Sponsored Feature: Rasterization on Larrabee — Adaptive Rasterization Helps Boost Efficiency
November 12, 2009 by admin
Filed under Syndication
In a detailed Intel-sponsored technical article, part of its Visual Computing section on Gamasutra, veteran game programmer and architect Mike Abrash (Quake) goes in-depth on how Intel’s upcoming Larrabee architecture pipline deals intelligently with rasterization.
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Sponsored Feature: Rasterization on Larrabee — Adaptive Rasterization Helps Boost Efficiency

