gameQwench.com » Blog Archive » World of Warcraft Comic Contest Winner
July 31, 2009 by admin
Filed under World of Warcraft
This entry was posted on Saturday, August 1st, 2009 at 12:49 am and is filed under Game Stuff, Gamers Post, World of Warcraft . You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback …
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gameQwench.com » Blog Archive » World of Warcraft Comic Contest Winner
Western task (don't attack (world of warcraft bot) : WoW Gold Tips
July 31, 2009 by admin
Filed under World of Warcraft
So I go near the tomb of uther WPL Sunday October 9 to grind some boys credit points. Since there are so many people’s organizations, and I said I…
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Western task (don't attack (world of warcraft bot) : WoW Gold Tips
WOW on the iPhone: World of Warcraft Mobile Armory Review
July 31, 2009 by admin
Filed under World of Warcraft
World of Warcraft Mobile Armory allows you to work with your WOW account right from your iPhone touch scree… for free.
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WOW on the iPhone: World of Warcraft Mobile Armory Review
World of Warcraft Comic Contest Winner | World of Warcraft Blog
July 31, 2009 by admin
Filed under World of Warcraft
And the comic contest winner for July, 2009, is… ! Congratulations! Winners selected from submissions will receive three volumes of Blizzard Entertainment – brought to you by the world of warcraft blog.
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World of Warcraft Comic Contest Winner | World of Warcraft Blog
The Queue: Dragon Slave! | World Of Warcraft Meet
July 31, 2009 by admin
Filed under World of Warcraft
Welcome back to The Queue, WoW.com’s daily Q&A column where the WoW.com team answers your questions about the World of Warcraft . Allison Robert, erroneously described by Alex Ziebart as universally adored on this site (whisper the …
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The Queue: Dragon Slave! | World Of Warcraft Meet
Section 8 Updated Hands On
July 31, 2009 by admin
Filed under Gamespot 360, Syndication
Fancy hurtling through the skies then killing an enemy from the impact? If so, then you should probably check out Section 8.
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Section 8 Updated Hands On
Top Devs Defect On Sony’s ‘The Agency’ [Sony Online Entertainment]
July 31, 2009 by admin
Filed under Syndication
Sony Online Entertainment ’s The Agency , the massively multiplayer spy role-playing game announced in 2007, may have hit a bit of a development snag, losing key personnel that includes the studio’s director and executive producer. Eurogamer reports that producer Matt Wilson, art director Corey Dangel, and producer John Smith have all defected from SOE and The Agency , setting up their own studio, Detonator Games . Eurogamer also writes of a rumored “reboot” and “rethink” of the PlayStation 3 and PC bound MMO, speculation that SOE reps flatly deny. We heard a little loose talk at Comic-Con that the game may have been having some development issues, probably related to the departure of key Agency staffers. The game is tentatively scheduled to hit in 2010. “No reboot” to The Agency as staff leave News [CVG]
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Top Devs Defect On Sony’s ‘The Agency’ [Sony Online Entertainment]
Top Devs Defect On Sony’s ‘The Agency’ [Sony Online Entertainment]
July 31, 2009 by admin
Filed under Syndication
Sony Online Entertainment ’s The Agency , the massively multiplayer spy role-playing game announced in 2007, may have hit a bit of a development snag, losing key personnel that includes the studio’s director and executive producer. Eurogamer reports that producer Matt Wilson, art director Corey Dangel, and producer John Smith have all defected from SOE and The Agency , setting up their own studio, Detonator Games . Eurogamer also writes of a rumored “reboot” and “rethink” of the PlayStation 3 and PC bound MMO, speculation that SOE reps flatly deny. We heard a little loose talk at Comic-Con that the game may have been having some development issues, probably related to the departure of key Agency staffers. The game is tentatively scheduled to hit in 2010. “No reboot” to The Agency as staff leave News [CVG]
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Top Devs Defect On Sony’s ‘The Agency’ [Sony Online Entertainment]
