Alone In The Dark Creator Teasing New Game [Ubisoft]
March 18, 2010 by admin
Filed under Syndication
Frenchman Frédérick Raynal, known to most as the creator of horror series Alone in the Dark but beloved by us for creating cult hit Little Big Adventure , has a new game due this year in the works for publisher Ubisoft. More
The Whispered World Is Coming To America [U.S. Release]
March 5, 2010 by admin
Filed under Syndication
Daedalic Entertainment is pleased to announce that its award-winning, hand-painted adventure game The Whispered World is finally coming to North America, with Viva Entertainment publishing the German game in the states this April. I’ve been following The Whispered World for what seems like years now, so news of a North American release for the gorgeous PC adventure game is incredibly exciting. Nearly as exciting as it is for Daedalic’s managing director Carsten Fichtelmann. “With so many gamers and adventure fans worldwide impatiently awaiting the release of The Whispered World, we are very happy to be working with Viva Media to bring this multi-award-winning game to stores analog and digital in North America.” The Whispered World is a classic point-and-click adventure game, revolving around a clown named Sadwick sent on an adventurous journey by a strange blue creature, accompanied by his pet Spot. The visuals are amazing, and the action is nice and slow-paced, just as adventure fans like it. The Whispered World is due for release in North America on April 26. For more information, check out the game’s official website .

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The Whispered World Is Coming To America [U.S. Release]
LOVE Blooms In March [Launch Date]
March 1, 2010 by admin
Filed under Syndication
One-man development army Eskil Steenberg announced a March 25 release date for Love, his procedural online adventure game and perhaps the most ambitious video game ever made by a single person. We’ve been following Love for quite some time with great interest. It’s concept art graphics quickly catch the eye, but it’s the technology behind the online adventure game that’s the most impressive. Steenberg, working under company name Quel Solaar, built Love from the ground up, creating a new engine and several new technologies in order to make his vision come to life. Those technologies will be on display at the 2010 Game Developers Conference later this month. Now the beta testing is coming to an end, and the game launches on March 25 for the PC, with OSX and LINUX versions planned. There will be a subscription fee to play, but it will likely be far less than Steenberg deserves for this amazing accomplishment. Find out more about Love at the game’s official website .

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LOVE Blooms In March [Launch Date]
Plants vs. Zombies Has Sprouted on The iPhone [IPhone]
February 15, 2010 by admin
Filed under Syndication
Tower defense game Plants vs. Zombies was slated for the iPhone this January, but then got delayed to February. It’s February now, and the game is out. The game is packed with 50 levels in Adventure mode and includes 26 different kinds of zombies. The port features 13 Plants vs. Zombie achievements for the iPhone/iPod Touch. It also features a new vibration option. Plants vs. Zombies is priced at US$2.99.

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Plants vs. Zombies Has Sprouted on The iPhone [IPhone]
Sonic the Hedgehog 4: Episode 1 Teaser Trailer
February 4, 2010 by admin
Filed under Gamespot 360, Syndication
In 2010, the adventure continues with Sonic the Hedgehog 4: Episode 1! Coming to Xbox Live, Playstation Network and Wiiware this summer.
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Sonic the Hedgehog 4: Episode 1 Teaser Trailer
Review Round-Up: Dark Void, Dark Void And Other Stuff [List]
January 22, 2010 by admin
Filed under Syndication
All the games we reviewed in the past week were not called Dark Void. Just two of them. VVVVVV Micro-review: AAAAAAH!!! In which Michael McWhertor “got at least two of the jokes.” Castlevania: The Adventure ReBirth Micro-Review: Something M2 Whipped Up In which Mike Fahey objects to the game’s use of giant eyeballs. Pocket God Micro-Review: Heaven or Hell? In which Brian Ashcraft plays god, using Pygmies and a volcano. Dark Void Review: Innovation In A Void In which Brian Crecente figures out what you’ll miss from post-Dark-Void games. Dark Void Zero Micro-Review: Classic, Focused Fun In which Crecente gets nostalgic for the Game Boy.

