IO Announces a Release Date for Kane & Lynch 2: Dog Days
March 17, 2010 by newsbot
Filed under Syndication
IO Interactive, a part of Square Enix Europe, is pleased to confirm that Kane & Lynch 2: Dog Days will release on August 24, 2010 in North America and August 27 throughout Europe and other PAL territories, on the Xbox 360 game system.
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IO Announces a Release Date for Kane & Lynch 2: Dog Days
IO Announces a Release Date for Kane & Lynch 2: Dog Days
March 17, 2010 by newsbot
Filed under Planet Xbox, Syndication
IO Interactive, a part of Square Enix Europe, is pleased to confirm that Kane & Lynch 2: Dog Days will release on August 24, 2010 in North America and August 27 throughout Europe and other PAL territories, on the Xbox 360 game system.
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IO Announces a Release Date for Kane & Lynch 2: Dog Days
Crackdown 2 drops July 6
March 15, 2010 by admin
Filed under Gamespot 360
Ruffian-developed follow-up to Xbox 360-exclusive hybrid shooter-platformer slightly delayed; arrives in Asia and Australia July 8, UK and Europe July 9.
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Crackdown 2 drops July 6
Crackdown 2 drops July 6
March 15, 2010 by admin
Filed under Gamespot 360
Ruffian-developed follow-up to Xbox 360-exclusive hybrid shooter-platformer slightly delayed; arrives in Asia and Australia July 8, UK and Europe July 9.
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Crackdown 2 drops July 6
PAL PlayStation Store Update: Tester-Free [Europe]
March 13, 2010 by admin
Filed under Syndication
It’s a pretty slim week on the PAL PlayStation Store, but then, looking at the stuff Europeans and Aussies are missing out on – like the Tester – maybe that’s not such a bad thing. More
Move 101, With Sony’s Friendly Introduction To Motion-Sensing Gaming [Clips]
March 11, 2010 by admin
Filed under Syndication
This is Sony Europe’s handy instructional trailer for the newly-christened PlayStation Move. Isn’t it chipper? More
What About Mexico? China? Brazil? [Tomonobu Itagaki]
March 6, 2010 by admin
Filed under Syndication
For several years now, Japanese developers have realized that there are bigger markets outside Japan — namely, the U.S. and Europe. Isn’t that limiting? In his new “Itagaki’s Thought” column, former Ninja Gaiden designer and currently Valhalla Game Studios developer Tomonobu Itagaki is looking at the bigger picture. “I’m doubtful about the Japanese game industry’s stance these days,” he writes. “Many say things like, ‘How do we sell games to Americans?’, ‘What games sell well in Europe?’, and ‘How we should face the world as Japanese?’” “However, to me, that just seems to be narrowing down one’s own market,” he continues. “I would like to ask, but what about Moscow? How about China? Mexico? Or even Sicily? Brazil?” According to Itagaki, “I’ve always been of the belief that there’s no nationality to entertainment. You need to make a game for everyone on Earth, one that anyone can enjoy. I have lived for a long time thinking this way, and it’s only getting stronger.” Bet those living outside the U.S. and Europe are happy to hear that at least one game developer understands that the audience for games is truly global. Valhalla Studios also has interview with some of the studios’ programmers — all of which were programmers or lead programmers at Tecmo. Valhalla Game Studios | Itagaki’s [Valhalla Thanks, Matt!] [ Pic ]

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What About Mexico? China? Brazil? [Tomonobu Itagaki]
Fist Of The North Star Explodes Europe’s Guts This Summer [Koei]
March 5, 2010 by admin
Filed under Syndication
Tecmo Koei’s latest Musou crossover, the one that blends classic manga Fist of the North Star characters with Dynasty Warriors style play, is making its way to Europe. The game known as Hokuto Musou will summer in Europe, officially. Koei’s simply calling the game Fist of the North Star for now, pegging the European release for a vague “summer 2010.” Bodies that “violently explode on screen” and punches that trigger “the instantaneous breakdown of internal organs” will be gracing the PlayStation 3 and Xbox 360 in PAL territories soon. If you’ve followed our coverage of Hokuto Musou thus far, you know that we’re rabidly anticipating the beat ‘em up and that Ashcraft really likes referencing that “already dead” gag. No word yet from Tecmo Koei’s North America press folk, but we’ll let them know how much we’d like to see this confirmed for our continent of choice.

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Fist Of The North Star Explodes Europe’s Guts This Summer [Koei]
Lara Croft and the Guardian of Light is Announced for XBLA
March 4, 2010 by newsbot
Filed under Syndication
Crystal Dynamics, a part of Square Enix Europe, today announced Lara Croft and the Guardian of Light, a new game developed by Crystal Dynamics, which will be released via digital download in 2010; more information on this after the jump.
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Lara Croft and the Guardian of Light is Announced for XBLA
Aion Patch 1.9: Changing Perceptions And Pleasing The Players [Ncsoft]
March 4, 2010 by admin
Filed under Syndication
NCsoft details Aion’s version 1.9 patch today, an update dedicated to making the player experience more joy and less grind. We spoke to lead producer Chris Hager about changing the way subscribers play and perceive the popular MMO. Aion patch 1.9 is still a long way out, but NCsoft wants to make sure players know it’s coming. North American and European players normally have to rely on fan-translations of Korean patch notes for a glimpse at the future of Aion, but that all changes today. “We want to change the perception of the game,” Hager says. “We’re going to start releasing information at the same time as Korea, so our fans don’t have to go through translations to see the patch notes.” Hager hopes that releasing the information simultaneously across all regions will quell the notion that this is simply a port of the Korean title. This doesn’t mean that Korea won’t be getting the new content first, but Hager wants players in North America and Europe to know that they are working hard to get the content ready to release in the Western world. “We want it as fast as we can get it. The main issues is that when we localize content, we’re localizing it into three different languages across two different territories. We want to be ahead of the game as much as we can.” As for the changes themselves, the focus seems to be on lessening the grind and providing greater rewards to the player. Patch 1.9 brings many changes to instances, mainly in terms of item drops. “Getting drops in instances has been painful,” Hager admits. The patch will dramatically increase drop rates for useful loot items, giving players “an actual carrot on a stick” to run through instances. “We want to encourage players to run an instance and know they’re going to get rewarded for it.” The quest system is also receiving major tweaks, with more experience points awarded and item rewards that are worth questing for, as opposed to current quest rewards, which are often less powerful than items regularly found on wandering creatures. Patch 1.9 will also introduce new timed items. Participating in daily quests or visiting a new item rental shop will give players temporary equipment, allowing them to participate in more advanced content without having to grind for days to get their equipment up to snuff. “Again, it’s all about lessening the grind and improving the current player experience,” says Hager. Other changes include a weapon merging system for two-handed weapons, often considered the weakest in the game, which will combine two weapons’ statistics into one more powerful item; a menu-driven looking for group system; and a drop in the price of money sinks like soul healing and transportation. And that’s just the tip of the iceberg, as far as patch 1.9 goes. Hager says that the patch notes are 26 pages long, so expect many more changes to Aion over the course of the next year.

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Aion Patch 1.9: Changing Perceptions And Pleasing The Players [Ncsoft]