Top Devs Defect On Sony’s ‘The Agency’ [Sony Online Entertainment]
July 31, 2009 by admin
Filed under Syndication
Sony Online Entertainment ’s The Agency , the massively multiplayer spy role-playing game announced in 2007, may have hit a bit of a development snag, losing key personnel that includes the studio’s director and executive producer. Eurogamer reports that producer Matt Wilson, art director Corey Dangel, and producer John Smith have all defected from SOE and The Agency , setting up their own studio, Detonator Games . Eurogamer also writes of a rumored “reboot” and “rethink” of the PlayStation 3 and PC bound MMO, speculation that SOE reps flatly deny. We heard a little loose talk at Comic-Con that the game may have been having some development issues, probably related to the departure of key Agency staffers. The game is tentatively scheduled to hit in 2010. “No reboot” to The Agency as staff leave News [CVG]

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Top Devs Defect On Sony’s ‘The Agency’ [Sony Online Entertainment]
A Boy And His Blob Preview: You Will Fail [Preview]
July 31, 2009 by admin
Filed under Syndication
Prepare for very nice graphics. And prepare to die. A Boy And His Blob , beloved NES platformer only some of us on the team have played, has inspired a Wii successor from the makers of the crushingly hard Contra 4. Oh yes, you will struggle in this one too, it seems. The guy from the company that’s publishing the game did — and he’s beat a version of the new game already! What Is It? A Boy And His Blob is a Wii spiritual successor to the the 1989 platformer of the same name. The new game is being made by WayForward and sports lovely hand-drawn graphics. The game is classified as a side-scrolling puzzle-platformer. It stars a duo that needs each other. The boy can’t fight; he feeds jelly beans to the blob, which makes it transform into a ladder, a rocket ship, a hole in the ground, etc. Enemies are lurking and lots of pits full of spikes are one misstep away. The game has the boy and his blob adventuring through 40 main stages, initially set on Earth and then back on the blob’s home planet where a despot has taken over. There are also 40 challenge stages. What We Saw I played one level that was definitely not from early in the game. I took a cue from a sign and turned blob into a rocketship. I had the boy ride him through a maze of earth and trees. But I fumbled and died. I watched a rep from the game’s publisher breeze through some opening levels and become flummoxed by later ones. This game gets hard. How Far Along Is It? The game is set for a fall release, and while it’s still being tweaked, I was told that it’s now possible to play it through to the end. It’s pretty far along. What Needs Improvement? The Difficulty: There’s no reason that a cute game has to be easy. But when a person who has played the game a lot is struggling, that’s a sign that the difficulty spikes are too jagged. I saw too many blind jumps and too many really tough leaps for any of us who still have a few strands of hair on their head to be willing to play this game through. As it is, this game could make me bald with frustration. We don’t want that. What Should Stay The Same? The Look: The game is charming, lovely, and all the other adjectives you’d want to apply to a sweet storybook-looking adventure. Blob is adorable, even when he gets red out of anger. Even cuter is when boy hugs blob. It’s probably how you looked when you were young and hugged your favorite pillow. That adorable. The Transformations: The blob turns into some cool stuff. The old hole-in-the-floor trick — slipping a hole-shaped blob under an enemy so that it drops to a cave below — never gets old. Blob as ladder. Blob as parachute. Blob as coconut that acts like a bowling ball. I liked it all. Checkpoints: You know, tough as this game is, at least it has lots of checkpoints. The Majesco man who had trouble in the later levels would always get a quick second, third, fourth, 10th try at these jumps, because the boy would always come back to life just inches from where he croaked. Final Thoughts I’m worried that this game’s difficulty could ruin it for players who would otherwise find it delightful. It’s nice enough to play a Wii original that looks this good and has this much personality. It’d be a pity if WayForward and Majesco can’t tune down the difficulty some — even if the original was, I’m told, very hard — so that more of us can enjoy it.

