Batman: Arkham Asylum scores Best Game, Gameplay BAFTAs
March 19, 2010 by admin
Filed under Gamespot 360
Rocksteady’s acclaimed Dark Knight action adventure collects top honors at British awards; Uncharted 2 also wins big with four gongs.
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Batman: Arkham Asylum scores Best Game, Gameplay BAFTAs
Carrie Underwood and More to Rock Band DLC in March
March 19, 2010 by newsbot
Filed under Planet Xbox, Syndication
Harmonix today announced songs from punk rockers X, singles from British garagerockers Little Fish, as well as singles from Ace Frehley, Carrie Underwood and OneRepublic will be added next week to the Rock Band Music Store of DLC.
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Carrie Underwood and More to Rock Band DLC in March
Final Fantasy XIII tops UK chart
March 15, 2010 by admin
Filed under Gamespot 360, Syndication
The Square-Enix developed RPG takes the number one on the British sales chart and becomes the fastest-selling game of the year; Modern Warfare 2 hits number two in the all-time chart.
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Final Fantasy XIII tops UK chart
Gene Simmons ‘the voice of Guitar Hero 6′
March 12, 2010 by admin
Filed under Gamespot 360
KISS bassist tells British game show Game On that he’s in the next installment of the rhythm series, due in the second half of this year.
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Gene Simmons ‘the voice of Guitar Hero 6′
Review: Perfect Dark
March 11, 2010 by admin
Filed under Eurogamer 360
Playing the old Joanna. Of all the things I wasn’t expecting to stumble across in the XBLA remake of Perfect Dark, Peter Molyneux was quite high on the list. But there he is, the founder of Lionhead, a key creative force behind Populous, Theme Park, and the Syndicate series, waiting patiently in a dataDyne elevator so that Joanna can pop out from a nearby grating and kick him in the head. Some people, it seems, are still a bit cut up about the fact that you couldn’t grow entire trees from acorns in the first Fable. Odd as it is to come up across a legend of British game development while playing through a first-person shooter – it’s even weirder when he turns up in multiplayer, decked out in a white tux, and wielding a sub-machine gun – it’s totally in-keeping with Perfect Dark’s peculiar culture. Read more…

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Review: Perfect Dark
Review: Perfect Dark
March 11, 2010 by admin
Filed under Eurogamer 360
Playing the old Joanna. Of all the things I wasn’t expecting to stumble across in the XBLA remake of Perfect Dark, Peter Molyneux was quite high on the list. But there he is, the founder of Lionhead, a key creative force behind Populous, Theme Park, and the Syndicate series, waiting patiently in a dataDyne elevator so that Joanna can pop out from a nearby grating and kick him in the head. Some people, it seems, are still a bit cut up about the fact that you couldn’t grow entire trees from acorns in the first Fable. Odd as it is to come up across a legend of British game development while playing through a first-person shooter – it’s even weirder when he turns up in multiplayer, decked out in a white tux, and wielding a sub-machine gun – it’s totally in-keeping with Perfect Dark’s peculiar culture. Read more…

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Review: Perfect Dark
What Does A "Misanthropic" Film Director Think of Heavy Rain? [PS3]
March 8, 2010 by admin
Filed under Syndication
For films like In the Company of Men (NSFW) and Your Friends and Neighbors (ditto), director Neil LaBurute has been labeled everything from a “misogynist” to a “misanthrope”. Guess that makes him equal opportunity. Even if film critics are cynical about LaBrute, he isn’t necessarily cynical about everything. Just listen to him talk about Heavy Rain and the future of video games: The tag line for Heavy Rain is “How far would you go to save someone you love?” Just by having that message, your final destination is asking yourself how much I’ll give for someone else, how much am I willing to give up and able to do to save someone. You ultimately say to yourself that you love this kid [Ethan Mars' son] more than you love yourself. That’s not something I see much of in other games, especially ones which essentially work on repeated actions, beating the clock and stimulating various parts of your senses in a refreshing way, which is why you go back to it. But I like the idea you can also go into a game and actually throw these sort of sophisticated questions to people and find interest in a game which plays with all the aspects that makes them fun and actually has some moral responsibility to them — and also the sense that you’re always doing it for someone else. I hope that games keep going in that direction. So, yeah, he’s a fan. LaBrute even made a short film, called “how far would you go for love?”, that debuted last month when the game launched. Besides Heavy Rain writer/director David Cage, the short film features the likes of Samuel L. Jackson, Nicolas Roeg, Stephen Frears and Peter Bogdanovich, among others. LaBrute says if he did make a game, it would be something like Heavy Rain. The director will be releasing his latest films Death at a Funeral, a remake of a 2007 British film. La Brute helmed The Wicker Man remake that was released in 2006. Glad to hear he doesn’t want to make a game like that . Neil LaBute dips into Heavy Rain [PlayStation] [ Pic ]