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Review Round-Up: Dark Void, Dark Void And Other Stuff [List]
Castlevania: The Adventure ReBirth Micro-Review: Something M2 Whipped Up [Review]
January 18, 2010 by admin
Filed under Syndication
Konami goes back to Castlevania’s roots with Castlevania: The Adventure ReBirth, as the series joins Gradius and Contra to get the Konami ReBirth treatment. Once again, developer M2 takes a long, hard look at a classic Konami franchise and produces a retro-styled rehash. This time around the game is Castlevania: The Adventure, the 1989 Game Boy title that is almost universally reviled by Castlevania fans. Luckily for us, M2 took the character of Christopher Belmont, the upgradeable whip, and a few choice enemies from that title, discarding the rest and starting fresh…or at least pulling material from Castlevania games that weren’t quite as hated. Does Castlevania: The Adventure ReBirth make up for the horrible Game Boy outing, or do the sins of its ancestor still live on? Loved Everything In Its Place: Based extremely loosely (thanks goodness) on the 1989 Game Boy title Castlevania: The Adventure, Castlevania: The Adventure ReBirth contains all of the elements you’d expect from an early Castlevania title, without any of the fluff padding later games in the series. You’ve got a Belmont, a whip, hordes of horror-themed enemies, and boss fights, ultimately leading to a final showdown with Dracula himself. I did stumble across the odd branching path, but for the most part it’s a return to the simple, no-nonsense formula that made Castlevania so popular back in the NES days, and while some may decry the lack of bells and whistles, I found the retro gameplay comforting. Options: For such a small, relatively basic game, Castlevania: The Adventure ReBirth has plenty of options, mainly geared at tweaking the difficulty so hardcore Castlevania fans and those coddled by more recent entries in the series will feel right at home. You get to choose between four different control types – Wii remote and nunchuck, classic controller, Gamecube controller, or Wii remote sideways – the latter being my control method of choice. The game has three difficulty settings, with an option unlocked after your first play for “Classic Mode,” which takes away your ability to steer jumps, an ability you never truly appreciate until it is gone. I also like the option to stretch the screen to take advantage of today’s wider television sets. All of these various settings make up for the fact that you can’t save your game, though there are ways to get around that. Hated A Castlevania Hodge-Podge: ReBirth brings together elements from many different Castlevania titles into a quick and dirty fix for fans of the series, but at times the whole thing feels disjointed. It’s as if developer M2 took bits and pieces from previous Castlevania titles and slapped them all together in a way that while definitely playable, doesn’t quite feel like one single, solid experience. Certain enemies, like the giant eyeballs prevalent in the game’s early stages, feel out of place in the game. Or the boss fights, some of which can be difficult, while others are simple duck and whip affairs, no more challenging than a particularly resilient cannon fodder creature. The feeling even extends to the game’s soundtrack. Composed by Manabu Namiki, the music consists of remixes of previous Castlevania tunes, which while still quite good, often don’t seem like a good fit for the action onscreen. With the release of the third M2-developed entry in Konami’s ReBirth series, I’m beginning to think that the “ReBirth” title is somewhat of a misnomer. As with Gradius ReBirth and Contra ReBirth, Castlevania: The Adventure ReBirth isn’t as much a new beginning for the franchise as it is a distillation of the core concepts and gameplay mechanics that make a game a Castlevania game. It’s two hours or so of pure, old-school Castlevania, and that should be more than enough to remind old fans how far we’ve come while giving new players a crash course on vampire slaying the Belmont way. Castlevania: The Adventure ReBirth was developed by M2 and published by Konami on Nintendo’s WiiWare service on December 28th. Retails for 1,000 Wii Points ($10 USD). Played through the entire game on standard difficulty twice. Confused by our reviews? Read our review FAQ .

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Castlevania: The Adventure ReBirth Micro-Review: Something M2 Whipped Up [Review]
Machinarium Extends Its Reach To Retail Shelves [PC]
December 9, 2009 by admin
Filed under Syndication
Amanita Design ’s Machinarium, one of the year’s most charming (and sadly underrated) PC titles, has previously been available only as a digital download. Next year, however, it’ll graduate to a boxed, retail copy. Mamba Games have picked up the publishing rights to the adventure game, and will release Machinarium to stores next March in the UK and Europe. As an incentive to opt for the boxed copy, the retail Machinarium will ship with a walkthrough, A3 poster, art book and a copy of the game’s excellent soundtrack, composed by Tomas Dvorak ( which you can sample here ). It’s obviously aimed at capturing new customers, but with a nice box and some enticing goodies, I’m sure a few people who already own – and love – the game will pony up again for a piece of it they can touch .

