Skate 3 rolling out May 11
March 17, 2010 by admin
Filed under Gamespot 360
EA Black Box returns with team-oriented skateboarding sim in two months on Xbox 360 and PS3.
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Skate 3 rolling out May 11
PSP Grabs A Big Slice Of The Console War Pie In Japan [Console Taisen]
March 12, 2010 by admin
Filed under Syndication
Black is back, as Japan went all in on PSP purchasing recently, giving the PlayStation family the win in the weekly hardware contest, nearly doubling sales of the Wii. More
Bodycount Officially Unveiled
Bodycount (X360) Spiritual successor to Black detailed by Codemasters.

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Bodycount Officially Unveiled
First Look At Bodycount, An "Orgy Of Bullets & Destruction" [Bodycount]
March 9, 2010 by admin
Filed under Syndication
From the co-creator and designer of Black comes Bodycount, Codemasters’ newest shot at “genre-defining gun play” for the Xbox 360 and PlayStation 3, a game you might have already heard a few peeps about. Designed by creative director Stuart Black, Bodycount promises both “jaw-dropping devastation” and an “exhilarating sensory overload of action,” according to the clearly excited executive producer Tom Gillo. To look at it, at least at the game’s debut screen shots, Bodycount definitely looks like a product of the man behind Black, with big explosions, blinding muzzle flashes and shit just being destroyed left and right. Turns out, there’s a story in Bodycount between the virtual carnage. Or at least a hint of one, as “players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’.” Stuart Black, creative director, makes the following comparison “If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world.” “Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics,” Black says, underscoring that we’re going to here a good deal about Bodycount’s ability to “shred.” “Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.” Want to know more? You can follow the game’s official Twitter account or visit the equally official Bodycount web site . Bodycount is slated for release on PS3 and 360, from Codemasters, in Q1 2011.

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First Look At Bodycount, An "Orgy Of Bullets & Destruction" [Bodycount]
Black creator talks up Bodycount on PS3, 360
March 9, 2010 by admin
Filed under Gamespot 360, Syndication
Q&A: Shooter specialist Stuart Black shares details on “glossy techno-thriller” shooter, due out in Q1 2011; says Black 2 “bit the dust” at EA.
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Black creator talks up Bodycount on PS3, 360
Meet Bodycount, From The Creator Of Black [Bodycount]
March 8, 2010 by admin
Filed under Syndication
No, not that Body Count. The cover of the upcoming Official Xbox Magazine reveals Bodycount, the new shooter from the creators of first-person stylized shooter Black. Apparently, the game is being developed by a team at Codemasters Guildford that is lead by Stuart Black, who worked on Black, the shooter that shares his name. OXM UK describes the game as “a spectacular and frankly mental first-person shooter”. And that’s pretty much all it says. More to revealed in the print mag when it goes on sale shortly! “We can’t say any more about it,” OXM adds in a now-yanked-story, “save to say that if you like shooting guns in games you are going to really, really love it.” M’kay, then! Black creator’s new shooter, Bodycount, revealed in OXM [Google cache via NeoGAF ]

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Meet Bodycount, From The Creator Of Black [Bodycount]
Bodycount Announced [Bodycount]
March 8, 2010 by admin
Filed under Syndication
No, not that Body Count. The cover of the upcoming Official Xbox Magazine reveals Bodycount, the new shooter from the creators of first-person stylized shooter Black. Apparently, the game is being developed by a team at Codemasters Guildford that is lead by Stuart Black, who worked on Black, the shooter that shares his name. OXM UK describes the game as “a spectacular and frankly mental first-person shooter”. And that’s pretty much all it says. More to revealed in the print mag when it goes on sale shortly! “We can’t say any more about it,” OXM adds in a now-yanked-story, “save to say that if you like shooting guns in games you are going to really, really love it.” M’kay, then! Black creator’s new shooter, Bodycount, revealed in OXM [Google cache via NeoGAF ]

