Team Fortress 2 Gets Its First Batch Of Player Made Content [Valve]
March 18, 2010 by admin
Filed under Syndication
Remember when Valve opened up the development of new Team Fortress 2 weapons and hats to the Team Fortress 2-loving community? No? Well, that first batch of player-made things is now available as part of the latest TF2 update. More
Interview: The Shape of God of War III
March 17, 2010 by admin
Filed under Syndication
Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA’s biggest sequel of the generation — and what the franchise’s future may hold.
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Interview: The Shape of God of War III
Interview: The Shape of God of War III
March 17, 2010 by admin
Filed under Syndication
Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA’s biggest sequel of the generation — and what the franchise’s future may hold.
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Interview: The Shape of God of War III
Building The Ultimate Transformers Origin Story [Clips]
March 15, 2010 by admin
Filed under Syndication
In this video documentary for Transformers: War for Cybertron, the development team at High Moon Studios talk about bringing the Autobots and Decepticons back to Cybertron to tell a story never fully told. More
Old Republic Is EA’s Biggest Ever Development Project [Ea]
March 11, 2010 by admin
Filed under Syndication
According to the man who’s had to write the cheques for the game’s development, Electronic Arts is taking massive multiplayer online title The Old Republic seriously. Very seriously. More
Burnout vets talk guerrilla tactics for indie studios
March 9, 2010 by admin
Filed under Gamespot 360
GDC 2010: Hello Games managing director Sean Murray discusses the development process of his four-man squad’s IGF grand prize finalist Joe Danger.
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Burnout vets talk guerrilla tactics for indie studios
Blur Devs Promise "Massive" DLC Strategy, Just Not at Launch [Dlc]
March 7, 2010 by admin
Filed under Syndication
Blur ’s developers do have plans for DLC but they don’t intend to put any out at launch. In fact, no dates have been set, and they’ve made clear they’re not going to tackle DLC until the main game’s finished. Bizarre Creations is still putting the final coat of polish on the arcade racer, which entered a closed beta last week and releases May 25. Lead designer Ged Talbot told MTV that he can’t supply any dates for DLC, “but what I can say is it’s always been a massive part of the strategy to support the game with DLC.” The game will launch with 30 tracks and 50 licensed cars, and you can expect power-ups and vehicle mods in there too. While it’ll take some time for players to exhaust everything they get on the standard game, one wonders where and how much else Bizarre will be adding, especially if DLC is a “massive” part of the development strategy. Blur DLC Coming, But Not At Launch [MTV Multiplayer]

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Blur Devs Promise "Massive" DLC Strategy, Just Not at Launch [Dlc]
Mile Marker 7: Limbo [The Road To The Igf]
March 5, 2010 by admin
Filed under Syndication
Tired of stodgy corporate games made by The Man and his minions? We’re playing the 31 best indie games for a change of pace —- and so we can judge them. Today, Limbo. In A Sentence This is the unsettling and deviously well-designed side-scrolling adventure of a boy set in a quietly hostile black-and-white world, with Super-Mario-simple mechanics. State Of Completion Development studio Playdead announced just this week that the game is scheduled for an exclusive launch this summer on Xbox Live Arcade. Thoughts Nominated for Independent Games Festival awards honoring visual art and technical excellence, Limbo could just as well have been pegged for best game design. The side-scroller gently and cleverly doles out puzzling challenges. A plant drops onto our young hero’s head and suddenly he can’t stop running until the trick of killing that plant is determined. As our hero runs to the right, he suddenly must stop. The long stabbing arm of a spider that has been stalking our hero bars further passage. But a tossed bear trap might provide a jagged solution. But the game’s atmosphere — magnificently distinct, lovely and disturbing all at once — does trump all. The game feels like a quiet nightmare rendered in ghostly black and white. It feels less right to say that the game is populated by enemies than it is to say it is haunted by them, haunted with the presence of vicious nature and by some children who seem to have nothing but violence intended for our lead character. The game, so far, is a beautiful and clever terror anchored by a sharp used of physics and Nintendo-style layering of basic game mechanics and puzzle-solving strategies. Answers We Demanded None received. Make sure to check out the rest of the Independent Games Festival finalists as we head toward the March awards show.
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Mile Marker 7: Limbo [The Road To The Igf]
Rockstar’s Agent "Still In Development" [PS3]
March 4, 2010 by admin
Filed under Syndication
Remember Agent? Rockstar’s espionage title that we know almost nothing about? Well, publisher Take-Two says it’s…still in development. Yes, despite nobody having really heard or seen much of anything to do with the game since its announcement last year, Take-Two CEO Ben Feder was asked about the status of the title earlier today, and replied “short answer is yes, it’s still in development”. That was it. Can’t quite remember the last time a game had been “around” for so long with so little to go on. You can see why, even if they do seem far-fetched, there are whispers that it’s a vapourware project, cooked up to appease PS3 fanboys while Rockstar waited for Microsoft’s exclusivity deal on GTAIV’s DLC to run dry.

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Rockstar’s Agent "Still In Development" [PS3]
Rumor: Controversial Iraq War Game "Finished", Ready For Release [Politics]
March 3, 2010 by admin
Filed under Syndication
Six Days In Fallujah, a game based on the Iraq War that Konami thought was too “hot” to publish, has according to IGN been completed, and is ready to be released. “I can promise you that game is still coming out and it is finished”, a source told the video games website, reminding us all of a promising project that had been all but forgotten. It also suggests that developer Atomic Games remains operational in some capacity, despite reports that it had closed down following Konami’s refusal to publish the title. The game caused controversy when first announced, with some believing it was “too soon” to base a game off events in a war that was still ongoing, and that the contribution of “insurgents” in the development process was in poor taste. Six Days in Fallujah Finished, Still Coming Out [IGN]
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Rumor: Controversial Iraq War Game "Finished", Ready For Release [Politics]