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What Does A "Misanthropic" Film Director Think of Heavy Rain? [PS3]
News: Molyneux: Natal improvements "countless"
March 5, 2010 by admin
Filed under Eurogamer 360
Recent demos out-of-date, insists designer. Peter Molyneux has moved to dampen fears over Project Natal lag, insisting there have been “countless revisions of cameras and countless revisions of software” since the demo units shown to press and celebrities in recent weeks were produced. Following a recent London showcase, British TV personality Jonathan Ross commented via his Twitter account that Natal was “not quite there yet”, which prompted Microsoft PR to confirm the hardware and game demo Ross played dated back to summer 2009. Molyneux, who hosted an event with non-specialist media early last week at the same venue in London’s Fitzroy Square, expressed his frustration at not being able to show the latest iteration of the Xbox motion-control technology. Read more…

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News: Molyneux: Natal improvements "countless"
News: Molyneux: Natal upgrades "countless"
March 5, 2010 by admin
Filed under Eurogamer 360
Recent demos out-of-date, insists designer. Peter Molyneux has moved to dampen fears over Project Natal lag, insisting there have been “countless revisions of cameras and countless revisions of software” since the demo units shown to press and celebrities in recent weeks were produced. Following a recent London showcase, British TV personality Jonathan Ross commented via his Twitter account that Natal was “not quite there yet”, which prompted Microsoft PR to confirm the hardware and game demo Ross played dated back to summer 2009. Molyneux, who hosted an event with non-specialist media early last week at the same venue in London’s Fitzroy Square, expressed his frustration at not being able to show the latest iteration of the Xbox motion-control technology. Read more…

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News: Molyneux: Natal upgrades "countless"
PS3s Suffering From Global Network Lockdown [UPDATE 7] [Psn]
March 1, 2010 by admin
Filed under Syndication
Around the world, PlayStation 3 consoles simply aren’t working like they’re supposed to, with an error — Error: 8001050F — preventing people from not just going online, but from playing some PS3 games offline as well. [Post updated throughout day.] From Europe to the Americas to, well, my house in Australia, users (mostly of older “Fat” consoles, those released before 2009’s “PS3 Slim”) have been complaining since Sunday that upon booting their consoles up, they’re unable to sign into their accounts, check their trophies, use dynamic themes or access the PlayStation Network. That’s fine, Sony say there are PSN connection problems, and that they are “looking into it”. Problem is, the error does more than just prevent you from going online. It prevents you from playing certain games offline as well. Even for some consoles that aren’t connected to the PSN, like debug units. The screen above is what I was greeted with on a retail console when attempting to play Heavy Rain, and pressing out of it simply reboots the PS3, returning you to the main menu screen. It’s the same story for other games that feature dynamic trophy support. PSN games are no different; I tried to boot up “Flower”, only to be greeted with a similar message about failed copyright protection, and it was right back to the XMB. Sony say “stay tuned” for updates on the problem. In turn, we’ve emailed Sony for comment and will update if we hear anything more. While theories abound that this has something to do with the calendar on older PS3s (some users are reporting their date/time settings have been reset), bear in mind Sony has redesigned its PlayStation website over the weekend, so it could be the result of some tinkering under the hood for the PlayStation Network. Then again, if consoles not connected to the PSN are also affected, it could be something else . Who knows! Whatever it is, though, you have to wonder at the design process that turns a network outage into something stopping you from playing an offline, singleplayer title. UPDATE – Sony has updated, saying “We’re narrowing down the issue and continue to work to restore service to all. Updates as soon as we have them.” UPDATE 2 – A mass story-telling session on internet gaming forum NeoGAF points towards the issue potentially being related to a calendar bug in older PlayStation 3 consoles, not the PlayStation Network as was first suspected. Bear in mind this is mob science, however, and is by no means official confirmation on the cause of the problem. UPDATE 3 – Citing unnamed “developers and studios”, British site Develop say that the issue is affecting titles currently in production for the PlayStation 3, with debug consoles – used by developers to actually make games – thrown “into a rebooting cycle, due to an endlessly-looping error message”. UPDATE 4 – PS3’s still aren’t working, and there has been no official update from Sony in over 9 hours. Their last Twitter update says that they believe the issue does not appear to be impacting PS3 Slim consoles. UPDATE 5 (8:20 am Mountain Time) – Sony U.S. silent since Sunday, but PlayStation Europe Tweets three times in the past hour: “Rest assured, we’ve many people working on fixing this issue. As soon as we have some news, we’ll let you know.” and then “Please don’t trust info regarding this issue unless from an official Sony source. On Twitter this means @PlayStationEU and @SonyPlayStation.” and then “We will be updating you the second we have some news.” UPDATE 6: Error code 8001050F was causes by a fault in the PS3’s clock functionality, Sony tells Kotaku. A fix should be coming within 24 hours. Until then, stay off your console, they say. More details here. UPDATE 7: Around 24 hours after the problem was first reported, people’s PlayStation 3 consoles finally seem to be returning to normal .
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PS3s Suffering From Global Network Lockdown [UPDATE 7] [Psn]

