former collaborator Graeme Devine is now working at Apple in the iPhone Game Technologies division. Devine worked at id Software from 1999 to 2003, producing and programming on a number of games including Quake III, Doom 3 and Return to Castle Wolfenstein. Devine went on to Ensemble Studios where he worked on Age of Empires 3 and Halo Wars before that studio was shut down. Earlier this year he moved to Apple. “Graeme Devine is in a significant position as a game developer at Apple,” Carmack said. “I have a real man on the inside now. We knew each other from way back in the day. “He’s a real developer and I understand everything he is saying.” Devine’s role at Apple doesn’t mean that Carmack’s dealings with the company has gotten any less bumpy though. Doom Classic was rejected twice before Apple allowed it to appear in the store with some minor changes. Carmack thinks the run-ins with Apple are because the company, the highest people in the company, look down on games. But the popularity of gaming on the iPhone has forced Apple to try and come to grips with that, even if they’re not happy about it. “At the highest level of Apple, in their heart of hearts,” Carmack said, “they’re not proud of the iPhone being a game machine, they wish it was something else.”

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Carmack: Working With Apple Is a Rollercoaster Ride [IPhone]

Atlus Brings Shin Megami Tensei: Strange Journey Stateside [Game Announce]

November 5, 2009 by admin  
Filed under Syndication

Atlus, publishing a Shin Megami Tensei game in North America? I know, I was pretty shocked too to learn that Shin Megami Tensei: Strange Journey , the company’s first-person science fiction RPG, was being localized for a stateside Nintendo DS release. The latest in the SMT series, already released in Japan to favorable reviews—the highest Famitsu-rated Shin Megami Tensei entry yet, according to Atlus—will come to the DS in North America next spring, bringing with it the mind-scrambling box art you see above. Go on, admire it. Shin Megami Tensei: Strange Journey’s science-fiction flavored storyline tasks the player with unraveling the mystery of a “growing, black void” that has appeared at Earth’s southern pole. The SMT standard role-playing and demon managing rules apply, with Atlus saying that Strange Journey follows in the tradition of Shin Megami Tensei: Nocturne. The game’s web site is now live, offering more information, should you want it.

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Atlus Brings Shin Megami Tensei: Strange Journey Stateside [Game Announce]

Filmmaker Robert Zemeckis Is Bad At Video Games [Hollywood]

November 4, 2009 by admin  
Filed under Syndication

Robert Zemeckis , director of Back to the Future and Who Framed Roger Rabbit?, is good at making movies. He’s good at writing them. But he’s not very good at video games. Zemeckis tells MTV, “I love what they do in the technology, the way they move those images, I’m fascinated by the amount of code-writing those guys do to make those games work. But I just have a problem sitting there for hours and hours and hours knowing that I’m always going to end up losing. It’s such a fatalistic mindset, I know I’m never going to get to the highest level…but I’m gonna play anyway.” Somebody tell Zemeckis about easy mode and co-op play! Games aren’t that hard — not like watching his thriller What Lies Beneath or anything. That was painful. Robert Zemeckis Sucks At Video Games (And He’s Fine With It!) [MTV] [ Pic ]

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Filmmaker Robert Zemeckis Is Bad At Video Games [Hollywood]

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