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Machinarium Extends Its Reach To Retail Shelves [PC]
White Knight Chronicles Goes International In February [Release Date]
December 4, 2009 by admin
Filed under Syndication
Level-5’s epic PlayStation 3 RPG finally makes it to the states in February, filled with extras and re-branded as the White Knight Chronicles International Edition . The International Edition of White Knight Chronicles contains all of the action-RPG gameplay of the original Japanese release, along with a slew of updates and downloadable content, all packaged together in one attractive package. You’ve got the promised voice chat function ; 50 disc-based online quests to complete solo or with a group of three other players; an online village called The Georama, where you can invite friends to quest and buy unique items; and Live Talk, which is added side conversations that give your characters a little more depth, similar to what Namco Bandai does with the Tales of series. The White Knight Chronicles International Edition will be released on February 2nd, 2010. My big-headed character will begin her adventure soon after. White Knight Chronicles International Edition Coming to PS3 February 2, 2010 [PlayStation Blog]

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White Knight Chronicles Goes International In February [Release Date]
Iceberg Interactive releases exclusive teaser for Dark Fall: Lost Souls and announces Direct Download Launch
December 4, 2009 by gamespress
Filed under News, PC
Haarlem, The Netherlands – 4 December 2009 – Leading videogame publisher Iceberg Interactive today proudly reveals a new and exclusive Dark Fall: Lost Souls teaser trailer, to celebrate the global direct download launch of the game per today on various portals. The game is now available for digital purchase at GamersGate and Impulse. Boxed versions can still be pre-ordered at the Iceberg web shop. The boxed version will be shipped from the Iceberg web shop early next week with the UK retail release on December 11th.
About the Teaser: ‘Have you seen this girl”
“The young girl disappeared on her 11th Birthday, after being expelled from school. The Head Mistress of Saint Swithin’s School for Girls thought her a bad influence on the other girls, and she frightened her teachers with macabre drawings and an unhealthy interest in the dead! Amy then vanished, never to be seen again…until Bonfire Night, when The Inspector goes looking for her…”
About Lost Souls
The dead are waiting. They have stories to tell. Tales of darkness, loneliness and despair. Be careful you do not join them, as it could be an eternity until the next curious visitor opens that old, rotten door, to find you within. Ashes to ashes, dust to dust. What tale would you tell? Would you know how to explain what happened, that dark night when your curiosity got the better of you? Would you be able to speak its name… the ancient name… or would you simply warn the new arrival to beware… to beware the Dark Fall.
Features
• A brand new (and final) Dark Fall horror adventure.
• From the pen of Jonathan Boakes, author of The Lost Crown.
• Explore a derelict train station & hotel, abandoned since World War 2.
• A new game engine allows full exploration and movement.
• Physically interact with the eerie setting, to really ‘feel’ the place.
• Use light as your weapon and ally, to fight the darkness.
• Use Detective skills to solve an urban mystery.
• A hauntingly creepy stereo score that will chill and terrify.
• Explore the memories of the dead, in their own ‘nightmares’.
• Discover the true identity and power behind the Dark Fall itself.
About Darkling Room
Darkling Room joined with Jonathan Boakes in Spring 2005, to pursue many shared interests, and construct projects with a shared passion, and devotion. Firmly based on England’s South West coast, Darkling Room are proud to support contributions from London, Europe, the U.S. and beyond. With such an eclectic mix of work, output and association, a definite base of operations is essential. Cornwall offers clear, free spaces, fresh air, crystal seas and acres of inspiration, 3 hours from London. Acclaimed games by Darkling Room are the eerie Dark Fall series and ghosthunting adventure The Lost Crown. Also visit: www.darklingroom.co.uk
About Iceberg Interactive
Iceberg Interactive is a brand new videogame publisher set to make a splash in the interactive entertainment industry. Staffed with industry veterans and with offices in key locations around the world, Iceberg Interactive is a new alternative for developers looking to bring their products to a worldwide audience. Iceberg Interactive’s portfolio of products includes titles for both the PC and console platforms, with a special focus on the casual gamer and specialty niche products. This is reflected in our line-up which includes simulators, tycoon, adventure, action and brain-training games.
When it comes to games… don’t just play… play it cool.
For more information about Dark Fall: Lost Souls and to keep up with the latest breaking news, visit www.iceberg-interactive.com.
Iceberg Interactive
Desiree van Rietschoten
pr@iceberg-interactive.com
Tel: (+31)23-5430960

