Planning For Fun In Game Programming – Part 2

June 24, 2009 by admin  
Filed under Syndication

How do you legislate for fun from a game planning and programming perspective? Following on from his analysis of the problem, veteran game coder Tom Hammersley proposes a solution that includes ‘apprenticing’, use cases, storyboards, and more.

Continue reading here:
Planning For Fun In Game Programming – Part 2

Comments are closed.