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Bodycount Announced [Bodycount]
Alice In Wonderland Movie Review: A Bitter Underland [Review]
March 5, 2010 by admin
Filed under Syndication
Tim Burton once again treads on sacred fantasy ground in Alice in Wonderland, a twisted take on Lewis Carroll’s classic novels. How far down the rabbit hole does Burton go? Alice in Wonderland is a new movie from Tim Burton based on a classic work of literary fantasy, starring Helena Bonham Carter and Johnny Depp, not to be confused with most of Burton’s other films. Rather than creating a film based directly off Lewis Carroll’s famous works, Alice’s Adventures in Wonderland and Through the Looking Glass, Burton has opted to tell his own story, using Carroll’s iconic characters and unique fantasy setting. Is that a wise idea? We’ve seen the concept done right before, most famously in America McGee’s Alice. McGee’s vision of an older Alice, driven mad by survivor’s guilt, returning to a Wonderland transformed by her own madness, was as disturbing as it was poignant, while building off Carroll’s original work in a way that made sense in the grand scheme of things. Burton’s new movie features a 19 year-old Alice who’s forgotten all about the Wonderland (or Underland, as Burton rechristens it) of her childhood, preparing for her engagement to a wealthy young lord. Panicking at the moment of truth, Alice flees into the woods, falls down a rabbit hole, and finds herself in a strange world that remembers her, even if she doesn’t remember it. A prophetic scroll reveals that Alice is fated to become the savior of Underland, slaying a terrible beast of legend and freeing the land of the Red Queen’s tyranny. It’s about this time that Lewis Carroll fans begin to feel desperately ill, and I don’t want to be responsible for any violent heaving due to continuing on with the plot synopsis. Let’s just get straight to the review instead. Loved Bizarre Landscapes: Visually, Wonderland, or Underland, as it’s called in the movie, is a real treat. The bizarre landscapes that Alice and her odd companions wander through are unique and appealing, even if Burton couldn’t resist including a few spirals and topiary animal sculptures. It’s his thing, you know. I expected much worse, only to be delighted that Burton has either mellowed a bit with age or someone reined him in before he made this world into A Nightmare Before Wonderland. Sorry, Underland. Talking With The Animals: Due to some of the issues I had with the “human” actors in the movie, many of my favorite scenes involved the various CGI animals populating Underland. The worrisome White Rabbit, maniacally Scottish March Hare, and standoffish Dormouse stole many a scene, while Alan Rickman’s voice lent weight to the cryptic words of the hookah smoking Caterpillar. Trumping all of them, however, was comedian Stephen Fry’s turn as the Cheshire Cat, managing to win my heart despite looking like a cross between the live-action Garfield and Nightcrawler from the X-Men movies. Another Score For Danny Elfman: I’ve been a big fan of Danny Elfman’s movie music since the original Batman films, though I, like many others, have felt his work with Burton was getting a bit too formulaic. While he does explore some familiar territory with the Alice score (a women’s chorus lala-ing is one of Elfman’s trademarks), he seems to have matured somewhat, creating a sweeping fantasy score that is just as important (or possibly more so) to the film than the plot or the actors. Hated Through The Looking Glass Darkly: This is not Lewis Carroll’s Wonderland. Hell, this isn’t even Disney’s Wonderland. Rather than the fine episodic tales presented in the original works, or the woefully inaccurate yet appealing animated movie, this is a story of a young woman learning to make her own way in the world, not living life to please others, using Wonderland as a backdrop. Burton takes elements from Carroll’s works, tosses them in a blender, and pours them out into a mold more fitting his vision as a director and storyteller. Unfortunately it’s a mold he’s used far too often, and the ingredients he adds to help make the story his own – his wife, the Mad Hatter’s origin story, and renaming Wonderland to Underland – feel forced rather than natural. I won’t even get into the plot revolving around Alice being the chosen one who must defeat the Jabberwocky on the Frabjous Day with the Vorpal sword. My head will explode. It’s a generic fantasy film that Burton is trying to liven up by including well-known characters from a beloved franchise. It’s the movie equivalent of Sonic & The Black Knight. What Big Eyes You Have: How was the acting in Alice in Wonderland? It’s hard to say, mainly because 80% of the human characters in the film have been twisted into hideous mockeries of real people, thanks to the magic of truly awful computer effects. Helena Bonham Carter’s oversized head is the most distracting thing since Helena Bonham Carter’s actual head. They’ve taken Crispin Glover, already a wiry sort of fellow, and stretched him to ridiculous proportions, and sat him upon a CGI horse with a bad frame rate. I have no idea what they did to Johnny Depp’s eyes, but it makes him painful to watch, and Tweedledee and Tweedledum, both portrayed by Matt Lucas, just seem wrong. That’s the only word I can come up with. Wrong. Not only do these CGI distortions make these bizarre characters nearly unwatchable, their outrageouseness completely overshadows Mia Wasikowska’s already understated performance as Alice. Then again, considering most of the marketing material for the movie features the Mad Hatter instead of the titular heroine, maybe that was the point all along. Useless 3D: Alice in Wonderland doesn’t seem to be a movie that was made with 3D in mind, yet most of the theaters showing it in my area force you to don a pair of plastic 3D glasses to watch the film. Watching a movie with glasses on top of my regular vision correction lenses is uncomfortable enough, but when the payoff is this minimal, it’s hardly worth the effort. Aside from a few bits of scenery and some background creatures flying towards the screen, most of the 3D effects in the movie are simple depth perception tricks. In fact, it almost feels like some of the 3D elements were added after the fact, without any real thought as to how they would affect the film, such as branches in the foreground as characters travel through the forest, obscuring your view of the action, as it were. If you wind up seeing the 2D version of the movie, don’t worry – you’re not missing anything. Of all the variations on the Alice in Wonderland story I’ve seen over the years, Tim Burton’s Alice in Wonderland is by far the loosest interpretation of the source material, if you could even call it an interpretation. Burton has said that he never connected emotionally with the original story of Alice, and wanted to make his movie feel more like a story rather than a series of character meetings. This isn’t a sequel to the original Alice, or even a re-imagining. Instead, Burton treats the original story like so much wrapping paper, using the familiar characters and concepts to tell the story he wanted to tell, about a woman triumphing over societies preconceived notions of who and what she should be, by traveling to a fantasy world and becoming exactly what this other society expects her to be. Burton’s twisted sense of art design may have mellowed over the years, but it’s been replaced with a twisted sense of plot, resulting in a tangled mess of a movie hanging onto Carroll’s work like a drowning man clinging to a piece of driftwood. Alice in Wonderland was directed by Tim Burton, released on March 5th by Walt Disney Pictures. Confused by our reviews? Read our review FAQ .

