ModNation Racers Was My Favorite Low-Expectation Game Of The Show [Preview]

March 19, 2010 by admin  
Filed under Syndication

I care little for kart-racing games and seldom generate any user-generated content. So, to be honest, I did not rush at the chance I was given last week to play ModNation Racers at Game Developer’s Conference 2010. My mistake. More

The End of RTS? A Command & Conquer 4 Interview

March 19, 2010 by admin  
Filed under Syndication

EALA lead designer Sam Bass discusses the ideas that his team has injected into Command & Conquer 4, the last game in the series, to help make the RTS genre more approachable to newcomers and more satisfying to all.

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The End of RTS? A Command & Conquer 4 Interview

News: Halo: Reach multiplayer detailed

March 19, 2010 by admin  
Filed under Eurogamer 360

Matchmaking changes, leagues, all sorts. Bungie has detailed multiplayer changes planned for Halo: Reach ahead of the upcoming beta test, which kicks off on 3rd May. Speaking to Shacknews, the developer outlined plans for improved social options, matchmaking and giving hardcore players stuff to do once they max out. The best and most frequent players will want to focus on Arena, where they jostle for position in five skill divisions over month-long seasons. Read more…

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News: Halo: Reach multiplayer detailed

The Story of Score Studios: Westerners Move East

March 18, 2010 by admin  
Filed under Syndication

The story behind two Westerners who moved to work at Japanese game studios and then set up their own indie, Score Studios — and why they’ve chosen to set up shop in the country widely assumed to be struggling hardest when it comes to development.

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The Story of Score Studios: Westerners Move East

F1 2010 Video

March 17, 2010 by admin  
Filed under Xbox 360

F1 2010 (X360) Get the first look at Codemasters’ F1 game courtesy of this developer diary,

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F1 2010 Video

Interview: The Shape of God of War III

March 17, 2010 by admin  
Filed under Syndication

Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA’s biggest sequel of the generation — and what the franchise’s future may hold.

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Interview: The Shape of God of War III

Free To Play Games, Meet The Virtual IOU

March 16, 2010 by admin  
Filed under Syndication

An examination of the introduction of Kwedit, a service to allow gamers to promise to pay for virtual items and then deliver on it later may be the start of an important way to boost free-to-play revenues… or a mere blip.

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Free To Play Games, Meet The Virtual IOU

NPD: Behind the Numbers, February 2010

March 15, 2010 by admin  
Filed under Syndication

In Gamasutra’s latest analysis of U.S. console game retail trends, Matt Matthews examines why industry growth may finally kick in during March, while also examining music game sales and intriguing hardware trends for February 2010.

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NPD: Behind the Numbers, February 2010

Flower Creators: No New Games This Year, Intrigued By PlayStation Move [Gdc]

March 14, 2010 by admin  
Filed under Syndication

That Game Company’s Jenova Chen and Kellee Santiago, saw their team’s game Flower nominated for several Game Developer’s Choice Awards, winning for Best Downloadable. We talked about their future, Pokemon, and, since they made motion-games for the PS3, PlayStation Move. More

Victorious Torchlight Creators Like The Idea Of Torchlight 2 [Gdc]

March 13, 2010 by admin  
Filed under Syndication

Two of the creators of PC darling Torchlight won the Best Debut Game trophy at the 2010 Game Developer’s Choice Awards. Backstage after winning, they explained how to succeed on PC, considered Torchlight 2, and … I got Pokemon tips. More

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