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Alice In Wonderland Movie Review: A Bitter Underland [Review]
Badass PSP Game Rumbles To The Top Of Japan’s Bestsellers List [Sales Get]
March 5, 2010 by admin
Filed under Syndication
Tough guy simulator Kenka Bancho 4: Ichinen Sensou is Japan’s bestselling video game, the latest entry in the series that has made its way stateside under the name Kenka Bancho: Badass Rumble. It dethrones Capcom’s Biohazard 5 re-release this week. While Biohazard 5 Alternative Edition (aka Resident Evil 5 Gold Edition) couldn’t hold onto first place again this week , it’s only bumped down to third, sitting behind Kenka Banco 4 for PSP and Super Robot Wars OG: Saga Endless Frontier Exceed for the Nintendo DS. That’s better than Heavy Rain and Dante’s Inferno, two PlayStation 3 games that quickly slipped off the chart. There are plenty of new releases in this week’s Media Create software chart, including the Japanese release of Borderlands, BlazBlue Portable and the budget priced re-release of Demon’s Souls. See all—make that thirty—of Japan’s top sellers for the week of February 22 to 28 in the list below. 01. Kenka Bancho 4: Ichinen Sensou (PSP) – 72,000 / NEW 02. Super Robot Wars OG: Saga Endless Frontier Exceed (DS) – 65,000 / NEW 03. Resident Evil 5: Gold Edition (PS3) – 48,000 / 191,000 04. New Super Mario Bros. Wii (Wii) – 45,000 / 3,412,000 05. God Eater (PSP) – 45,000 / 514,000 06. Hot Shots Tennis Portable (PSP) – 45,000 / NEW 07. Fushigi no Dungeon: Fuurai no Shiren 4 – Kami no Hitomi to Akuma no Heso (DS) – 41,000 / NEW 08. Tomodachi Collection (DS) – 33,000 / 2,882,000 09. Wii Fit Plus (Wii) – 30,000 / 1,694,000 10. Dragon Quest VI: Maboroshi no Daichi(DS) – 26,000 / 1,244,000 11. Higurashi no Naku Koro ni Kizuna: Dai Yon Kan – Kizuna (DS) 12. Demon’s Souls (the Best) (PS3) 13. Borderlands (Xbox 360) 14. Kiniro no Corda 3 (PSP) 15. Power Pro Success Legends (PSP) 16. Estpolis: The Lands Cursed by the Gods (DS) 17. BlazBlue Portable (PSP) 18. The Legend of Zelda: Spirit Tracks (DS) 19. Monster Hunter 2nd G Portable (the Best) (PSP) 20. Espgaluda II: Black Label (Xbox 360) 21. Wii Sports Resort (Wii) 22. Star Ocean: The Last Hope International (PS3) 23. Katekyoo Hitman Reborn! Kizuna no Tag Battle (PSP) 24. Pokemon Heart Gold / Soul Silver (DS) 25. Daikaijuu Battle: Ultra Coliseum DX – Ultra Senshi Daishuuketsu (Wii) 26. One Piece Unlimited Cruise: Episode 1 – Nami ni Yureru Hihou (Minna no Susume Selection) (Wii) 27. New Super Mario Bros. (DS) 28. Kiniro no Corda 3 (PS2) 29. Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia (DS) 30. Inazuma Eleven 2: Fire / Blizzard (DS) Media Create Weekly Software Sales [Gpara]

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Badass PSP Game Rumbles To The Top Of Japan’s Bestsellers List [Sales Get]
Limbo: It’s Black And White And Headed To Xbox Live Arcade [Xbox Live Arcade]
March 3, 2010 by admin
Filed under Syndication
Nominated for awards in Art and Technical Excellence for obvious reasons in the 12th Annual Independent Games Festival, Playdead’s stunning black and white puzzle platformer Limbo is heading to Xbox Live Arcade this summer. Limbo is the story of a young boy braving a bleak and mysterious world in order to determine the fate of his sister. The art is purely black and white, with the main character and platforming elements silhouetted against beautiful greyscale backdrops. Today Playdead announces a worldwide release for the game on consoles this year, with an exclusive summer launch on Xbox Live Arcade. Limbo will be playable at the IGF Pavilion during the 2010 Game Developers Conference next weekend. You can learn about the game at its official site, which includes a video teaser that’s even more impressive than these screens. Be sure to stay tuned to our Road to IGF coverage for more on Playdead’s Limbo.
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Limbo: It’s Black And White And Headed To Xbox Live Arcade [Xbox Live Arcade]

